Harmour

From Dragon Quest Wiki
Revision as of 18:50, 1 March 2022 by dragon>Moonboy65
Jump to navigation Jump to search

The Harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation.

Characteristics

The Harmour is a demonic suit of armour. Depending on the game, it has appeared as a member of the Demon family or the Material family. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the Nintendo 3DS version of VII, its armour can split in half, revealing it to be empty inside.

Appearances

Dragon Quest VI: Realms of Revelation

Harmour (デビルアーマー Debiru āmā)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#060
Recruit Rate
N/a
Experience *
129
Gold
54
HP *
64
MP
0
Attack
103
Defence
120
Agility
43
Evasion
0%
Spell(s)
None
Skill(s)
Call for Healslime
Location(s)
Murdaw's Keep
Item(s) dropped
Iron armour1128
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
)5
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
100%
Strike/Rock resistance *
60%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII: Fragments of the Forgotten Past

Harmour (デビルアーマー Debiru āmā)
Dragon Quest VII: Fragments of the Forgotten Past
Bestiary No.
#103
Recruit Rate
164
Experience
68 (PS1)
102 (3DS)
Gold
52 (PS1)
78 (3DS)
HP
110
MP
0
Attack
100
Defence
97
Agility
67
Evasion
164
Spell(s)
None
Item(s) Dropped
Iron armour 1128
Frizz resistance *
15%
Sizz resistance *
15%
Fire Breath resistance *
15%
Bang resistance *
15%
Crack resistance *
0%
Ice Breath resistance *
15%
Woosh resistance *
15%
Strike/Rock resistance *
50%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
15%
Snooze resistance *
50%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
50%
3DS version changes
None

Dragon Quest IX: Sentinels of the Starry Skies

##147 - Harmour
HP MP Experience Gold
145 0 1300 120
Attack Defense Speed
135 180 108
Dropped Item Silver mail (common, 1/64)
Iron mask (rare, 1/128)
Locations Western Wormwood
The Bowhole
Grotto
Skills Double Up
Multithrust
Family Material
Bestiary # #147
Game Dragon Quest IX
Console DS
Romanized Jap. Debiru āmā
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Dragon Quest Monsters

EvilArmor (デビルアーマー Debiru āmā)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
40 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 4/5 1/5
Family Devil
In-game description
Abilities FireSlash, BoltSlash, DrakSlash
Habitat Gate of Temptation
Breeding chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None Weak None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Strong Weak Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak None None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak

Dragon Quest Monsters 2

EvilArmor (デビルアーマー Debiru āmā)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
40 6/10 2/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 8/10 4/10 3/10
Family Devil
In-game description The armor gives it great power.
Abilities AquaCut, BoltSlash, FireSlash
Habitat Monster King's Castle
Breeding chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None Weak None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Strong Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Weak Weak None
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak

Dragon Quest Monsters: Caravan Heart

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Dragon Quest Tact

Harmour appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VI event, appearing alongside Terry on his banner. It can participate in the Low djinks's Battle Road as a party member.

Harmour (デビルアーマー Debiru āmā)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Attack
Max Level HP MP Move
110 766 270 2
Attack Defense Agility Wisdom Weight
467 288 347 137 35
Basic Skills
First Second Third
Daunting Stab Double Up Explosive Turn
Awakening Skills
First Second Third
Charge Tactic / Stats Up Sizz Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Leader Perks
First
Lowers enemy ATK by 5% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Explosive Turn Potency +2%
Perk Details
First
Charge Tactic: Raises ATK and Move for 1 turn at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

Related Enemies

Gallery