Kazapple
Kazapple is a spell in the Dragon Quest series that delivers the fury of the Gods unto the player's enemies. The finer details of the spell vary between titles, but it is always the strongest Lightning-element ability in every game it appears in.
| Kazapple | |
|---|---|
| Japanese | ジゴデイン |
| Rōmaji | Jigodein |
| Type | Offensive |
| First appearance | Dragon Quest Monsters: Joker |
Localization history edit
Alongside the games in which Jigodein appeared as Kazapple (mostly the Monsters series), there were also other games (mostly the numbered games) that featured the other spell Minadein translated as Kazapple as well. For Dragon Quest XI: Echoes of an Elusive Age, as both are present, in order to prevent a situation where two spells are called the same, Minadein was renamed to Kazapstrophe. See Kazapstrophe for the spell that refers to Minadein.
Appearances edit
Dragon Quest X edit
Exclusive to enemies.
Dragon Quest XI: Echoes of an Elusive Age edit
Kazapple is a Pep power in this game. It requires Hero (who knows Zapple), Rab and Jade (who knows Lightning Storm).
It deals lightning damage to all enemies calculated on the three characters' total Magical Might (can go up to 594~654) and has a high chance of causing paralysis and decreasing lightning resistance.
Dragon Quest Monsters: Joker edit
Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 Wisdom. It can be learned from:
- Bang & Zap III (62 points)
- Frizz & Zap III (90 points)
- Über Blessed Blizzardier (80 points)
- Über Mage (30 points)
- Woosh & Zap III (64)
Dragon Quest Monsters: Joker 2 edit
Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:
- Hero of the Heavens (75 points)
- Sizz & Zap III (90 points)
- Über Zapologist (41 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key edit
Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's Wisdom rises over 500, hitting for 855~945 damage at 3,999 Wisdom.
Dragon Quest Monsters: Joker 3 edit
Kazapple has the same parameters as in the previous two games.
Dragon Quest Monsters: The Dark Prince edit
Kazapple costs 61 MP and is learned via the Greygnarl, Leading Light, Lord of the Dragovians, Murdaw, Perfect Speller, Polariser, Sovereign, Strong Speller, Zap Virtuoso talents. It has a base power of 260 and will deal an average of 800 damage at 3,999 wisdom.
Dragon Quest Monsters: Super Light edit
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Dragon Quest Heroes II edit
Kazapple is a party power that is the reward for completing quest 46. It requires that all party members have max tension, but will dead a fixed 9,999 damage to all enemies in the immediate vicinity.
Loss leaders are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.
Dragon Quest Rivals edit
Kazapple appears as a card.
Trivia edit
- Kazapple appeared in a preview image seen in issue 36 of Weekly Shonen Jump magazine's 1989 edition, where it was shown dealing 520 damage to a monster. This higher voltage output was likely lowered during the development of IV for balancing the end-game's difficulty.