Mandrake majors are blue-green scaled bipedal dragons with a large pair of wings on their backs, long tails, and spines running down their backs. They have a pair of curved black horns on their heads and their spines and wing membranes are orange. The mandrakes wield a curved sword and round shield in battle, and wear metal breastplates and helmets, along with metal bands on their wrists and ankles. Mandrake majors can be formidable foes, armed with stunning attack strength and knowledge of enemy encumbering spells such as Kasap and Oomph to boost their attack to even higher heights.
They are generally the weakest among the mandrakes and the first that the player encounters, with the exception of Dragon Quest VII.
Scaly soldiers whose skill with a sword is second to none. They seek out strong sparring partners to hone their art. Their dedication to daily training makes them masters of a multitude of skills as balletic as they are brutal.
Mandrake major appears as a D-rank monster of the Dragon family. It can be recruited from Chapters 9-6, 9-8, 11-6, and 11-8 of the main storyline, as well as the Coastal Maw levels of the Dragon Fest event at any difficulty. The mandrake major can participate in the Battle Roads of the Green dragon, Troll, Cumulus vex, Gasbagon, Baran, and Estelle as a party member.
ATK +5 / Stats Up Crack Res +25 / Stats Up Gust Slash Potency +5% / Stats Up Dual Slice Potency +5% Bang Res +25 / Stats Up Gust Slash Potency +5% / Stats Up Dual Slice Potency +5%
The mandrake major's original name and Japanese name リザードマン (Rizādoman,,Lizardman?) is a common name for reptilian humanoids, especially those that appear in fantasy works. In the tabletop game Dungeons & Dragons, lizardfolk are a race of primitive reptilian humanoids that are fiercely territorial and lurk in swamps and jungles. They are thought to be distantly related to kobolds and dragons.