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''' | {{translation|'''Coup de Grâce'''|必殺技|Hissatsu waza|Surefire-killing/ultimate technique}}, called '''Deathmoves''' in {{DQ8|short}}, are special battle abilities in the series. | ||
==Appearances== | ==Appearances== | ||
| Line 6: | Line 6: | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Each vocation has a different Coup de Grâce with different effects. The ability becomes available | Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character's level then the longer the player will have the option to activate a Coup de Grâce. When a character is able to use a Coup de Grâce, a notification is given saying: | ||
''[Party member] is primed to perform a coup de grâce!'' | ''[Party member] is primed to perform a coup de grâce!'' | ||
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''. | The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''. | ||
====Priming persistence==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#A152B4; color: white;"|Level range | |||
!style="background:#A152B4; color: white;"|Turn amount | |||
|- | |||
|10~24 ||6 | |||
|- | |||
|25~49 ||7 | |||
|- | |||
|50~74 ||8 | |||
|- | |||
|75~99 ||9 | |||
|} | |||
====Triggers==== | ====Triggers==== | ||
The frequency of a Coup de Grâce occurring is amplified by the following conditions: | The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions: | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
| Line 56: | Line 70: | ||
====List of Coup de Grâce by vocation==== | ====List of Coup de Grâce by vocation==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#A152B4; color: white;"|Vocation | |||
!style="background:#A152B4; color: white;"|Name | !style="background:#A152B4; color: white;"|Name | ||
!style="background:#A152B4; color: white;"|Effects | !style="background:#A152B4; color: white;"|Effects | ||
|- | |- | ||
|[[ | | [[Warrior]] | ||
| [[Critical Claim]] | |||
| This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]]. | |||
|- | |- | ||
|[[ | | [[Martial Artist]] | ||
| [[Roaring Tirade]] | |||
| Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level. | |||
|- | |- | ||
|[[ | | [[Priest]] | ||
| [[Choir of Angels]] | |||
| Restores 30%~40% of Max HP to allies and cures status effects at once | |||
|- | |- | ||
|[[ | | [[Minstrel]] | ||
| [[Rough 'n Tumble]] | |||
| Evasion increases to 50% and the ability to counterattack goes to 25%. | |||
|- | |- | ||
|[[ | | [[Mage]] | ||
| [[0 Zone]] | |||
| Reduces MP cost to zero for a short while. | |||
|- | |- | ||
|[[ | | [[Thief]] | ||
| [[Itemised Kill]] | |||
| Guaranteed item drop from the enemy it is used on. | |||
|- | |- | ||
|[[ | | [[Paladin]] | ||
| [[Knight Watch]] | |||
| Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it. | |||
|- | |- | ||
|[[ | | [[Ranger]] | ||
| [[Brownie Boost]] | |||
| Boosts the user's attack, defense, and [[Breath]] resistance by 25%. | |||
|- | |- | ||
|[[ | | [[Gladiator]] | ||
| [[Tension Boost]] | |||
| Boosts tension up to 50 or 100 (maximum). | |||
|- | |- | ||
|[[ | | [[Armamentalist]] | ||
| [[Voice Of Experience]] | |||
| Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier) | |||
|- | |- | ||
|[[ | | [[Sage]] | ||
| [[Spelly Breath]] | |||
| Recovers 20%~50% of Max MP to the caster. | |||
|- | |- | ||
|[[ | | [[Luminary]] | ||
| [[Disco Tech]] | |||
| Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. | |||
|} | |} | ||
| Line 89: | Line 127: | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#A152B4; color: white;"|Vocations | |||
!style="background:#A152B4; color: white;"|Name | !style="background:#A152B4; color: white;"|Name | ||
!style="background:#A152B4; color: white;"|Effects | !style="background:#A152B4; color: white;"|Effects | ||
|- | |- | ||
| [[Warrior]]<br>[[Ranger]] | |||
| [[Quadraslash]] | |||
| All four party members attack at once. Damage is sum of allies attack minus enemy defence. | |||
|- | |- | ||
| [[Martial Artist]]<br>[[Gladiator]] | |||
| [[Omnipotense]] | |||
| Increases all party members' tension by 3 levels. | |||
|- | |- | ||
| [[Priest]]<br>[[Paladin]] | |||
| [[Soul Asylum]] | |||
| Renders the entire party invincible for a few turns (similar to Knight's Watch). | |||
|- | |- | ||
| [[Mage]]<br>[[Sage]] | |||
| [[Cast Away]] | |||
| Reduces the party's MP cost to zero for a few turns. | |||
|- | |- | ||
| [[Armamentalist]]<br>[[Thief]] | |||
| [[Haulellujah]] | |||
| Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0 | |||
|- | |- | ||
| [[Minstrel]]<br>[[Luminary]] | |||
| [[Electro Light]] | |||
| Turns all enemies into [[Metal slime family|metal slimes]]. | |||
|} | |||
==={{DQ10}}=== | |||
{{stub|todo=Add effects on the table}} | |||
Much like in {{DQ9|short}}, each vocation can use a Coup de Grâce. Originally, each vocation had access to one. With the 6.3 update, a second Coup de Grâce was added to each one of them. Some of the second Coup de Grâce are with a [[Charge Time]]. | |||
They are charged at relatively random timings of the battle, said timing can be accelerated with buffs from various pieces of equipment. After being charged, the player can use one of their Coup de Grâce by selecting the command from the menu, and after some time it'll wear out. | |||
Additionally, the master vocations have a [[Pep Power]] instead, but it largely functions the same. | |||
====List of Coup de Grâce by vocation==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#A152B4; color: white;"|Vocation | |||
!style="background:#A152B4; color: white;"|Name | |||
!style="background:#A152B4; color: white;"|Effects | |||
|- | |||
| rowspan=2 | [[Warrior]] | |||
| [[Critical Claim]] | |||
| Attacks target and other enemies around with a [[critical hit]]. | |||
|- | |||
| [[Chant of Champions]] | |||
| Increases [[attack]], [[defence]] and [[critical hit]] chance on self. | |||
|- | |||
| rowspan=2 | [[Priest]] | |||
| [[Saint's Song]] | |||
| Revives allies on range, heals HP and various status conditions. | |||
|- | |||
| [[Blessed Boon]] | |||
| Heals allies on range, and gives them [[Divine Intervention]] effect. | |||
|- | |||
| rowspan=2 | [[Mage]] | |||
| [[0 Zone]] | |||
| Grants user no MP usage for spells, strengthens attack spells, shortens casting time, and unlocks damage limit. | |||
|- | |||
| [[Frizz Cracker]] | |||
| Powerful neutral-attribute attack on a direct line. | |||
|- | |||
| rowspan=2 | [[Martial Artist]] | |||
| [[Roaring Tirade]] | |||
| | |||
|- | |||
| [[Punch Out]] | |||
| | |||
|- | |||
| rowspan=2 | [[Thief]] | |||
| [[Itemised Kill]] | |||
| | |||
|- | |||
| [[Seeing Stars]] | |||
| | |||
|- | |||
| rowspan=2 | [[Minstrel]] | |||
| [[Rough 'n Tumble]] | |||
| | |||
|- | |||
| [[Haze Over]] | |||
| | |||
|- | |||
| rowspan=2 | [[Gladiator]] | |||
| [[Tension Boost]] | |||
| | |||
|- | |||
| [[Blind Rage]] | |||
| | |||
|- | |||
| rowspan=2 | [[Paladin]] | |||
| [[Knight Watch]] | |||
| | |||
|- | |||
| [[Holy Grail]] | |||
| | |||
|- | |||
| rowspan=2 | [[Armamentalist]] | |||
| [[Magic Roulette]] | |||
| | |||
|- | |||
| [[Energy Fall]] | |||
| | |||
|- | |||
| rowspan=2 | [[Ranger]] | |||
| [[Brownie Boost]] | |||
| | |||
|- | |||
| [[Anubis Attack]] | |||
| | |||
|- | |||
| rowspan=2 | [[Sage]] | |||
| [[Spelly Breath]] | |||
| | |||
|- | |||
| [[Lively Light]] | |||
| | |||
|- | |||
| rowspan=2 | [[Luminary]] | |||
| [[Shocking Twist]] | |||
| | |||
|- | |||
| [[Industry Expert]] | |||
| | |||
|- | |||
| rowspan=2 | [[Monster Wrangler]] | |||
| [[Wild Side]] | |||
| | |||
|- | |||
| [[Tooth and Claw]] | |||
| | |||
|- | |||
| rowspan=2 | [[Item Master]] | |||
| [[Gadget Type-0]] | |||
| | |||
|- | |||
| [[Absolute Ray]] | |||
| | |||
|- | |||
| rowspan=2 | [[Dancer]] | |||
| [[Deity Dance]] | |||
| | |||
|- | |||
| [[Supreme Score]] | |||
| | |||
|- | |||
| rowspan=2 | [[Fortune Teller]] | |||
| [[Zodiac Code]] | |||
| | |||
|- | |||
| [[Wild Card]] | |||
| | |||
|- | |||
| rowspan=2 | [[Druid]] | |||
| [[Mark on Nature]] | |||
| | |||
|- | |||
| [[Pea Shocker]] | |||
| | |||
|- | |||
| rowspan=2 | [[Gadabout]] | |||
| [[Hocus Pocus]] | |||
| | |||
|- | |||
| [[Surprise Spinner]] | |||
| | |||
|- | |||
| rowspan=2 | [[Death Master]] | |||
| [[Death Power Boost]] | |||
| | |||
|- | |||
| [[Hades' Banquet]] | |||
| | |||
|- | |||
| rowspan=2 | [[Demon Swordsman]] | |||
| [[Demonic Method]] | |||
| | |||
|- | |||
| [[Dark Mark]] | |||
| | |||
|- | |||
| rowspan=2 | [[Pirate]] | |||
| [[Ultra Cannon]] | |||
| | |||
|- | |||
| [[Panic Cannon]] | |||
| | |||
|} | |} | ||
| Line 227: | Line 440: | ||
|[[Erik]]||[[Criminal Genius]] | |[[Erik]]||[[Criminal Genius]] | ||
|- | |- | ||
|[[Young Terry]]||[[Great | |[[Young Terry]]||[[Great Trelixir]] | ||
|- | |- | ||
|[[Mjoll]]||[[Heavenly Flurry]] | |[[Mjoll]]||[[Heavenly Flurry]] | ||
| Line 240: | Line 453: | ||
|- | |- | ||
|[[Mont (King of Leonis)]]||[[King of Leonis]] | |[[Mont (King of Leonis)]]||[[King of Leonis]] | ||
|- | |||
|[[Halloween Veronica]]||[[Trick and Treat!]] | |||
|- | |||
|[[Ashlynn|Starry Knight Ashlynn]]||[[Shooting Star]] | |||
|- | |||
|[[Maya]]||[[Puff!]] | |||
|- | |||
|[[Meena]]||[[Wheel of Fortune]] | |||
|- | |||
|[[Hero Solo]]||[[Big Banga Slash]] | |||
|- | |||
|[[Hyunckel|Dark Armour Spear Hyunckel]]||[[Grand Cross]] | |||
|- | |||
|[[Maam|Martial Artist Maam]]||[[Refractor Fist]] | |||
|- | |||
|[[Popp|Mage Popp]]||[[Frizz Cracker|Medroa]] | |||
|- | |||
|[[Dai|Dragon Knight Dai]]||[[Avan Strash Cross]] | |||
|- | |||
|[[Illusia]]||[[Shining Shroud]] | |||
|- | |||
|[[Anlucia the Lightning Luminary]]||[[Sunderbolt Flash]] | |||
|- | |||
|[[Pankraz Gotha]]||[[Immutable Stance]] | |||
|- | |||
|[[Legendary Monster Wrangler]]||[[Extreme Exhalation]] | |||
|- | |||
|[[Hero's Son (Dragon Quest V)|Parry]]||[[Zenithian Kazap]] | |||
|- | |||
|[[Madchen]]||[[Madchen Cannon]] | |||
|- | |||
|[[Scion of Erdrick]]||[[Light of Alefgard]] | |||
|- | |||
|[[Princess Gwaelin]]||[[Princess Pledge|Princess's Pledge]] | |||
|} | |} | ||
=== {{DQSG}} === | |||
