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{{Spell Infobox
{{Spell Infobox
|title = Zap
|title = Zap
|image = [[Image:DQIV Hero Zap.png|170px]]
|image =  
|japanese = ライデイン (III to VIII)<br>デイン (X onwards)
|japanese = デイン
|romaji = Raidein (III to VIII)<br>Dein (X onwards)
|romaji = Dein
|type = Offensive
|type = Offensive
|old=Lightning (DQM 1 & 2)
|first = {{DQM1}}
|dw = Bolt
}}
}}
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
 
{{for
|about = the spell named デイン (Dein)
|for = the spell ライデイン (Raidein) that was named Zap in other installments
|see = Zapple
}}
 
Available only for the [[Hero]] (or [[Hero (vocation)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.


==Localization history==
==Localization history==
The name zap was first used as the term for ''Raidein'', the weakest lightning spell, in the [[NES]] localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square-enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original ''Monsters'' spin off title and had not yet appeared in a mainline game at the time. ''Dein'' is a weaker lightning spell whose nomenclature is the diminutive form of ''Raidein''. Because the English word zap cannot be simplified further as it's Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.
Originally, the name Zap was used for the next tier spell of that line, ライデイン ''Raidein''. However, with later game entries, they made the lower tier デイン ''Dein'' spell, and as such they moved the naming Zap to that spell instead.  


In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], zap was retained as the English equivalent to raidein.
See [[Zapple]] for the spell that refers to ''Raidein''.


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ1HD}}===
Zap is learned by [[Erdrick|the Hero]] at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 1}}
| 8
|}


===''[[Dragon Quest IV]]''===
==={{DQ2HD}}===
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.


===''[[Dragon Quest V]]''===
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Conkuistador/recruit|Conkuisitor]]||--
| [[Prince of Cannock]]
| 11
|}
 
==={{DQ3HD}}===
Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with [[wisdom]] and reaches 52~65 damage.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hyperanemon/recruit|Hyperanemon]]||14
| {{Hero 3}}
| 14~16
|}
 
==={{DQ10}}===
Exclusive to enemies.
 
==={{DQ11}}===
Costs 8 MP to deal Zap damage to one [[group]]. Damage starts at 31~41, scales with [[Magical Might]] and goes up to 131~141.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Skill
|-
|-
|[[Hero's Son (Dragon Quest V)|Son]]||25
| {{Hero 11}}
| Luminary
|}
|}
===''[[Dragon Quest VI]]''===
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game


===''[[Dragon Quest VII]]''===
==={{DQM}} & {{DQM2}}===
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the [[Delusionist (Class)|Delusionist]], and rank 5 of the [[Slaughtomation (Class)|Slaughtomation]] monster vocations. As expected, it behaves as it did two games ago.
The first appearance of the Dein spell, first localized by [[Eidos]] as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|metalking]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|whiteking]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up.
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|foohero]], [[poseidon]], [[Dangler fish|angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast.


===''[[Dragon Quest VIII]]''===
==={{DQMJ}}===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
Zap is a single-target spell that costs 4 {{MP}} to cast, and the base range is 11~16. Once the {{MFamilies}}'s {{Wisdom}} exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees.
*[[Bang & Zap]] (9 points)
*[[Crack & Zap]] (8 points)
*[[Crusader]] (4 points)
*[[Frizz & Zap]] (17 points)
*[[Slimer]] (16 points)
*[[White Knight]] (6 points)
*[[Woosh & Zap]] (8 points)
*[[Wulfspade (Skill)|Wulfspade]] (5 points)


==={{DQ11}}===
==={{DQMJ2}}===
Returning to the main series after a prolonged absence, zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Luminary'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.
Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from [[Crusader]]. It can now be learned with 17 points in [[Sizz & Zap]].
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Zap costs 3 {{MP}} to case and deals 14~15 base damage, rising in power when the {{MFamilies}}'s {{Wisdom}} surpasses 50 points and capping at 499 for 128~141 damage.


===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
==={{DQMJ3}}===
The first appearance of the Dein spell, first localized by Enix of America as lightning. It deals 30~50 damage for 3 MP. Learning the spell mandates that a monster be at level 10 with 65 HP, 90 attack, and 52 agility.
Both games use the same attributes seen in the {{Game Boy Color}} remake duo.


==={{DQM3}}===
Zap costs 2 MP and is learned via the [[Slimer]] and [[Zap Afficionado]] talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQH}}===
Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 109~120 at 299. It can be learned from several skill trees.
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[machine family]].


* [[Bang & Zap]] (9 points)
==={{DQTreasures}}===
* [[Crack & Zap]] (8 points)
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 {{MP}} to cast and is  learned by [[fiery dragling]]s,  [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]].
* [[Crusader]] (4 points)
* [[Frizz & Zap]] (17 points)
* [[Slimer]] (16 points)
* [[White Knight]] (6 points)
* [[Woosh & Zap]] (8 points)
* [[Wulfspade (Skill) | Wulfspade]] (5 points)


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQTact}}===
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap.
Zap can be learned naturally by [[angel slime]], [[gold-plated puppet]], [[mud mannequin]], [[raving lunatick]], and [[silvapithecus]] at level 1, and [[Slime]] at level 16 and costs 4 {{MP}} to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
|name=Zap
|kanji=デイン
|romanji=Dein
|role=Attack
|type=Spell
|element=[[Image:DQTact Zap.png]]
|mp=4
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=None
|description=Deals minor Zap-type spell damage to 1 enemy
|monsters=[[Angel slime]], [[Gold-plated puppet]], [[Mud mannequin]], [[Raving lunatick]], [[Silvapithecus]], [[Slime]]
}}


===''[[Super Smash Bros. Ultimate]]''===
==={{SSB5}}===
Zap appears as the [[Hero (Super Smash Bros.)|Hero]]'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].


