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{{Spell Infobox
{{Spell Infobox
|title = Zap
|title = Zap
|image = [[Image:DQIV Hero Zap.png|170px]]
|image =  
|japanese = ライデイン ({{III}} to {{VIII}})<br>デイン ({{X}} onwards)
|japanese = デイン
|romaji = Raidein ({{III}} to {{VIII}})<br>Dein ({{X}} onwards)
|romaji = Dein
|type = Offensive
|type = Offensive
|old=Bolt ({{Monsters}} & {{Monsters 2}})
|first = {{DQM1}}
|dw = Bolt
}}
 
{{for
|about = the spell named デイン (Dein)
|for = the spell ライデイン (Raidein) that was named Zap in other installments
|see = Zapple
}}
}}


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==Localization history==
==Localization history==
The name Zap was first used as the term for ''Raidein'', the weakest lightning spell at the time, in the {{NES}} localization of the third game and this was carried forward through the [[Enix]] of America era and then into the modern period by [[Square Enix]]'s new editorial standards beginning with {{Dragon Quest VIII}}. A discrepancy had emerged between the English and Japanese versions as early as 2007 in {{Joker}}, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original {{Monsters S}} spin off title under the name ''Bolt'' and had not yet appeared in a mainline game at the time. ''Dein'' is the weakest lightning spell in the series, whose nomenclature is the diminutive form of ''Raidein''. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.
Originally, the name Zap was used for the next tier spell of that line, ライデイン ''Raidein''. However, with later game entries, they made the lower tier デイン ''Dein'' spell, and as such they moved the naming Zap to that spell instead. See [[Zapple]] for the spell that refers to ''Raidein''.
 
In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein. Raidein is translated as "Zapple" for ''[[Dragon Quest: The Adventure of Dai]]'' and its anime adaptation, but as "Zap" in some of their spinoff media (which extends to [[Raidein Strash]] being translated as both [[Zapple Strash]] and [[Zap Strash]]).


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3HD}}===
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]].
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe.
 
==={{DQ4}}===
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast.
 
Zap can be used by [[togre]]s exclusively in the remakes.
 
==={{DQ5}}===
Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|{{Conkuisitor R}}||--
|-
|{{Hyperanemon R}}||14
|-
|{{Parry}}||25
|}
 
==={{DQ6}}===
Zap is learned by the {{Hero 6}} after his awakening. Other characters can learn it by advancing to rank 3 of the {{Hero V}} vocation. It behaves as it did in the previous game.
 
==={{DQ7}}===
Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago.
 
It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]].
 
==={{DQ8}}===
Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150.
 
It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]].


==={{DQ11}}===
==={{DQ11}}===
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==={{DQM}} & {{DQM2}}===
==={{DQM}} & {{DQM2}}===
The first appearance of the Dein spell, first localized by [[Enix]] of America as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|MetalKing]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|WhiteKing]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up.
The first appearance of the Dein spell, first localized by [[Eidos]] as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|metalking]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|whiteking]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up.
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|FooHero]], [[Poseidon]], [[Dangler fish|Angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast.
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|foohero]], [[poseidon]], [[Dangler fish|angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast.


==={{DQMJ}}===
==={{DQMJ}}===
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==={{SSB5}}===
==={{SSB5}}===
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]].
==Enemy versions==
{{Monster}}s first learned to cast Zap in {{VII}}, where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the {{Hero V}} version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series. In {{X}}, Zap appears as an enemy-only spell that can be cast by various {{MFamilies}}s, including [[cumaulus]], [[goodybag]], and [[lethal armour]] and deals approximately 10~19 lightning damage to the target and anyone nearby, making it more equivalent to [[Woosh]].


==Other Languages==
==Other Languages==
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<center>
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Zap.gif]]|game={{DQ3}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_3_gbc.gif]]|game={{DQ3}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform={{SNES}}}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform={{SFC}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
</center>
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<center>
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_5_ps2.gif]]|game={{DQ5}}|platform={{PS2}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap_7_3ds.gif]]|game={{DQ7}}|platform={{3DS}}}}
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zap XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}}
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQ3 Spell Zap.png|{{III}} {{Famicom}} art.
DQHII Zap.jpg|[[Teresa]] casting Zap in {{Heroes II}}.
DQHII Zap.jpg|[[Teresa]] casting Zap in {{Heroes II}}.
SSBU Zap.jpg|Arusu casting Zap in {{Smash Ultimate}}.
SSBU Zap.jpg|Arusu casting Zap in {{Smash Ultimate}}.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Lightning spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]

Latest revision as of 16:36, 25 February 2026

This article is about the spell named デイン (Dein). For the spell ライデイン (Raidein) that was named Zap in other installments, see Zapple.

Available only for the Hero (or heroic vocation) with few exceptions, Zap is a legendary lightning spell that scant few foes can stand their ground against.

Localization history[edit | edit source]

Originally, the name Zap was used for the next tier spell of that line, ライデイン Raidein. However, with later game entries, they made the lower tier デイン Dein spell, and as such they moved the naming Zap to that spell instead. See Zapple for the spell that refers to Raidein.

Appearances[edit | edit source]

Dragon Quest III HD-2D Remake[edit | edit source]

Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Returning to the main series after a prolonged absence, Zap is learned by the Luminary after placing 8 points into the Luminary skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his Magical Might hits 161.

Dragon Quest Monsters & Dragon Quest Monsters 2[edit | edit source]

The first appearance of the Dein spell, first localized by Eidos as Bolt. It deals 30~50 lightning damage for 3 MP. Learning the spell mandates that a monster be at level 6 with 20 max MP and 35 Intelligence. Bolt can be learned naturally by Balzak, Darkdrium, metalking, Mirudraas, and whiteking. Bolt will naturally evolve into Zap and later Thordain as the monster levels up.

Dragon Quest Monsters: Joker[edit | edit source]

Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's Wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees.

Dragon Quest Monsters: Joker 2[edit | edit source]

Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from Crusader. It can now be learned with 17 points in Sizz & Zap.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Zap costs 3 MP to case and deals 14~15 base damage, rising in power when the monster's Wisdom surpasses 50 points and capping at 499 for 128~141 damage.

Dragon Quest Monsters: Joker 3[edit | edit source]

Both games use the same attributes seen in the Game Boy Color remake duo.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Zap costs 2 MP and is learned via the Slimer and Zap Afficionado talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Zap is a spell that can be learned by both Luceus and Aurora for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the machine family.

Dragon Quest Treasures[edit | edit source]

Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 MP to cast and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.

Dragon Quest Tact[edit | edit source]

Zap can be learned naturally by angel slime, gold-plated puppet, mud mannequin, raving lunatick, and silvapithecus at level 1, and Slime at level 16 and costs 4 MP to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zap (デイン Dein)
Ability information
Zap
Role * Type * Element MP cost
Attack Spell 4
Range Additional effects

3
None
Description
Deals minor Zap-type spell damage to 1 enemy
Naturally learnt by
Angel slime, Gold-plated puppet, Mud mannequin, Raving lunatick, Silvapithecus, Slime

Super Smash Bros. Ultimate[edit | edit source]

Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.

Other Languages[edit | edit source]

Language Translation Meaning
EspañolMinidescargaFrom mini- and descarga.
FrançaisFoudreFrench for "lightning", derived from the Latin fulgur.
DeutschZickDerived from the German zickzack, which is the shape of a lightning bolt.
ItalianoLampoItalian for "flash" or "lightning".
한국어데인Transliteration of the Japanese name Dein.

Battle visuals[edit | edit source]

Gallery[edit | edit source]