Each [[List of weapons in Dragon Quest Smash/Grow|weapon]] in {{DQSG}} has a Coup de Grâce that can be unleashed when the Coup de Grâce meter is full enough. There are 12 points in total - some weapons only require the meter to be filled up to 5 points to be able to unleash the Coup de Grâce, whilst others require 6 points. The meter is filled whenever an enemy takes damage, whether from blessings or normal attacks, or by consuming a [[pep pop]]. The meter is depleted after using a Coup de Grâce, by the amount of points it says that it needs. The meter can also be depleted through enemy interference, like when [[Treeface|Treefaces]] perform a [[Weird Dance]], draining the meter rather quickly. | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
! style="background:#A152B4; color: white;" |Weapon | |||
! style="background:#A152B4; color: white;" |Coup de Grâce | |||
|- | |||
|[[Iron Broadsword]]||[[Flame Slash]] | |||
|- | |||
|[[Silver Rapier]]||Crack Slash | |||
|- | |||
|[[Oak staff]]||[[Woosh]] | |||
|- | |||
|[[Faerie Staff]]||[[Crack]] | |||
|- | |||
|Iron Lance||[[Mercurial Thrust]] | |||
|- | |||
|Imp Spear||Slime Skewer | |||
|- | |||
|[[Bronze claws|Bronze Claws]]||Shining Strike | |||
|- | |||
|Cat's Claws||[[War Bellow]] | |||
|- | |||
|Bronze Boomerang||Icy Throw | |||
|- | |||
|[[Soarin' Steel]]||[[War Bellow]] | |||
|- | |||
|[[Rosewhip]]||Flutter Lash | |||
|- | |||
|[[Battle Whip]]||Flame Lash | |||
|- | |||
|[[Steel Broadsword]]||[[Dragon Slash]] | |||
|- | |||
|[[Platinum Sword]]||[[Lightning Slash]] | |||
|- | |||
|Bluefin Buster||Crack Slash | |||
|- | |||
|Tantagel Sword||[[Lightning Slash]] | |||
|- | |||
|[[Wizard's Staff]]||[[Frizzle]] | |||
|- | |||
|[[Spirit staff|Spirit Staff]]||[[Crackle]] | |||
|- | |||
|[[Partisan]] | |||
|[[Cattle Prod]] | |||
|- | |||
|[[Holy Lance]]||Soothing Breeze | |||
|- | |||
|[[Silver claws|Silver Claws]]||[[Can Opener]] | |||
|- | |||
|Panther Claws||Earth Blow | |||
|- | |||
|[[Edged Boomerang]]||[[Wind Sickles]] | |||
|- | |||
|[[Gusterang]]||Tornado Toss | |||
|- | |||
|[[Spiked Steel Whip]]||[[Trammel Lash]] | |||
|- | |||
|[[Demon Whip]]||Devil's Whip | |||
|- | |||
|[[Fire Blade]]||[[Inferno Slash]] | |||
|- | |||
|[[Falcon Blade]]||Urfalcon Slash | |||
|- | |||
|[[Sandstorm Spear]]||Hellstorm | |||
|- | |||
|[[Shiverstick]]||[[Kacrack]] | |||
|- | |||
|Platinum Plumes||Fizzlerang | |||
|- | |||
|[[Crystal claws|Crystal Claws]]||Flashing Talons | |||
|- | |||
|[[Queen's whip|Queen's Whip]]||Shining Whip | |||
|- | |||
|[[Metal Slime Sword]]||[[Metal Slash]] | |||
|- | |||
|[[Metal Wing Boomerang]]||Unerring Throw | |||
|- | |||
|[[Erdrick's Sword]]||[[Kazap]] | |||
|- | |||
|[[Dragonlord's staff|Dragonlord's Staff]]||[[Kasizz]] | |||
|} | |||
{{clear}} | {{clear}} | ||
{{DQCoup de Grâce}} | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Dragon Quest IX]] | [[Category:Dragon Quest IX Coup de Grâce]] | ||
[[Category:Dragon Quest Heroes | [[Category:Dragon Quest Heroes Coup de Grâce]] | ||
[[Category:Dragon Quest Heroes II: | [[Category:Dragon Quest Heroes II Coup de Grâce]] | ||
[[Category:Dragon Quest Tact Coup de Grâce]] | |||
[[fr:Coup de grâce]] | [[fr:Coup de grâce]] | ||
Latest revision as of 13:38, 25 July 2026
Coup de Grâce (必殺技, Hissatsu waza?, lit. Surefire-killing/ultimate technique), called Deathmoves in Dragon Quest VIII, are special battle abilities in the series.
