Revision as of 14:35, 9 March 2018 by dragon>Follower of Light(These steal rates will be the end of me, they must be the most hotly debated parts of dq by far.)
The Thief (盗賊, Touzoku) is a class in the Dragon Quest series. It was not available in the original Famicom version of Dragon Quest III, being added later to the Super Famicom version of the game as a bonus class.
If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity.
--Description in Dragon Quest VII
Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as Eye for Distance that allow the player to locate villages and nearby towns.
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: {(LVL x item drop rate)/8}. Unlike later games in the series III's thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers.
The thief is one of the prerequisites for the Ranger vocation (along with Monster Master and Merchant). The calculation for post-battle stealing is Drop rate x (Rank+1) x 0.25, doubling the base rate at Rank 8. This means a party of thieves will have an 8 times higher chance to nab an item. Note that the chance to steal any item has a hard limit of 12.5% (1⁄8) regardless of vocation rank.
The thief is one of the basic vocations available at Alltrades Abbey. It is one of the prerequisites for both the Pirate (along with Sailor) and the Monster Masher vocation (along with Shepherd). The MOD / (Drop Rrate * 4) equation for both version of VII is slightly different from the previous Heartbeat title, but functions similarly and also has the enforced limit of a 1/8th success rate when the party consists of thieves.
Attacks the enemy and has a chance of stealing its item
0
Usefulness
The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably.
Regarding vocation progression, the Thief can combine a mastered Shepherd class to become a Monster Masher. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Shepherd class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.
The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle.