Zap
| Zap | |
|---|---|
| Japanese | デイン |
| Rōmaji | Dein |
| Type | Offensive |
| First appearance | Dragon Quest Monsters |
| Dragon Warrior naming | Bolt |
Available only for the Hero (or heroic vocation) with few exceptions, Zap is a legendary lightning spell that scant few foes can stand their ground against.
Localization history[edit | edit source]
Originally, the name Zap was used for the next tier spell of that line, ライデイン Raidein. However, with later game entries, they made the lower tier デイン Dein spell, and as such they moved the naming Zap to that spell instead. See Zapple for the spell that refers to Raidein.
Appearances[edit | edit source]
Dragon Quest III HD-2D Remake[edit | edit source]
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe.
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Returning to the main series after a prolonged absence, Zap is learned by the Luminary after placing 8 points into the Luminary skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his Magical Might hits 161.
Dragon Quest Monsters & Dragon Quest Monsters 2[edit | edit source]
The first appearance of the Dein spell, first localized by Eidos as Bolt. It deals 30~50 lightning damage for 3 MP. Learning the spell mandates that a monster be at level 6 with 20 max MP and 35 Intelligence. Bolt can be learned naturally by Balzak, Darkdrium, metalking, Mirudraas, and whiteking. Bolt will naturally evolve into Zap and later Thordain as the monster levels up.
- In Monsters 2, Bolt can also be learned by foohero, poseidon, angleron, and LordDraco. It now requires 63 Intelligence to learn and costs 5 MP to cast.
Dragon Quest Monsters: Joker[edit | edit source]
Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's Wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees.
- Bang & Zap (9 points)
- Crack & Zap (8 points)
- Crusader (4 points)
- Frizz & Zap (17 points)
- Slimer (16 points)
- White Knight (6 points)
- Woosh & Zap (8 points)
- Wulfspade (5 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from Crusader. It can now be learned with 17 points in Sizz & Zap.
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]
Zap costs 3 MP to case and deals 14~15 base damage, rising in power when the monster's Wisdom surpasses 50 points and capping at 499 for 128~141 damage.
Dragon Quest Monsters: Joker 3[edit | edit source]
Both games use the same attributes seen in the Game Boy Color remake duo.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Zap costs 2 MP and is learned via the Slimer and Zap Afficionado talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]
Zap is a spell that can be learned by both Luceus and Aurora for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the machine family.
Dragon Quest Treasures[edit | edit source]
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 MP to cast and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.
Dragon Quest Tact[edit | edit source]
Zap can be learned naturally by angel slime, gold-plated puppet, mud mannequin, raving lunatick, and silvapithecus at level 1, and Slime at level 16 and costs 4 MP to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
| Zap | |||
| Role * | Type * | Element | MP cost |
| Attack | Spell | 4 | |
| Range | Additional effects | ||
3 |
None | ||
| Description | |||
| Deals minor Zap-type spell damage to 1 enemy | |||
| Naturally learnt by | |||
| Angel slime, Gold-plated puppet, Mud mannequin, Raving lunatick, Silvapithecus, Slime | |||
Super Smash Bros. Ultimate[edit | edit source]
Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.
Other Languages[edit | edit source]
Battle visuals[edit | edit source]
Gallery[edit | edit source]
-
Arusu casting Zap in Smash Ultimate.
- Spells
- Lightning spells
- Dragon Quest III HD-2D Remake spells
- Dragon Quest X spells
- Dragon Quest XI spells
- Dragon Quest Monsters spells
- Dragon Quest Monsters 2 spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells
- Dragon Quest Heroes spells
- Dragon Quest Treasures spells
- Dragon Quest Tact spells










