Hero (vocation)
| Vocation | |
| Hero (vocation) | |
Art for Maribel as a Heroine (DQVII 3DS). | |
| Japanese name: | 勇者 (Yuusha) |
|---|---|
| Introduced in: | Dragon Quest III |
| Appears in: | Dragon Quest III Dragon Quest III HD-2D Remake Dragon Quest VI Dragon Quest VII Dragon Quest VII Reimagined |

The Hero (勇者, Yuusha) is a character class in the Dragon Quest series.
Characteristics[edit | edit source]
The Hero is the most powerful profession, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In III and the 3DS remake of VII the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
The sole draw back of the vocation is it's scarcity, being reserved for only the player in III and having steep requisites to unlock in VI & VII. In the latter two games the Hero is already equipped with a wide variety of abilities to fulfill any role required of them thanks to the necessity of mastering several lesser vocations.
Appearances[edit | edit source]
Dragon Quest III: The Seeds of Salvation[edit | edit source]
The Hero vocation is available only to the Player themselves. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as the foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, but substandard wisdom and MP.
| Attribute | Starting Stats | Maximum Stats |
| Level | 1 | 99 |
| HP | 15 | 446 |
| MP | 6 | 218 |
| Strength | 8 | 181 |
| Agility | 6 | 156 |
| Resilience | 7 | 244 |
| Wisdom | 6 | 126 |
| Luck | 5 | 157 |
| Initial gear | Cypress stick, Plain clothes | |
- NES version
| Level Learned | Original Japanese | GBC Localization | Modern Localization | MP | Description |
| 2 | メラ Mera |
Blaze | Frizz | 2 | A simple fire spell; affects one enemy |
| 4 | ホイミ Hoimi |
Heal | Heal | 3 | A simple healing spell |
| 6 | ニフラム Nifuramu |
Expel | Poof | 2 | Blows away weak enemies |
| 8 | ルーラ Ruura |
Return | Zoom | 8 | Instantaneous travel to a previously visited location |
| 10 | ギラ Gira |
Firebal | Sizz | 4 | A weak fire spell that affects a group of enemies |
| 12 | アストロン Asutoron |
Ironize | Kaclang | 6 | Makes the party immune to all enemy attacks for a short period of time |
| 14 | リレミト Riremito |
Outside | Evac | 8 | Exit a cave/dungeon with this spell |
| 17 | ラリホー Rarihoo |
Sleep | Snooze | 3 | May put a group of enemies to Sleep |
| 19 | マホトーン Mahotoon |
StopSpell | Fizzle | 3 | Try to block the enemies' spell |
| 19 | トヘロス Toherosu |
Repel | Holy Protection | 4 | Causes weak enemies to leave you alone |
| 24 | ベギラマ Begirama |
Firebane | Sizzle | 6 | This fire spell affects a group of enemies |
| 26 | ライデイン Raidein |
Zap | Zap | 8 | Affects one enemy; the first lightning type spell |
| 29 | ベホイミ Behoimi |
Healmore | Midheal | 5 | A stronger form of Heal |
| 31 | イオラ Iora |
Boom | Boom | 9 | Damages all targets with a powerful explosion |
| 33 | ベホマ Behoma |
Healall | Fullheal | 7 | Restores an ally to full health |
| 35 | ザオラル Zaoraru |
Vivify | Zing | 10 | 50% chance to revive a deceased party member |
| 38 | ベホマズン Behomazun |
Healusall | Omniheal | 62 | Restores the party to full health |
| 41 | ギガデイン Gigadein |
Thordain | Kazap | 30 | Causes around 200 points of electrical damage to all enemies |
Dragon Quest III HD-2D Remake[edit | edit source]
The Hero has been buffed considerably for the second remake, with focus on MP growth in particular to live up to the archetypal magic knight found in the protagonists of later games. These buffs, combined with an assortment of newly added self-sufficient skills, mean that solo missions are no longer the fool's errands as they were in the past.
