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'''Fizzle''' (originally '''StopSpell''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the [[Dragon Quest|original game]], it is a spell attempts to seal the spells of the target/targets, preventing them from casting magic.
{{Spell Infobox
|title = Fizzle
|image = [[Image:DQ Fizzle.png|200px]]
|japanese = マホトーン<br>マホトム (Spinoffs only)
|romaji = Mahotōn<br>Mahotomu (Spinoffs only)
|old = StopSpell
|type = Debilitating
}}
 
'''Fizzle''' is a recurring spell in the {{DQSeries}}.
 
Introduced in the [[Dragon Quest|original game]], it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.
 
Interestingly Fizzle does not prevent those afflicted from being able to speak, as is the case with instances of spell-sealing seen in other media. This can be seen during the in-battle [[Party Chat]] seen in the {{PSX}} version of {{VII}}.
 
==Localization History==
The original Japanese versions of the ''Monsters: Joker'' spinoffs introduced a single-target spell by the name of ''Mahotomu'' and continued to use the name ''Mahotōn'' for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name [[Kafizzle]] for the original spell, which always affected a group of enemies. This practice has become standard for games the feature both spells.


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
==={{DQ}}===
Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as [[scorpion]]s, because they do not have any spells.
Fizzle is learned by the {{Hero 1}} at level 10. It costs 2 {{MP}} to use it against an enemy, and it stops them from casting spells. Like with other spells in the original title, Fizzle uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Fizzle, with its odds of working bottoming out at 1/16. Some enemies, such as [[Scorpion]]s, will not be affected, because they do not have any spells.
 
The enemies [[drohl diabolist]], [[scarewolf]], [[knight errant]], and the first form of the [[Dragonlord]] can use this spell against the player. Enemy Fizzle spells have a 50/50 chance of working each time the spell is cast. If the {{Hero 1}} is wearing [[Erdrick's Armour]], enemy Fizzle spells will always fail against him.
 
==={{DQ2}}===
The [[Prince of Cannock]] learns Fizzle at level 8.
 
The enemies [[gargoyle]], [[grimlin]], [[hawk man]], [[miasma]], [[smog]], [[shaman]], [[sorcerer]], and [[treevil]] can use this spell against the {{Party 2}}.
 
==={{DQ3}}===
The {{Hero 3}} learns Fizzle at level 18, and [[Priest]]s and [[Sage]]s learn it at level 13. It can also be cast by using the [[staff of antimagic]] and [[Staff of Rain]] during battle.
 
The enemies [[Leger-de-Man|leger-de-man]], [[abracadabrer]], [[bag o' laughs]], [[vampire cat]], [[vladdy]], [[vladiator]], [[infanticore]], and [[hoodlum]] can use this spell against the {{Party 3}}.
 
==={{DQ3HD}}===
Fizzle is learned by Priests and Sages at level 12 if their wisdom exceeds 38 points and by the Hero at level 14 if his or her wisdom exceeds 41 points. Fizzle costs 5 MP and has a 60% chance to seal the spell of a group of foes before resistances apply, and lasts for 2~3 turns.
 
==={{DQ4}}===
Fizzle is learned by [[Kiryl]] at level 13.
 
The enemies [[venus guytrap]], [[sand viper]], [[flyguy]], [[cheater cheetah]], [[demonspawn]], [[prince of darkness]], and (in the remakes) [[knightshade]] and [[perilwinkle]] can use this spell against the {{Party 4}}.
 
==={{DQ5}}===
{| border=1 style="border-spacing:0px"
!style="background:#77479B; color:white;"|Name
!style="background:#77479B; color:white;"|Level
|-
|{{Parry}}||--
|-
|{{Goodybag R}}||--
|-
|{{Prestidigitator R}}||--
|-
|{{Samigina R}}||--
|-
|{{Magic marionette R}}||15
|-
|{{Pocus poppet R}}||17
|-
|{{Grudgerigar R}}||19
|}
 
[[Legerdeman (Dragon Quest V)|legerdeman]], [[bag o' laughs]], [[merking]], [[quadrahead]], and [[necromancer]] use this spell as enemies.
 
==={{DQ6}}===
Fizzle is learned by [[Nevan]] at level 11. Other characters can learn it by advancing to rank 3 of the [[Priest]] vocation.
 
The enemies [[silencing ram]], [[battering ram]], [[marrow escapee]], [[goodybag]], [[hirsute hexer]], [[gryphon]], [[tormentaur]], and [[Merking (Dragon Quest VI)|merking]] use this spell against the {{Party 6}}.
 
==={{DQ7}}===
Fizzle is learned at the fourth rank in the [[Priest]] vocation after 50 battles and the [[Malevolantern (vocation)|Malevolantern]] class after 1 battle. It costs 3 {{MP}} to cast.
 
It can be cast by the enemies [[perilwinkle]], [[disastropod]], [[necromacer]], [[scargoyle]], [[axassin]], [[knightshade]], [[shaman]], [[envoy]], [[numpton]], [[malign vine]], [[captain catastrophe]], and [[gasputin]].
 
==={{DQ8}}===
Fizzle is learned by [[Angelo]] after investing 6 points into his "Staff" skill, as well as the {{Eight}} after investing 40 points into his "Courage" skill.
 
The enemies [[Fencing fox]], [[Yabby]], [[Bag o' laughs]], [[Flyguy]], [[Witch]], [[Dieablo]], [[Peeper]], [[Lump wizard]], [[Santaclops]], [[Gryphon]], [[Merking]], [[Dark gryphon]], [[Hell hopper]], [[Wight king]], [[Lord of the Dragovians]] in his Silver form, and [[Marcello in Memoriam]] can use it.
The Infamous Monsters [[Barry Wight]], [[Hazel (Recruit)]], [[Lumpy]], [[Michael J.]], [[Robster]], and [[Trick Bag (Recruit)]].
 
==={{DQ9}}===
Fizzle is learned by [[Armamentalist]]s at level 14. It costs 3 {{MP}} to cast, and targets a group of enemies.
 
==={{DQ10}}===
Fizzle is learned by [[Mage]]s at level 18 and [[Druid]]s at level 59, costing 3 {{MP}} to cast. Its chance of success is dependent on either the caster's {{Magical Might}} or {{Magical Mending}}, whichever happens to be higher.
 
==={{DQ11}}===
{{Veronica 11}} and {{Serena 11}} will learn Fizzle at levels 13 and 15, respectively.
 
==={{DQM}}===
Called StopSpell in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least level 9, with at least 44 {{MP}}, and 38 {{Intelligence}}. It is naturally learned by the [[Vampire cat|catfly]], [[Sintaur|centasaur]], [[Crested viper|crestpent]], [[Damned ram|darkhorn]], [[Treeface|facetree]], [[gremlin]], [[Goodybag|jewelbag]] and [[Carnivine|snapper]] among others.


===''[[Dragon Quest II]]''===
==={{DQM2}}===
StopSpell now requires 69 {{Intelligence}} to learn.


===''[[Dragon Quest III]]''===
==={{DQMCH}}===
{{Section-Stub}}


===''[[Dragon Quest IV]]''===
==={{DQMJ}}===
Fizzle can be learned from:
*[[Antimagic (skill)|Antimagic]] (5 points)
*[[Mage Aid]] (26 points)
*[[Seal]] (5 points)
*[[Über Charmer]] (8 points)


===''[[Dragon Quest V]]''===
==={{DQMJ2}}===
Fizzle can no longer be learned from [[Seal]]. It can now also be learned from [[Diabolist]] for 4 points.


===''[[Dragon Quest VI]]''===
==={{DQM3D}}===
{{Stub}}


===''[[Dragon Quest VII]]''===
==={{DQM23D}}===
{{Stub}}


===''[[Dragon Quest VIII]]''===
==={{DQMJ3}}===
{{Stub}}


===''[[Dragon Quest IX]]''===
==={{DQM3}}===
Fizzle is learned by [[armamentalist]]s at level 14. It costs 3 MP to cast, and targets a group of enemies.
Fizzle costs 3 MP and lasts for 4~7 turns, with the base success chance of 60% rising to 80% at 3,999 wisdom. It is learned through the [[Antimagician]], [[Cheesy Grin]], [[Dark Artist]], [[Dragonlord (Talent)|Dragonlord]], [[Grump]], [[Heavenly Herald]], [[Jasper Unbound]], [[Materialist]], [[Mouth Guard]], [[Nature Child]], [[Protector]], and [[Smarty-Pants]] talents.


===''[[Dragon Quest Monsters]]''===
==={{DQH}}===
Although the spell is not usable by any of the playable heroes, certain {{MFamilies}}s are able to cast Fizzle such as [[Gargoyle]]s and [[Hocus chimaera]]s. In this entry, the Seal status effect will prevent characters from using either spells ''or'' skills.


===''[[Dragon Quest Monsters 2]]''===
==={{DQB}}===
The [[Dragonlord]] will cast Fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the [[auroral armor]].


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQTreasures}}===
Fizzle stops one enemy from using magic for 4 {{MP}}, and can be learned by [[drackolyte]]s and [[valhalla vulture]]s.


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQTact}}===
Fizzle is known naturally by [[crème caraslime]], [[king slime]], and [[magic marionette]] at level 1 and can be learned by [[bag o' laughs]] and [[stump chump]] at level 16. It costs 8 {{MP}} to cast, has a range of three squares away from the caster in any direction, and has a 40% chance to lock away a single target's spells for three turns. Fizzle can be taught to any unit by using an ability scroll.
{{DQTactSkill
|name=Fizzle
|kanji=マホトム
|romanji=Mahotomu
|role=Debuff
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=8
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=[[Image:DQTact_Spell_Lock.png]]<br>Spell Lock
|description=Occasionally locks 1 enemy's spells
|monsters=[[Bag o' laughs]], [[Crème caraslime]], [[King slime]], [[Magic marionette]], [[Stump chump]]
}}
 
==Other Languages==
{{OtherLanguages
|es=Negación mágica|es-meaning=Magical Negation
}}
 
==Gallery==
<center><gallery>
DQ3 Spell Fizzle.png
</gallery></center>
 
{{clear}}


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
 
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Builders spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 15:41, 9 March 2025

Fizzle is a recurring spell in the Dragon Quest series.

Introduced in the original game, it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.

Interestingly Fizzle does not prevent those afflicted from being able to speak, as is the case with instances of spell-sealing seen in other media. This can be seen during the in-battle Party Chat seen in the PSX version of VII.

Localization History[edit | edit source]

The original Japanese versions of the Monsters: Joker spinoffs introduced a single-target spell by the name of Mahotomu and continued to use the name Mahotōn for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name Kafizzle for the original spell, which always affected a group of enemies. This practice has become standard for games the feature both spells.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Fizzle is learned by the Hero at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Like with other spells in the original title, Fizzle uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Fizzle, with its odds of working bottoming out at 1/16. Some enemies, such as Scorpions, will not be affected, because they do not have any spells.

The enemies drohl diabolist, scarewolf, knight errant, and the first form of the Dragonlord can use this spell against the player. Enemy Fizzle spells have a 50/50 chance of working each time the spell is cast. If the Hero is wearing Erdrick's Armour, enemy Fizzle spells will always fail against him.

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

The Prince of Cannock learns Fizzle at level 8.

The enemies gargoyle, grimlin, hawk man, miasma, smog, shaman, sorcerer, and treevil can use this spell against the party.

Dragon Quest III: The Seeds of Salvation[edit | edit source]

The Hero learns Fizzle at level 18, and Priests and Sages learn it at level 13. It can also be cast by using the staff of antimagic and Staff of Rain during battle.

The enemies leger-de-man, abracadabrer, bag o' laughs, vampire cat, vladdy, vladiator, infanticore, and hoodlum can use this spell against the party.

Dragon Quest III HD-2D Remake[edit | edit source]

Fizzle is learned by Priests and Sages at level 12 if their wisdom exceeds 38 points and by the Hero at level 14 if his or her wisdom exceeds 41 points. Fizzle costs 5 MP and has a 60% chance to seal the spell of a group of foes before resistances apply, and lasts for 2~3 turns.

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Fizzle is learned by Kiryl at level 13.

The enemies venus guytrap, sand viper, flyguy, cheater cheetah, demonspawn, prince of darkness, and (in the remakes) knightshade and perilwinkle can use this spell against the party.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Name Level
Parry --
Goodybag --
Prestidigitator --
Samigina --
Magic marionette 15
Pocus poppet 17
Grudgerigar 19

legerdeman, bag o' laughs, merking, quadrahead, and necromancer use this spell as enemies.

Dragon Quest VI: Realms of Revelation[edit | edit source]

Fizzle is learned by Nevan at level 11. Other characters can learn it by advancing to rank 3 of the Priest vocation.

The enemies silencing ram, battering ram, marrow escapee, goodybag, hirsute hexer, gryphon, tormentaur, and merking use this spell against the party.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Fizzle is learned at the fourth rank in the Priest vocation after 50 battles and the Malevolantern class after 1 battle. It costs 3 MP to cast.

It can be cast by the enemies perilwinkle, disastropod, necromacer, scargoyle, axassin, knightshade, shaman, envoy, numpton, malign vine, captain catastrophe, and gasputin.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Fizzle is learned by Angelo after investing 6 points into his "Staff" skill, as well as the Eight after investing 40 points into his "Courage" skill.

The enemies Fencing fox, Yabby, Bag o' laughs, Flyguy, Witch, Dieablo, Peeper, Lump wizard, Santaclops, Gryphon, Merking, Dark gryphon, Hell hopper, Wight king, Lord of the Dragovians in his Silver form, and Marcello in Memoriam can use it. The Infamous Monsters Barry Wight, Hazel (Recruit), Lumpy, Michael J., Robster, and Trick Bag (Recruit).

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Fizzle is learned by Armamentalists at level 14. It costs 3 MP to cast, and targets a group of enemies.

Dragon Quest X [edit | edit source]

Fizzle is learned by Mages at level 18 and Druids at level 59, costing 3 MP to cast. Its chance of success is dependent on either the caster's Magical Might or Magical Mending, whichever happens to be higher.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Veronica and Serena will learn Fizzle at levels 13 and 15, respectively.

Dragon Quest Monsters[edit | edit source]

Called StopSpell in this game, this ability can be learned by various monsters. It requires the monster to be at least level 9, with at least 44 MP, and 38 Intelligence. It is naturally learned by the catfly, centasaur, crestpent, darkhorn, facetree, gremlin, jewelbag and snapper among others.

Dragon Quest Monsters 2[edit | edit source]

StopSpell now requires 69 Intelligence to learn.

Dragon Quest Monsters: Caravan Heart[edit | edit source]


Dragon Quest Monsters: Joker[edit | edit source]

Fizzle can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Fizzle can no longer be learned from Seal. It can now also be learned from Diabolist for 4 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Fizzle costs 3 MP and lasts for 4~7 turns, with the base success chance of 60% rising to 80% at 3,999 wisdom. It is learned through the Antimagician, Cheesy Grin, Dark Artist, Dragonlord, Grump, Heavenly Herald, Jasper Unbound, Materialist, Mouth Guard, Nature Child, Protector, and Smarty-Pants talents.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Although the spell is not usable by any of the playable heroes, certain monsters are able to cast Fizzle such as Gargoyles and Hocus chimaeras. In this entry, the Seal status effect will prevent characters from using either spells or skills.

Dragon Quest Builders[edit | edit source]

The Dragonlord will cast Fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the auroral armor.

Dragon Quest Treasures[edit | edit source]

Fizzle stops one enemy from using magic for 4 MP, and can be learned by drackolytes and valhalla vultures.

Dragon Quest Tact[edit | edit source]

Fizzle is known naturally by crème caraslime, king slime, and magic marionette at level 1 and can be learned by bag o' laughs and stump chump at level 16. It costs 8 MP to cast, has a range of three squares away from the caster in any direction, and has a 40% chance to lock away a single target's spells for three turns. Fizzle can be taught to any unit by using an ability scroll.

Fizzle (マホトム Mahotomu)
Ability information
Fizzle
Role * Type * Element MP cost
Debuff Spell 8
Range Additional effects

3

Spell Lock
Description
Occasionally locks 1 enemy's spells
Naturally learnt by
Bag o' laughs, Crème caraslime, King slime, Magic marionette, Stump chump

Other Languages[edit | edit source]

Language Translation Meaning
EspañolNegación mágicaMagical Negation

Gallery[edit | edit source]