Wight kings are zombies with a deathly blue pallor bedecked in tattered regal robes and a crown colored in various shades of crimson, gold, and teal. They carry a scepter topped with a cracked skull and wear a ruby ring on their right hands. Their sunken eyes glow green and they appear to be missing a few teeth from their skulls. These royal wights are master spellcasters armed with a variety of powerful magic, having a particular affinity for wind spells.
Wight priest appeared from the beginning of the game. Like their previous appearance, they are able to cast Fizzle and Anathematise, and can now cast Kaswoosh. They are also able to place curses on characters, as well.
An undead sovereign who presides over the souls of the departed. In his former life as an earthly king, he slew innocents without mercy and was punished by being sent to the underworld. There he sold his soul to a monster, gaining power once again.
A revenant ruler who orders his orderlies to attack adventurers while he slings spells from the sidelines. He was never a royal in his lifetime, but rose through the ranks after death. You might call him a late, late bloomer.
Sporadic MP Regen/Stats Up Zap Res +25/Stats Up Kaswoosh Potency +5%/Stats Up Wight Kaswoosh Potency +5% Bang Res +25/Stats Up Kaswoosh Potency +5%/Stats Up Wight Kaswoosh Potency +5%
Perks
Basic perks
WIS +15 Max MP +15 Kaswoosh Potency +2%
Leader perk
Raises spell potency of allies, including itself, by 10% in a 5x5 square around it.
Awakening perk
Sporadic MP Regen: Occasionally recovers MP at action start.