Appearances[edit | edit source]
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
Deathmoves can be performed by two or three monsters when certain special teams are formed. They have various effects, ranging from group attacks, to party buffs, and even combining together to form an even more powerful monster. Since monster teams cannot be controlled by the player, it is random if a monster team will perform their deathmove. One drawback is that when a deathmove is performed, that monster will only act once even if they are capable of performing two actions.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character's level then the longer the player will have the option to activate a Coup de Grâce. When a character is able to use a Coup de Grâce, a notification is given saying:
[Party member] is primed to perform a coup de grâce!
The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Priming persistence[edit | edit source]
| Level range | Turn amount |
|---|---|
| 10~24 | 6 |
| 25~49 | 7 |
| 50~74 | 8 |
| 75~99 | 9 |
Triggers[edit | edit source]
The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions:
| Condition | Boost |
|---|---|
| Critical fan equipped | +6% |
| Overcritical fan equipped | +7% |
| Hypercritical fan equipped | +8% |
| Dire critical fan equipped | +10% |
| Combat action medal | +3% |
| Martial artist, Ranger, or Luminary | +3% |
| 1 other party member primed | +0.8% |
| 2 other party members primed | +10% |
| 3 other party members primed | +36% |
| 10% damage taken | +0.75% |
| 20% damage taken | +1.5% |
| 30% damage taken | +3% |
| 40% damage taken | +6% |
| 50% damage taken | +12% |
| 60% damage taken | +24% |
| 70% damage taken | +48% |
| 80% damage taken | +95% |
List of Coup de Grâce by vocation[edit | edit source]
| Vocation | Name | Effects |
|---|---|---|
| Warrior | Critical Claim | This coup de grâce unleashes an attack that always inflicts a Critical Hit. |
| Martial Artist | Roaring Tirade | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
| Priest | Choir of Angels | Restores 30%~40% of Max HP to allies and cures status effects at once |
| Minstrel | Rough 'n Tumble | Evasion increases to 50% and the ability to counterattack goes to 25%. |
| Mage | 0 Zone | Reduces MP cost to zero for a short while. |
| Thief | Itemised Kill | Guaranteed item drop from the enemy it is used on. |
| Paladin | Knight Watch | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
| Ranger | Brownie Boost | Boosts the user's attack, defense, and Breath resistance by 25%. |
| Gladiator | Tension Boost | Boosts tension up to 50 or 100 (maximum). |
| Armamentalist | Voice Of Experience | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier) |
| Sage | Spelly Breath | Recovers 20%~50% of Max MP to the caster. |
| Luminary | Disco Tech | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
Co-op de Grâces[edit | edit source]
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's current vocations. For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.
| Vocations | Name | Effects |
|---|---|---|
| Warrior Ranger |
Quadraslash | All four party members attack at once. Damage is sum of allies attack minus enemy defence. |
| Martial Artist Gladiator |
Omnipotense | Increases all party members' tension by 3 levels. |
| Priest Paladin |
Soul Asylum | Renders the entire party invincible for a few turns (similar to Knight's Watch). |
| Mage Sage |
Cast Away | Reduces the party's MP cost to zero for a few turns. |
| Armamentalist Thief |
Haulellujah | Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0 |
| Minstrel Luminary |
Electro Light | Turns all enemies into metal slimes. |
Dragon Quest X [edit | edit source]
|
|
This article is a stub. You can help by expanding it. What to do: Add effects on the table |
Much like in Dragon Quest IX, each vocation can use a Coup de Grâce. Originally, each vocation had access to one. With the 6.3 update, a second Coup de Grâce was added to each one of them. Some of the second Coup de Grâce are with a Charge Time.
