Floating enemies

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Floating enemies (浮遊系, Fuyū-kei?, lit. Floating-type) is a classification of monsters in the series that share a vulnerability to certain spells and abilities, such as Woosh-type spells, Flying Knee, and Wing-Clipper. It was first introduced in Dragon Quest VI.

Starting with Dragon Quest IX, floating enemies gained an immunity to Leg Sweep, which attempts to knock the target down for a turn, and will occasionally resist or outright ignore the effects of Crag-type spells.

Unlike other monster families, there is no single unifying theme to the group aside from the aforementioned weakness and resistance. In certain games, there are several monsters that are classified as floating in addition to their own monster family.

The term "floating" is not always accurate, as several monsters are shown with their feet planted firmly on the ground and yet are classified as such, where as some monsters that hover in place (such as the Wraithwand) are exempt.

Appearances[edit | edit source]

Dragon Quest III HD-2D Remake[edit | edit source]

Floating monsters are immune to Leg Sweep, but will take 130% damage when hit with the Flying Knee ability.

Dragon Quest VI: Realms of Revelation[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Floating enemies are immune to Trip of a Deathtime.

Dragon Quest X [edit | edit source]

Floating monsters are fully immune to the Rubblerouser spell line, and take 20% more damage from the Harvest Moon skill.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

In this game, all floating enemies are resistant to Rubblerouser-type spells, with the degree of resistance varying between monsters, and Harvest Moon's damage multiplier has been raised to 250%. Additionally, certain Pep Powers cannot reach flying monsters at all, nor can abilities such as Leg Sweep.