The Fright bulb is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest XI. They are botanical slimes that resemble freshly-sprouted shoots, lacking the ripe red coloration and flower of the Bite bulbs. Their Japanese namesake is a reference to the mythical mandrake plant, which would let loose an ear-splitting scream when uprooted.

Characteristics edit

Fright bulbs are brown slimes with a tuft of leaves sprouting from the top of its head. Its head is perched on top of a light green bulb with a large pair of leaves that they flap in order to hover in midair and smack enemies for self-defence. In battle, they can shout suddenly in order to startle unsuspecting adventurers much like their mythological namesakes.

Appearances edit

Dragon Quest XI: Echoes of an Elusive Age edit

Fright bulb (マンドラ Mandora )
Sprite
 
Bestiary no.
#010
Family
Slime & floating
Gold
8
HP
13
MP
2
Attack
15
Defence
21
Agility
11
In-game description

Nobody knows where they started sprouting, but it's said that the first farmer to find one of these tuberous terrors was so shocked by its scream that he never picked up a spade again.

Spell(s)
None
Skill(s)
Floats about aimlessly (Wastes turn)
War Cry
Location(s)
Heliodor Region (first & third acts)
Heliodorian Foothills
Item(s) Dropped
Medicinal herb116
Wakerobin132
Fire resistance *
-25%
Ice resistance *
-10%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
0%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
0%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Vicious edit

Vicious fright bulb (マンドラ・強 Mandora・kyō )
Sprite
 
Bestiary no.
#210
Family
Slime & floating
Gold
50
HP
93
MP
8
Attack
91
Defence
97
Agility
108
In-game description

Fright bulbs driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Floats about aimlessly (Wastes turn)
War Cry
Location(s)
Heliodor Region (second act)
Insula Orientalis (second act)
The Fierce Forest (third act)
Item(s) Dropped
Strong medicine18
Wakerobin132
Fire resistance *
-25%
Ice resistance *
-10%
Wind resistance *
25%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
0%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Builders 2 edit

While Fright Bulb itself does not appear as a monster in Builders 2, it makes a cameo as a decorative item.

Sometimes, it can replace a flower at dawn if the following conditions are met:

  • The player is on Isle of Awakening or a Buildertopia.
  • The terrain is fertile soil. (Earth blocks, humus blocks, etc. Terrains such as Arid Earth blocks won't work,)
  • There are at least two additional flowers in nearby blocks.

Dragon Quest Monsters: The Dark Prince edit

Fright Bulb is one of the four possible starter monsters. Monty will offer it if the player answers "Yes" to both of his questions: “Would you say you prefer lovable monster to more rugged types?” and “And do you like more compact monsters?”.

Fright Bulb (マンドラ Mandora)
Icon Family Max HP Max MP
   
Slime family
1360 490
Max Attack Max Defence Max Agility Max Wisdom
510 440 510 490
Bestiary No. 010
Rank G
In-game description 010
Talents Soothesayer (Guaranteed)
Guaranteed traits Ultra Crafty Stunner (Lv. 1)
Evasive Impulse (Lv. 20)
Ace Evader (Lv. 40)
Large-size exclusive traits Tactical Genius (Lv. 1)
Critical Moment (Lv. 1)
Collective Punishment (Lv. 60)
Habitat This monster has no natural habitat
Items This monster does not drop items
Synthesis chart   X  
(The parents need to be G rank.)
Notable synthesis   X   =  
  X   =  
  X   =  
  X   =  
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 25% 0% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 25% 50% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% 50% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
25% -25% 50% 0%
Sleep Resistance * Stun Resistance *
0% 0%
Instant Death Resistance *
0%

Related monsters edit

Similar species edit

Gallery edit