==Enemy versions==
==Other Languages==
Monsters first learned to cast Zap in ''VII'', where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the hero version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series.
{{OtherLanguages
|fr=Foudre|fr-meaning=French for "lightning", derived from the Latin ''fulgur''.
|es=Minidescarga|es-meaning=From ''{{tt|mini-|small or tiny}}'' and ''{{tt|descarga|discharge}}''.
|de=Zick|de-meaning=Derived from the German ''{{tt|zickzack|zigzag}}'', which is the shape of a lightning bolt.
|it=Lampo|it-meaning=Italian for "flash" or "lightning".
|ko={{tt|데인|Dein}}|ko-meaning=Transliteration of the Japanese name ''Dein''.
}}


==Battle visuals==
==Battle visuals==
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Zap.gif]]|game={{DQ3}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform=PS2}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zap.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
{{Clear}}
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}}
{{ScreenshotGalleryXL/End}}
</center>


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQ3 Spell Zap.png|''DQIII'' Famicom art
DQHII Zap.jpg|[[Teresa]] casting Zap in {{Heroes II}}.
SSBU Zap.jpg|Arusu casting Zap in {{Smash Ultimate}}.
</gallery></center>
</gallery></center>


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Lightning spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[fr:Foudre]]

Latest revision as of 17:10, 25 July 2026

This article is about the spell named デイン (Dein). For the spell ライデイン (Raidein) that was named Zap in other installments, see Zapple.

Available only for the Hero (or heroic vocation) with few exceptions, Zap is a legendary lightning spell that scant few foes can stand their ground against.

Localization history[edit | edit source]

Originally, the name Zap was used for the next tier spell of that line, ライデイン Raidein. However, with later game entries, they made the lower tier デイン Dein spell, and as such they moved the naming Zap to that spell instead.

See Zapple for the spell that refers to Raidein.

Appearances[edit | edit source]

Dragon Quest I HD-2D Remake[edit | edit source]

Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with wisdom and reaches 52~65 damage.

Character Level
Hero 8

Dragon Quest II HD-2D Remake[edit | edit source]

Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with wisdom and reaches 52~65 damage.

Character Level
Prince of Cannock 11

Dragon Quest III HD-2D Remake[edit | edit source]

Costs 6 MP to deal initial 40~50 Zap damage to one enemy. Scales with wisdom and reaches 52~65 damage.

Character Level
Hero 14~16

Dragon Quest X [edit | edit source]

Exclusive to enemies.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Costs 8 MP to deal Zap damage to one group. Damage starts at 31~41, scales with Magical Might and goes up to 131~141.

Character Skill
Hero Luminary

Dragon Quest Monsters & Dragon Quest Monsters 2[edit | edit source]

The first appearance of the Dein spell, first localized by Eidos as Bolt. It deals 30~50 lightning damage for 3 MP. Learning the spell mandates that a monster be at level 6 with 20 max MP and 35 Intelligence. Bolt can be learned naturally by Balzak, Darkdrium, metalking, Mirudraas, and whiteking. Bolt will naturally evolve into Zap and later Thordain as the monster levels up.

Dragon Quest Monsters: Joker[edit | edit source]

Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's Wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees.

Dragon Quest Monsters: Joker 2[edit | edit source]

Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from Crusader. It can now be learned with 17 points in Sizz & Zap.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Zap costs 3 MP to case and deals 14~15 base damage, rising in power when the monster's Wisdom surpasses 50 points and capping at 499 for 128~141 damage.

Dragon Quest Monsters: Joker 3[edit | edit source]

Both games use the same attributes seen in the Game Boy Color remake duo.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Zap costs 2 MP and is learned via the Slimer and Zap Afficionado talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Zap is a spell that can be learned by both Luceus and Aurora for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the machine family.

Dragon Quest Treasures[edit | edit source]

Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 MP to cast and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.

Dragon Quest Tact[edit | edit source]

Zap can be learned naturally by angel slime, gold-plated puppet, mud mannequin, raving lunatick, and silvapithecus at level 1, and Slime at level 16 and costs 4 MP to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zap (デイン Dein)
Ability information
Zap
Role * Type * Element MP cost
Attack Spell 4
Range Additional effects

3
None
Description
Deals minor Zap-type spell damage to 1 enemy
Naturally learnt by
Angel slime, Gold-plated puppet, Mud mannequin, Raving lunatick, Silvapithecus, Slime

Super Smash Bros. Ultimate[edit | edit source]

Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.

Other Languages[edit | edit source]

Language Translation Meaning
EspañolMinidescargaFrom mini- and descarga.
FrançaisFoudreFrench for "lightning", derived from the Latin fulgur.
DeutschZickDerived from the German zickzack, which is the shape of a lightning bolt.
ItalianoLampoItalian for "flash" or "lightning".
한국어데인Transliteration of the Japanese name Dein.

Battle visuals[edit | edit source]

Gallery[edit | edit source]