| Female | Male | |||
|---|---|---|---|---|
| Stats | Level 1 | Level 99 | Level 1 | Level 99 |
| Strength | 9 | 492 | 10 | 493 |
| Resilience | 11 | 408 | 11 | 408 |
| Agility | 8 | 422 | 7 | 421 |
| Stamina | 11 | 334 | 11 | 334 |
| Wisdom | 8 | 344 | 6 | 342 |
| Luck | 8 | 307 | 9 | 308 |
| Critical hit mod | ||||
| Mod | Level | |||
| 2 | One through five | |||
| 2.5 | Six through ten | |||
| 3 | Eleven through fifteen | |||
| 3.5 | Sixteen through twenty | |||
| 4 | Twenty-one through twenty-five | |||
| 4.5 | Twenty-six through thirty | |||
| 5 | Thirty-one through thirty-five | |||
| 5.5 | Thirty-six through forty | |||
| 6 | Forty-one through forty-five | |||
| 6.5 | Forty-six through fifty | |||
| 7 | Fifty-one through fifty-five | |||
| 7.5 | Fifty-six through sixty | |||
| 8 | Sixty-one through sixty-five | |||
| .5 | Sixty-six through seventy | |||
| 9 | Seventy-one through seventy-five | |||
| 9.5 | Seventy-six through ninety | |||
| 10 | Ninety-one through ninety-nine | |||
| Level Learned | Original Japanese | Localization | MP | Description |
| 2~3 | メラ Mera | Frizz | 2 | Deals a minimum of 10~16 Fire damage to one foe |
| 3~4 | ホイミ Hoimi | Heal | 3 | Restores 30~40 HP |
| 6~7 | ニフラム Nifuramu | Poof | 2 | Blows away weak enemies |
| 7 | リレミト Riremito | Evac | 0 | Exit a cave/dungeon with this spell |
| 9~10 | ギラ Gira | Sizz | 4 | Deals a minimum of 17~28 Fire damage to one group |
| 11~12 | アストロン Asutoron | Kaclang | 6 | Makes the party immune to all enemy attacks for a short period of time |
| 12~13 | ラリホー Rarihoo | Snooze | 3 | May put a group of enemies to Sleep |
| 14 | ザオ Zao | Zin | 5 | Tries to revive an ally at 1 HP |
| 14 | ルーラ Ruura | Zoom | 0 | Instantaneous travel to a previously visited location |
| 14~15 | マホトーン Mahotoon | Fizzle | 3 | Try to block the enemies' spell |
| 14~16 | デイン Dein | Zap | 6 | Deals a minimum of 40~50 Lightning damage to one foe |
| 18~19 | ベホイミ Behoimi | Midheal | 5 | Restores 75~95 HP |
| 18~20 | ベギラマ Begirama | Sizzle | 6 | Deals a minimum of 32~46 Fire damage to one group |
| 20~21 | トヘロス Toherosu | Holy Protection | 4 | Causes weak enemies to leave you alone |
| 24~26 | ライデイン Raidein | Zapple | 8 | Deals a minimum of 70~90 Lightning damage to one foe |
| 25~27 | ザオラル Zaoraru | Zing | 10 | 50% chance to revive a deceased party member |
| 26~27 | イオラ Iora | Boom | 9 | Deals a minimum 48~64 Explosion damage to all foes |
| 32~34 | ベギラゴン Begiragon | Kasizz | 12 | Deals a minimum of 88~122 Fire damage to one group |
| 33~35 | ベホマ Behoma | Fullheal | 7 | Restores an ally to full health |
| 38~40 | ギガデイン Gigadein | Kazap | 30 | Deals a minimum of 175~225 Lightning damage to all foes |
| 39~41 | ベホマズン Behomazun | Omniheal | 62 | Restores the party to full health |
| Level Learned | Original Japanese | Localization | MP | Description |
| 8~9 | かえん斬り | Flame Slash | 5 | Slashes an enemy with a scorching sword for 130% damage |
| 13~14 | みかわしきゃく | Dodgy Dance | 5 | Fancy footwork increases evasion to 50% for 3~5 turns |
| 17~18 | いなずま斬り | Lightning Slash | 7 | Slashes an enemy with a crackling sword infused with Lightning for 130% damage |
| 22~23 | 大ぼうぎょ | Defending Champion | 2 | Reduces all damage by 90% for 1 turn |
| 23~25 | しんくう斬り | Gust Slash | 7 | Slashes an enemy with a gale-force blade for 130% damage |
| 28~30 | めいそう | Meditation | 5 | Centers the self in order to recover 500 HP |
| 30~32 | はやぶさ斬り | Falcon Slash | 9 | A double-slicing attack faster than a falcon on the wing 75% Strike damage per slash |
| 45 | ギガスラッシュ | Gigaslash | 38 | A secret sword technique that assails all enemies with 350~410 Strike damage |
Dragon Quest VI: Realms of Revelation[edit | edit source]
The Hero class requires mastery of the Gladiator, Luminary, Ranger, and Sage classes to unlock, with one exception: the Player themselves only needs to master one of the four vocations to access this class.
| Rank | Regeneration |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 0 |
| 4 | 30 |
| 5 | 40 |
| 6 | 50 |
| 7 | 60 |
| 8 | 80 |
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 150 |
| Strength | +10% |
| Agility | Null |
| Resilience | Null |
| Wisdom | +15% |
| Style | +15% |
| Max HP | +10% |
| Max MP | +10% |
| Trait | HP regeneration per round, up to 80 depending on rank. |
| Mastery Bonus | +40 Max MP |
Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Village Hero | Kaclang | 1 | Party | Turns the party to steel, impervious to outside influence. | 2 |
| 2 | Town Hero | Disruptive Wave | 8 | All enemies | A brilliant wave that eliminates magical effects from all enemies. | 0 |
| 3 | City Hero | Zap | 20 | All enemies | Calls down lightning on all enemies. | 8 |
| 4 | National Hero | Kazap | 40 | Enemy group | Calls down powerful thunderbolts on a group of enemies. | 15 |
| 5 | Continental Hero | Meditation | 60 | Self | Become at one with the self to regain stamina. | 0 |
| 6 | World Hero | Gigaslash | 90 | Enemy group | A legendary sword technique for cutting down a group of enemies. | 20 |
| 7 | Super Hero | Lightning Storm | 120 | All enemies | Strikes down enemies with mighty thunderbolts. | 25 |
| 8 | Legendary Hero | Kazapple | 150 | One enemy | Draws on the party's combined power to zap a single enemy. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced of the three advanced vocation, lacking the specialist nature of Champions and Druids but also being able to handle a wider variety of situations. This is especially true in the Nintendo 3DS remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes.
In order to become a Hero, one must master three intermediate classes or two intermediate classes and one advanced class. This steep time investment applies to all characters, even the Hero, who does not get a shortcut as his predecessor of Dragon Quest VI did. The player can also obtain a Hero Heart from defeating The Almighty in 20 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.
| Rank | Regeneration |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 0 |
| 4 | 10 |
| 5 | 20 |
| 6 | 30 |
| 7 | 40 |
| 8 | 50 |
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 200/210 |
| Strength | +10% |
| Agility | Null |
| Resilience | Null |
| Wisdom | +15% |
| Style | +10% |
| Max HP | +10% |
| Max MP | +10% |
| Mastery Bonus | +31 Bonus to HP |
PSX Abilities[edit | edit source]
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Archetype | 0 | ||||
| 2 | Defender | Kaclang (Ironize) |
8 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
| 3 | Paragon | Kazing (Revive) |
20 | One Ally | Revives one fallen ally with full HP | 15 |
| 4 | Savior | Zap (Zap) |
50 | All Enemies | Causes ~80HP damage in electric damage | 6 |
| 5 | Guardian | Disruptive Wave (DeMagic) |
80 | All Enemies | Removes all positive statuses from all enemies | 0 |
| 6 | Avatar | Kazap (Thordain) |
110 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
| 7 | Legend | Gigaslash (GigaSlash) |
150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
| 8 | Chosen One | Kazapple (Alldain) |
200 | One Enemy | Takes 10 MP from other party members, causes ~600 HP in electric damage | All |
3DS Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed |
| 1 | Village hero | Bounce Safe Passage Insulatle Kabuff Kaclang Kasap Magic Barrier Oomph |
0 |
| 2 | Town hero | Flame Slash Kacrackle Slash Lightning Slash Metal Slash Miracle Slash |
8 |
| 3 | City hero | Backdraft Disruptive Wave Scorch Sword Dance Thin Air |
20 |
| 4 | National hero | Bazoom Kasnooze Kazing Kamikazee Multiheal Puff! Zap |
50 |
| 5 | Continental hero | Kafrizzle Kasizzle Kaswoosh Kazap Maelstrom |
80 |
| 6 | World hero | Big Banga | 110 |
| 7 | Super hero | Gigaslash Omniheal |
150 |
| 8 | Legendary hero | Kazapple | 210 |
Dragon Quest VII Reimagined[edit | edit source]
Much like in the classic versions of Dragon Quest VII, in Reimagined the Hero vocation is unlocked by mastering three intermediate vocations (Gladiator, Paladin, Armamentalist, Sage, Luminary, Pirate and Monster Master).
Heroes get a boost to all their stats, and have an overall top-tier skillset with full party healing and spells from the Zap family.
| Level | Type | Name |
|---|---|---|
| 1 | Kaclang | |
| 1 | Kabuff | |
| 2 | Zap | |
| 2 | Poof | |
| 3 | Gigaslash | |
| 4 | Multiheal | |
| 5 | Sword Dance | |
| 5 | Kazing | |
| 6 | Kazap | |
| 7 | Disruptive Wave | |
| 8 | Gigagash | |
| Let loose skill | ||
| Maximum HP | Maximum MP | Attack | Defence | Magical Might | Charm |
|---|---|---|---|---|---|
| Magical Mending | Strength | Deftness | Resilience | Agility | |
Gallery[edit | edit source]
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Female Hero, Super Famicom art
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Male Hero, Super Famicom art
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The Hero, HD-2D artwork
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The Heroine, HD-2D artwork
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The official guidebook explaining the capabilities of the vocation
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The features of the profession as detailed in the V-Jump guide book for VI
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The Hero design used in the 3DS remake of VII
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Maribel Mayde as a Hero