Harmour
| Dragon Quest monster | |
|---|---|
| Harmour | |
Art by Akira Toriyama | |
| Japanese | デビルアーマー |
| Romaji | Debiru āmā |
| First appearance | Dragon Quest VI |
| Old localisation | EvilArmor |
The Harmour is a monster in the series.
Characteristics[edit | edit source]
The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the demon family or the material family. According to their monster description in Dragon Quest X, these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the Nintendo 3DS version of Dragon Quest VII, its armour can split in half, revealing it to be empty inside.
Appearances[edit | edit source]
Dragon Quest VI: Realms of Revelation[edit | edit source]
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
*There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Dragon Quest X [edit | edit source]
Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both Flame Slash and Gust Slash, as well as being able to land desperate attacks. Starting with Version 2.1 of the game, Item Masters are able to recruit them as monster companions.
Dragon Quest Monsters[edit | edit source]
| Sprite | Level cap * | HP growth | MP growth |
| 40 | 2/5 | 1/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 3/5 | 5/5 | 4/5 | 1/5 |
| Family | Devil |
| In-game description | Its real identity underneath the armor is unknown. |
| Abilities | FireSlash, BoltSlash, DrakSlash |
| Habitat | Gate of Temptation |
| Breeding chart | Devil family x Armorpede ArcDemon, GateGuard, Ogre x Material family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | Strong | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| None | None | Strong | Weak |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| None | Weak | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Strong | Weak | Strong |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Weak | Weak | None | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| None | None | None | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Weak | ||
Dragon Quest Monsters 2[edit | edit source]
| Sprite | Level cap * | HP growth | MP growth |
| 40 | 6/10 | 2/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 6/10 | 8/10 | 4/10 | 3/10 |
| Family | Devil |
| In-game description | The armor gives it great power. |
| Abilities | AquaCut, BoltSlash, FireSlash |
| Habitat | Monster King's Castle |
| Breeding chart | ArcDemon, GateGuard, Ogre x Material family Devil family x ArmorPede |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | Strong | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| None | None | Strong | Weak |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Weak | None | Weak | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Immune | Strong | Weak |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Strong | Weak | Weak | None |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | None | None | None |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Weak | |
Dragon Quest Monsters: Caravan Heart[edit | edit source]
The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
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Dragon Quest Monsters: The Dark Prince[edit | edit source]
| Icon | Family | Max HP | Max MP |
| 1,360 | 290 | ||
| Max Attack | Max Defence | Max Agility | Max Wisdom |
| 610 | 690 | 420 | 420 |
| Bestiary No. | #309 |
| Rank | E |
| In-game description | Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red. |
| Talents | Blade Maven (lv. 1) Wisdom Booster I (lv. 20) Bedazzlement Blocker (lv. 40) |
| Guaranteed traits | Slick Skin (lv. 1) Insta-Buff (lv. 20) Ultra Crafty Zammer (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Ultra Crafty Frizzer (lv. 1) Desperate Measures (lv. 60) |
| Habitat | Circle of Fortitude - Lower Echelon ( |
| Items | Magic water (Common) Seed of strength (Rare) |
| Synthesis chart | |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| 0% | 0% | -25% | 0% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 25% | 50% | 50% | 25% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 25% | 0% | 50% | 50% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 25% | 0% | 0% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| -25% | 0% | ||
| Instant Death Resistance * | |||
| 0% | |||
Dragon Quest Tact[edit | edit source]
Harmour appears as an A-rank monster of the Inorganic family as part of the Dragon Quest VI event, appearing alongside Terry on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the Low djinks's Battle Road as a party member.
| Family | Rank | Role | ||
Inorganic |
Attack |
|||
| Max Level | HP | MP | Move | |
| 130 | 930 | 322 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 535 | 341 | 400 | 160 | 35 |
| First | Second | Third | ||
| Daunting Stab | Double Up* | Explosive Turn* | ||
| First | Second | Third |
| Charge Tactic / Stats Up | Sizz Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up |
| Fourth | Fifth | |
| Crack Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up | |
| First | |
| Lowers enemy ATK by 5% in a 5x5 square around it. | |
| First | Second | Third |
| ATK +10 | DEF +15 | Explosive Turn Potency +2% |
| First | |
| Charge Tactic: Raises ATK and Move for 1 turn at battle start. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Half Res | Half Res | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Normal | Very Weak | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Half Res | Super Weak | Normal |
In Other Languages[edit | edit source]
Gallery[edit | edit source]
Related enemies[edit | edit source]
- Stubs
- Demons
- Material family
- Dragon Quest VI enemies
- Dragon Quest VII enemies
- Dragon Quest IX enemies
- Dragon Quest X enemies
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Caravan Heart enemies
- Dragon Quest Monsters: Joker 2 Pro enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters



