Sizz

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Sizz is a damaging spell in the series. It is one of first offensive spells to have been made as it was present since Dragon Quest.

Starting from Dragon Quest III, it got the signature of a multi-target spell, unlike its contemporary Frizz.

For other spells of the line, see Sizzle, Kasizz, Kasizzle

Appearances

Dragon Quest

Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)

Character Level
Hero 4

Dragon Quest I HD-2D Remake

Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.

Character Level
Hero 4

Dragon Quest II: Luminaries of the Legendary Line

Costs 2 MP to deal 8~30 damage to one enemy.

Character Level
Prince of Cannock 3

SFC/GBC

Damage was changed to 16~20.

Mobile version onwards

Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.

Dragon Quest II HD-2D Remake

Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.

Character Level
Prince of Cannock --

Dragon Quest III: The Seeds of Salvation

Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.

Character Level
Hero 10~12
Mage 7+ (50% chance)
Sage 7+ (50% chance)


Dragon Quest III HD-2D Remake

Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.

Character Level
Hero 9+
Mage 7+
Sage 7+

Dragon Quest IV: Chapters of the Chosen

Costs 4 MP to deal 16~24 Sizz damage to one group.

Character Level
Hero 9+
Meena 7+

Dragon Quest V: Hand of the Heavenly Bride

Costs 4 MP to deal 16~24 Sizz damage to one group.

Character Level
Honey --
Bianca 8
Prestidigitator 5
Ghost 10
Conkjurer 5
Liquid metal slime --

Dragon Quest VI: Realms of Revelation

Costs 4 MP to deal 16~24 Sizz damage to one group.

Character Level
Ashlynn 6
Feralball 10
Lesser demon 8
Gustbluster 15
Liquid metal slime --
Vocation Rank
Mage 2

Dragon Quest VII: Fragments of the Forgotten Past

Costs 4 MP to deal 16~24 Sizz damage to one group.

Character Level
Aishe --
Vocation Rank
Mage 1
Serial quiller 5

Dragon Quest VII Reimagined

Costs 4 MP to deal fire damage. Damage starts at 10~20, is calculated with Magical Might and can go up to 30~35.

Vocation Rank
Mini Mayoress 5

Dragon Quest VIII: Journey of the Cursed King

Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with wisdom.

Character Level
Hero 11
Jessica 11

Dragon Quest X

Was added in the 3.0 update.

Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with Magical Might and go up to 86~90.

Vocation Rank
Dancer 14
Death Master --

Dragon Quest X Offline

Costs 3 MP to deal fire damage to one group that scales with Magical Might, starts at 14~18 and goes up to 86~90.

Character Level
Fuura 16
Vocation Rank
Dancer 14

Dragon Quest XI: Echoes of an Elusive Age

Costs 3 MP to deal fire damage to one group that scales with Magical Might, starts at 16~14 and goes up to 28~36.

Character Level
Hero 8
Veronica --

Dragon Quest Monsters

Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 Intelligence. It grows into Firebane when the monster reaches level 10 with 34 MP, and 52 Intelligence. It is naturally learned by the 1EyeClown, AgDevil, DracoLord, EvilBeast, Eyeder, FloraMan, Goategon, Gremlin, JewelBag, KingLeo, LizardFly, MadCondor, Pteranod, and Slime.

Dragon Quest Monsters 2

Firebal now requires 42 Intelligence to learn and 94 Intelligence to upgrade. It is naturally learned by the Anemon, Belzebub, Darck, FoxFire, Gamanian, Hargon and RayGigas.

Dragon Quest Monsters: Joker 2

Sizz costs 3 MP and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Sizz costs 4 MP and deals 14~15 damage, rising until the monster's Wisdom reaches 499 and dealing 71~78.

Dragon Quest Monsters: Joker 3

Sizz has the same attributes as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Sizz costs 4 MP and is learned through the Cupid, Magic Maven, Sizz Afficionado, and Soothesayer talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
An ancient incantation that fires forth a racing pillar of flames.[1]

Sizz can be learned by Maya Mahabala for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy Magi and Shamans.

  • Maya is able to cast the spell in midair, like all of her other abilities, by learning Soaring Sizzler, which costs 5 skill points.

Dragon Quest Walk

Sizz can be learned by Mages at level 10 and costs 8 MP to cast, dealing a small amount of damage to all enemies.

Dragon Quest Tact

Sizz is known naturally by Clawcerer, Ghoul, Goodybag, Lunatick, Tortured soul, Woebergine, Whackolyte, and Wickerman at level 1, and can be learned by Arrghgoyle, Dracky, Drackolyte, Hell niño, Meowgician, and Peeper at level 16. It costs 6 MP to cast, has a range of three squares in front of the caster, and inflicts minor Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.

Sizz (ギラ Gira)
Ability information
Sizz
Role * Type * Element MP cost
Attack Spell 6
Range Additional effects

Front 3
None
Description
Deals minor Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Arrghgoyle, Clawcerer, Drackolyte, Dracky, Ghoul, Goodybag, Lunatick, Meowgician, Peeper, Tortured soul, Whackolyte, Wickerman, Woebergine

Super Smash Bros. Ultimate

Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.

Trivia

  • Dragon Quest IX is the only numbered game that does not include the Sizz line of spells.

Other Languages

Language Translation Meaning
EspañolMiniincendioFrom mini- and incendio.
FrançaisCrameDerived from the French verb cramer, which means to burn.
DeutschKnisterDerived from the German verb knistern, which means to sizzle, to crackle; the sound of fire.
ItalianoFuocoItalian for "fire".
한국어기라Transliteration of the Japanese name Gira.

Battle Visuals


Gallery

References

  1. Sony PlayStation 4 and Steam versions.