They are charged at relatively random timings of the battle, said timing can be accelerated with buffs from various pieces of equipment. After being charged, the player can use one of their Coup de Grâce by selecting the command from the menu, and after some time it'll wear out.
Additionally, the master vocations have a Pep Power instead, but it largely functions the same.
List of Coup de Grâce by vocation[edit | edit source]
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]
Each playable character has their own Coup de Grâce, which can be performed when they enter High Tension mode. It will be performed automatically once their tension meter has run out or it can be activated early by pressing the Tension button, which will end High Tension mode early.
Dragon Quest Heroes II[edit | edit source]
Each character activates their Coup de Grâce via the same method as in the previous game. Returning characters have access to the same abilities as before as well.
| Character | Coup de Grâce |
|---|---|
| Lazarel | Gigagash |
| Teresa | Gigagash |
| Desdemona | Whopper Chop |
| Cesar | Blade of Ultimate Power |
| Angelo | Pearly Gates |
| Carver | Boulder Toss |
| Maribel | Hellfire |
| Meena | Starfall |
| Ruff | Lambpede |
| Torneko | Golden Oldies |
| Ragnar* | Summons Healie |
- Ragnar is only available in the Nintendo Switch port of the two games.
Dragon Quest Tact[edit | edit source]
Coups de Grâce are exclusive to characters belonging to the Hero family. They cannot be used right away in battle, requiring a few turns to charge, and most can only be used once per battle.
Dragon Quest Smash/Grow[edit | edit source]
Each weapon in Dragon Quest Smash/Grow has a Coup de Grâce that can be unleashed when the Coup de Grâce meter is full enough. There are 12 points in total - some weapons only require the meter to be filled up to 5 points to be able to unleash the Coup de Grâce, whilst others require 6 points. The meter is filled whenever an enemy takes damage, whether from blessings or normal attacks, or by consuming a pep pop. The meter is depleted after using a Coup de Grâce, by the amount of points it says that it needs. The meter can also be depleted through enemy interference, like when Treefaces perform a Weird Dance, draining the meter rather quickly.
| Weapon | Coup de Grâce |
|---|---|
| Iron Broadsword | Flame Slash |
| Silver Rapier | Crack Slash |
| Oak staff | Woosh |
| Faerie Staff | Crack |
| Iron Lance | Mercurial Thrust |
| Imp Spear | Slime Skewer |
| Bronze Claws | Shining Strike |
| Cat's Claws | War Bellow |
| Bronze Boomerang | Icy Throw |
| Soarin' Steel | War Bellow |
| Rosewhip | Flutter Lash |
| Battle Whip | Flame Lash |
| Steel Broadsword | Dragon Slash |
| Platinum Sword | Lightning Slash |
| Bluefin Buster | Crack Slash |
| Tantagel Sword | Lightning Slash |
| Wizard's Staff | Frizzle |
| Spirit Staff | Crackle |
| Partisan | Cattle Prod |
| Holy Lance | Soothing Breeze |
| Silver Claws | Can Opener |
| Panther Claws | Earth Blow |
| Edged Boomerang | Wind Sickles |
| Gusterang | Tornado Toss |
| Spiked Steel Whip | Trammel Lash |
| Demon Whip | Devil's Whip |
| Fire Blade | Inferno Slash |
| Falcon Blade | Urfalcon Slash |
| Sandstorm Spear | Hellstorm |
| Shiverstick | Kacrack |
| Platinum Plumes | Fizzlerang |
| Crystal Claws | Flashing Talons |
| Queen's Whip | Shining Whip |
| Metal Slime Sword | Metal Slash |
| Metal Wing Boomerang | Unerring Throw |
| Erdrick's Sword | Kazap |
| Dragonlord's Staff | Kasizz |