Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the Killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places, being able to channel the power of ice through their swords with Kacrackle Slash. Their robotic bodies tend to give them protection against status effects such as poison and sleep, but the machines frequently have difficulty dealing with lightning and explosive spells. The Heroes series of games started the trend of players being able to short circuit them with electrical attacks and magic.
The Killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing machines are also summoned by Nimzo as reinforcements. It is possible to recruit a Killing machine for the team, though the odds of one wanting to join the player are extremely low.
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Spell(s)
None
Skill(s)
Fire an arrow. (125% damage) Kacrackle Slash Laser strike. (50~60 non-elemental damage to entire party.) Slash violently. (125% damage)
Mechanical murderers that never stop moving. Once they have identified a target, they will stop at nothing to see it slain.
Spell(s)
None
Skill(s)
Acts twice per turn. Becomes Pepped up Parries an attack perfectly with its weapon. Makes a violent slashing attack. (180% damage) Takes aim and fires. (125% damage) Fires off a laser. (50~60 damage to entire party) Kacrackle Slash
Killing machines who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s)
None
Skill(s)
Acts twice per turn. Becomes Pepped up Parries an attack perfectly with its weapon. Makes a violent slashing attack. (180% damage) Takes aim and fires
(125% damage) Fires off a laser. (108~132 damage to entire party) Kacrackle Slash
Interestingly, the default name of the Killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.
The Roboster is a four-star member of the Material family with a weight of 4. It naturally learns Save Power, Fang Block and Numb Hit. Its in-game description reads "A completed puppet who walks on four legs."
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Single-minded slayers who keep shooting and slicing until their target is slain. Powered by perpetual engines, their innards don't require maintenance, but their red eye lamps need to be replaced frequently
Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.
Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Killing machine appears as a S-rank monster of the Inorganic family. It appears on a special banner for new players that can be rerolled as many times as possible. The Killing machine can also be faced as a boss in the VS Killing Machine quest.