Dr. Snapped

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Revision as of 12:18, 20 February 2023 by 67.81.251.39 (talk) (It's Wailin' weed, not Liege Lizard)
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Dr Snapped is the final main boss of Dragon Quest Monsters: Joker and Dr. Snap's monster form. His appearance, at the very top of Infern Mountain, is a red-pink creature with a head in the form of a hand (which is constantly moving). His face is placed on the large hand and his purple tongue is always out. Also, his stomach has a vortex-like mouth with teeth encircling it. According to the Library Info, Dr Snapped "never got along with the children at school".

Appearances

Dragon Quest Monsters: Joker

Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a Tortured soul and a Demon-at-arms on either side of him. His Wave of Disruption spell will instantly negate any Psyche Up or Buff-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, Meditation will heal him just when players feel they are on their last legs.

[[File:DQMJ Icon Undead.png|link= Undead family|20x20px|class=pixels]] Dr. Snapped
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
X ? ? ? ? ? ?
Traits Skills Resistances
Double Trouble, Psycho Dr. Snapped Vulnerable to Zap, Healed by Zam, Whackproof
Additional information
Description He never did get along well with the other children in school.
Weapons Swords, Hammers, Claws, Staves
Location -
Breeding chart Rhapthorne 2 x Orgodemir x Captain Crow x Darkonium slime

Dragon Quest Monsters: Joker 2

Dr. Snapped appears during the post-game story as a member of Solitaire's team (the other member being the Ace of spades.


[[File:DQMJ2 Icon Undead.png|link= Undead family|14px|class=pixels]] Dr. Snapped
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
X M ? ? ? ? ? ?
Traits Skills Resistances
Hit Squad, Poisonous, Big Hitter, Confusing Touch Dr. Snapped Vulnerable to Zap, Immune to Whack, Poison, Confusion, Inaction, Paralysis, Sleep, and Dim, Healed by Zam
Additional information
Weapons Swords, Hammers, Claws, Staves
Location -
Breeding chart Darkonium slime x Rhapthorne II, Orgodemir x Captain Crow

Dragon Quest Monsters: Joker 2 Professional

#380 - Dr. Snapped
HP MP Experience Gold
1,100 600
Attack Defense Speed
920 700 610
Bestiary # 380
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Joker 3

Dr. Snapped features as a two-slot Rank X/SS monster of the ??? family, synthesized using Boshock, Bundold, Azamook, and Itaburu. He 'evolves' through synthesis into Snapped-Off, and can be further 'evolved' into Snapped-Almighty, which is also the final boss of the main story of the game.

Dragon Quest Tact

Dr. Snapped appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wailin' weed. It can participate in Ace of Spades' Battle Road as a party member.

[[File:Tact Icon File:Tact Icon SpecialFamily.png
???.png|link=File:Tact Icon SpecialFamily.png
??? family|30px]] [[File:DQTact Rank Icon .png|24px]] Dr. Snapped (ガルマッゾ Garumazzo)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
DebuffType.png|30px]]
Debuff
130 1,097 346 2
Attack Defence Agility Wisdom Weight
309 402 402 179 65
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Normal Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Half Res
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Normal Immune Normal
Skills
Basic skills Awakening skills
Dark Wave
Snort In*
Hazard Press*
Spreading Disaster / Stats Up
Zap Res +25 / Stats Up
Deeper Karma: When attacking:
For number of attacked enemies only, raises martial potency/recovery for 1 turn / Hazard Press Potency +5% / Stats Up
Bang Res +25 / Stats Up
Sporadic Dark Wave Stance: When attacked by enemy:
Occasionally triggers Dark Wave if enemy is within 1 to 3-space range / Hazard Press Potency +5% / Stats Up
Perks
Basic perks Nadirian Gate: When attacked and KO'd by enemy: Triggers Nadirian Gate if enemy is within 1 to 4-space range, 1 time per battle.
DEF +20
Max HP +30
Hazard Press Potency +2%
Leader perk Raises martial potency of all allies, including himself, by 15% in a 5x5 square around him.
Awakening perk Spreading Disaster: Battle start: Raises AGL and Move and reduces damage by 30% for 3 turns.


Gallery

See also

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