Snooze: Difference between revisions
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'''Snooze''' | '''Snooze''' is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast. | ||
==Appearances== | ==Appearances== | ||
==={{DQ}}=== | ==={{DQ}}=== | ||
Snooze is learned by the {{Hero 1}} at Level 7. It costs 2 {{MP}} to cast. A snoozing enemy will always sleep for at least one turn, and have a 1 | Snooze is learned by the {{Hero 1}} at Level 7. It costs 2 {{MP}} to cast. A snoozing enemy will always sleep for at least one turn, and have a {{fraction|1|3}} chance of waking up each subsequent turn. Like with other spells in the original title, Snooze uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Snooze, with its odds of working bottoming out at {{fraction|1|16}}. | ||
The enemies [[Legerdeman]], [[Spitegeist]], [[Hocus chimaera]], [[Knight aberrant]], and [[Dread dragon]] can use this spell against the player. | The enemies [[Legerdeman]], [[Spitegeist]], [[Hocus chimaera]], [[Knight aberrant]], and [[Dread dragon]] can use this spell against the player. In the original version of the game, enemy Snooze spells will never fail to put the Hero to sleep. While asleep, the Hero has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the Hero will never sleep for longer than 6 turns at a time. | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
Snooze is learned by | Snooze is learned by the [[Princess of Moonbrooke]] at Level 2. Magic in {{II}} utilizes a resistance table based on 8 instead of 16. | ||
The enemies [[Somnol ant]], [[Pazuzu]], [[Gremlin]], [[Grimlin]], [[Goregon]], [[Madusa]], [[Miasma]], [[Shaman]], [[Tyrannodactyl]] and [[Hargon]] can use this spell against the party. | The enemies [[Somnol ant]], [[Pazuzu]], [[Gremlin]], [[Grimlin]], [[Goregon]], [[Madusa]], [[Miasma]], [[Shaman]], [[Tyrannodactyl]] and [[Hargon]] can use this spell against the party. | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Snooze is learned by | Snooze is learned by the {{Hero 4}} at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. {{III}} set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}. | Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}. In the Nintendo 3DS version, [[Red]] already knows the spell when she joins the party. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Snooze is learned by [[ | Snooze is learned by [[Priest]]s at Level 6 and [[Armamentalist]]s at level 8, costing 3 {{MP}} to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's {{Magical Might}} surpasses 50 points, capping at 100% when the value reaches 999. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
{{ | Snooze is learned by [[Mage]]s at level 10 and [[Item Master]]s at level 16, as well as [[Fuura]] at level 19 in the {{Offline}} version of the game. It costs 3 MP to cast and only affects a single target. The success rate is dependent on the caster's Magical Might or Magical Mending, whichever is higher. If the caster's spell goes haywire, the effectiveness is increased even further. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
The {{ | The {{Hero 11}} will learn Snooze at Level 16, and [[Rab]] at Level 23. In this game, the success rate is dependent on the caster's Magical Might. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as '''Sleep''' in this game, the spell can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 {{MP}} and 16 {{Intelligence}}. It grows into [[Kasnooze|SleepAll]] when the monster reaches level 11 with at least 52 {{MP}} and 46 {{Intelligence}}. It is naturally learned by [[Spiked hare|Almiraj]], [[Damned ram|DarkHorn]], [[Dracky]], [[Quack up|DuckKite]], [[Urnexpected|EvilPot]], [[Bad apple|Gulpple]], [[Scissor beatle|StagBug]], [[Stump chump|Stubsuck]] and [[Chimaera|Wyvern]]. | |||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], and [[Jarvis]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to | Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], and [[Jarvis]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to [[sleep (status)|sleep]]. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Snooze | |name=Snooze | ||
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==Battle Visuals== | ==Battle Visuals== | ||
<center> | |||
{{ScreenshotGallery/Start}} | {{ScreenshotGallery/Start}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SNOOZE.png]]|game={{DQ}}|platform=NES}} | {{ScreenshotGallery/Item|image=[[File:DQ-NES-SNOOZE.png]]|game={{DQ}}|platform=NES}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SNOOZE.png]]|game={{DQ}}|platform= | {{ScreenshotGallery/Item|image=[[File:DQ-SNES-SNOOZE.png]]|game={{DQ}}|platform=SFC}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{DQ2}}|platform= | {{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{DQ2}}|platform=SFC}} | ||
{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
</center> | |||
==Gallery== | ==Gallery== | ||