Dr Snapped is the final main boss of Dragon Quest Monsters: Joker and Dr. Snap's monster form. His appearance, at the very top of Infern Mountain, is a horrific reddish-pink creature with a head in the form of a hand (which is constantly moving). His face is placed on the large hand and his purple tongue is always out. Also, his stomach has a vortex-like mouth with teeth encircling it. According to the Library Info, Dr Snapped "never got along with the children at school".
Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a Tortured soul and a Demon-at-arms on either side of him. His Wave of Disruption spell will instantly negate any Psyche Up or Buff-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, Meditation will heal him just when players feel they are on their last legs.
[[File:DQMJ Icon Undead.png|link= Undead family|20x20px|class=pixels]] Dr. Snapped
Dr. Snapped features as a two-slot Rank X/SS monster of the ??? family, synthesized using Boshock, Bundold, Azamook, and Itaburu. He 'evolves' through synthesis into Snapped-Off, and can be further 'evolved' into Snapped-Almighty, which is also the final boss of the main story of the game.
Dr. Snapped appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on his own banner alongside Wailin' weed. He can participate in Ace of Spades' Battle Road as a party member. He can be faced as a boss in Chapter 5, Episode 3 of the event quests entitled An Incarnus's Duty and can also be faced in his own boss battle and the All Out Battle! after the other four Incarni have been defeated.
Spreading Disaster / Stats Up Zap Res +25 / Stats Up Hazard Press Potency +5% / Stats Up Deeper Karma: When attacking: For number of attacked enemies only, raises martial potency/recovery for 1 turn / Bang Res +25 / Stats Up Hazard Press Potency +5% / Stats Up Sporadic Dark Wave Stance: When attacked by enemy: Occasionally triggers Dark Wave if enemy is within 1 to 3-space range
Perks
Basic perks
Nadirian Gate: When attacked and KO'd by enemy: Triggers Nadirian Gate if enemy is within 1 to 4-space range, 1 time per battle. DEF +20 Max HP +30 Hazard Press Potency +2%
Leader perk
Raises martial potency of all allies, including himself, by 15% in a 5x5 square around him.
Awakening perk
Spreading Disaster: Battle start: Raises AGL and Move and reduces damage by 30% for 3 turns.