Shamans are a human mages fallen prey to the allure of evil. It wears a wicked white robe, emblazoned with the bat insignia of the Children of Hargon on the front, a purple cape, and a white mask with a purple jewel on the forehead. They wield a solid golden staff topped with a purple or red jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. Shamans can cast low level fire spells and prevent opponents from casting their own magic. The shaman reappeared in Dragon Quest VII after a 13 year absence, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves. Like many humanoid monsters, shamans are now depicted in modern appearances with five fingers on their hands instead of four.
These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering.
These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering.