Magic Burst

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Magic Burst is a spell in the series. Introduced in Dragon Quest VI, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.

Appearances[edit | edit source]

Dragon Quest II HD-2D Remake[edit | edit source]

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Magic Burst inflicts damage to all enemies calculated by multiplying the caster's remaining MP by 3 and deals fire breath-type damage. It can only be learned by the ninth character at level 60 in remake versions of the game. Although it can be found in the Spells command, the game still treats it as a skill. Magic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage to the entire party, which cannot be diminished by casting Insulatle.

Dragon Quest VI: Realms of Revelation[edit | edit source]

Magic Burst makes its introduction in this game and it is described as the ultimate spell that is passed down through generations in the magic city of Sorceria. It can be learned by Ashlynn through an event at Sorceria. It deals fire breath-type damage to all enemies equal to 3 times the caster's remaining MP and can only be used if the caster has at least 1 MP remaining. Other characters are able to learn the spell by advancing to rank 6 of the Liquid metal slime vocation.

Magic Burst is classified in this game as a skill rather than a spell, likely so that it will be unaffected by Bounce. Mortamor can use this spell in his final form, dealing 200~220 damage to the entire party. He will use Evil Prayer on the following turn to fully restore his MP.

  • In remake versions of the game, Magic Burst's damage calculation has been reduced to 2 times the caster's remaining HP, since the HP of all enemies has been reduced by 20%. It can also be learned by Mercury at level 7.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Magic Burst deals fire-breath type damage to all enemies equal to the caster's remaining MP times 3 and can only be used if the caster has at least 1 MP remaining. Once again, it is treated as a skill instead of a spell. It can only be learned by reaching rank 8 as a Gripevine. Orgodemir can cast Magic Burst in his fourth form during the final battle and deals 200~220 damage to the entire party. He will use Evil Prayer on his following turn to fully restore his MP.

  • In the Nintendo 3DS version, Maribel will have a special animation if she uses Magic Burst.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

GameDescription
Unleashes all remaining magic power in a fearsome explosion.[1]

Magic Burst deals fire breath-type damage to all enemies equal to twice the caster's remaining MP consumed. It is learned by Jessica by investing 100 skill points into her Fisticuffs skill. It is possible to increase the damage even further based on Jessica's Tension level. It can only be cast if she has at least 1 MP and it will ignore the effects of both Bounce and Magic Barrier.

The spell is used by Rhapthorne during his second fight and the Lord of the Dragovians in his Ultimate form, as well as Evil Jessica in Memoriam in the Nintendo 3DS version. All three will use Evil Prayer on their following turn to fully restore their MP. It is also the deathmove of several monster teams, specifically Full Metal Power, Mega Metal Maniacs, and Metal Power. All three of these teams contain different configurations of the same three metal slime monsters Hev, Metabble, and Metaly.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

GameDescription
Unleashes all remaining MP in a fearsome explosion.[2]

Magic Burst deals 1.5 times the caster's remaining MP as non-elemental damage to all enemies. It is learned by a Sage at level 78. It can only be used if the caster has more than 1 MP and can be cast even if the caster is affected by Fizzle. As is the case with the previous installment, its damage has been reduced due to Tension. Metal monsters are the only enemies in the game that have any resistance to it.

On the enemy side, it can be cast by Gem slime, Corvus in his second form, Greygnarl when faced as a grotto boss, and by Mortamor, Nokturnus, and Rhapthorne once they have reached Lv. 57. Any bosses that cast Magic Burst will use Evil Prayer on their following turn to fully restore their MP. The damage range is different for each monster, with legacy bosses having a unique calculation based on their level: (6*lvl*(0.9~1.0)).

Monster Damage range
Corvus 162~179
Gem slime 217~235
Greygnarl 270~299

Dragon Quest X [edit | edit source]

Magic Burst is learned by Armamentalists after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals 4x MP now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy casting time of two minutes.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Magic Burst deals non-elemental damage to all enemies calculated as the caster's remaining MP multiplied by 3, like in previous games. Since it deals non-elemental damage, it is not resisted by any enemies except for metal monsters. It requires at least 64 MP in order to cast it and is not affected by the 0 Zone Pep Power. Magic Burst can be learned by Veronica and by the awakened Serena during act two at level 70. The damage can be further boosted an additional 50% if Channel Anger is active.

Dragon Quest Monsters[edit | edit source]

Known as MegaMagic in this game, its damage is calculated as the caster's remaining MP times 2 plus the caster's level times 2. It has its own dedicated damage type with no monsters that are completely immune to it, even metal slimes. It can only be learned naturally by a Slime or RainHawk if they are at least Level 38 with 210 max MP and 224 INT. It is very difficult for a Slime to learn the spell on its own unless its attributes have been increased considerably or it is one acquired from breeding. MegaMagic can also be learned by any monster that knows Blazemost, FireBolt, Explodet, Infermost, and Blizzard.

Dragon Quest Monsters 2[edit | edit source]

MegaMagic remains mostly the same from the previous game, requiring the same attributes. It can now also be learned by Orgodemir's second form.

Dragon Quest Monsters: Joker[edit | edit source]

Magic Burst's damage range is twice the caster's available MP, and can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Magic Burst can be learned from all the skill sets it could be previously.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Magic Burst deals Light-elemental damage to all enemies, with damage being 150% of the MP used. The damage limit is 600, and the spell is learned through the Empath, Fallen Angel Corvus, Greygnarl, Heretic, Lord of the Dragovians, Mortamor, Orgodemir, Rhapthorne, and Wyrmhole Dragon talents.

Dragon Quest Heroes & Dragon Quest Heroes II[edit | edit source]

"Brace yourselves!"

—Jessica entering super high tension mode in Dragon Quest Heroes II

Magic Burst is Jessica's Coup de Grâce ability, which she can activate when in a state of Super High Tension. She draws in all the enemies around her as she triggers a massive explosion of magic that briefly uses up all her magic. But unlike in most games, her MP recovers to how it was before this ability was triggered after just one second.

Dragon Quest Tact[edit | edit source]

Magic Burst appears as Ashlynn's Coup de Grâce. It can be learned at level 80 and uses all of her remaining MP when cast. It has a range of three squares in front of her and inflicts unreflectable typeless spell damage to all enemies in a range of a 3x3 square. Since it is a Coup de Grâce, it takes 5 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage.

Magic Burst (マダンテ Madante)
Ability information
Magic Burst
Role * Type * Element MP cost
Attack Spell -
Times usable: 1
Range Additional effects
Error creating thumbnail: File missing
Front
None
Description
Consumes all MP and deals unreflectable spell damage to all enemies in area of effect
Turns needed: 5
Naturally learnt by
Ashlynn

Super Smash Bros. Ultimate[edit | edit source]

Magic Burst is randomly available as a part of the Hero's Command Selection ability. The spell creates a swelling explosion similar to the Smart Bomb item, but will increase in size surprisingly quickly until it covers approximately half of the Final Destination stage. Damage will range from 10.1% to 48.8% depending on the {5MP}} available, and at full power the spell can kill a foe on as little as 20%.

Name Origin[edit | edit source]

  • The Japanese name of the spell, Madante マダンテ ("Madante", マダンテ?), likely derives from a combination of the Japanese words Magic 魔法 ("Mahou", 魔法?) and Conclusion 断定 ("Dante", 断定?).

Trivia[edit | edit source]

  • Magic Burst is the first spell in the series to not have a fixed damage range and be dependent on one of the caster's stats, predating the influence of the Wisdom stat by nine years.

Battle Visuals[edit | edit source]

Gallery[edit | edit source]

Related abilities[edit | edit source]

References[edit | edit source]

  1. Sony PlayStation 2, Mobile, and Nintendo 3DS versions.
  2. Nintendo DS version.