"That is a decision you will soon come to regret. But you shall not do so for long...For I shall rend you asunder and devour your innards before you realise you are dead!"
Baramos and his forces menaced the world for an unknown number of years prior, which necessitated The Hero Ortega departing from Aliahan to slay him in the game's opening prologue. Though the King of Aliahan states that the world at large is unaware of the fiend's activities, his very presence emboldens monsters the world over to assault human settlements.
Throughout the first half of III Baramos is believed to be the final boss, but this is a malicious facade; when The Hero defeats Baramos and returns to Aliahan triumphant, Zoma interrupts the celebrations to reveal Baramos was just an underling of his--an advance force to clear the way for his master. Having failed, Zoma announces that he will personally plunge the world into eternal darkness, causing The Hero to continue his quest.
Baramos will attack the party twice more in Zoma's Citadel, both as a ghost and a shambling corpse. There is no dialogue prior or during these encounters, implying that Baramos is not truly "revived" and is forced into further servitude by Zoma's magic. In the III remakes, a common enemy in Cloudsgate Citadel is a pallete-swap known as a Baramonster. Whether the Baramonsters were in Zoma's employ is not certain.
Baramos uses a fixed attack pattern in every version of the game, with slight differences between the NES version's pattern and the that of the SFC remake that would be the basis for all other versions:
Normal attack → Bazoom (fails) → Inferno → normal attack → repeat
Furthermore, Baramos has an excellent AI that halts him from casting Kaboom if a character has Bounce applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with Fizzle, starting a briefer pattern of using physical blows and Inferno instead. The one exception to this is Bazoom, which will fail to activate when cast and thus waste his turn.
In the Game Boy Color version Baramos will not cast Bazoom when Fizzled, gaining an additional physical attack in the spells place for a loop of normal attack → normal attack → Inferno → normal attack.
Baramos' role remains unchanged from the previous versions of the game, though it is now made clear that he is keenly aware of the Hero's mission to assassinate him. To this end he has dispatched his most trusted subordinates to hinder Ortega's child: the Ripper of the Rift and Kylla protect the magic key in the Pyramid of Ibis, the Chiromancer and Madvlad guard the blue orb in the depths of Gaia's Navel, and the Garboyle stalks the entrance to his domain on Mt. Necrogond.
Baramos (バラモス, Baramosu ) Defeated Monster List number: #156
The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often ended up relieve of their innards
Note that as with all bosses Baramos is programmed to burn through status ailments one turn faster than normal monsters.
Baramos appears as a Legacy Boss, obtained after completing Quest #062. He is the weakest of the Legacy Bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use Fire Breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.
Baramos returns as a boss battle in his castle, accessible from the last III chapter in the Echo Chamber. Due to the death of the Necrogondolier before the minion's revival ceremony could be completed, the fiend pulled himself back from the void by consuming souls and anguish.
Baramos appears as the boss of the Gate of Mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.
The Archfiend who tried to conquer the world under the orders of his master, Zoma. He keeps his magical talents mostly under wraps, but is a terrifyingly capable caster of spells when it comes to the crunch
Baramos first appeared in the game as a boss in Chapter 3 of the Dragon Quest III event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.
Baramos appears as a S-rank monster of the ??? family as part of the limited Dragon Quest III event, appearing on his own banner alongside Boreal serpent. He can be faced in the event quest Chapter 4, Episode 4: Archfiend Baramos, as well as his own boss battle. Baramos can also take part in Armful's Battle Road as a party member.