Zap: Difference between revisions

No edit summary
No edit summary
Line 36: Line 36:
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
==={{DQ11}}===
Returning to the main series after a prolonged absence, zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Courage'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 at max.


===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters: Joker 1]], [[Dragon Quest Monsters: Joker 2|Joker 2]], & [[Dragon Quest Monsters: Joker 3|Joker 3]]''===
===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters: Joker 1]], [[Dragon Quest Monsters: Joker 2|Joker 2]], & [[Dragon Quest Monsters: Joker 3|Joker 3]]''===
Line 56: Line 59:
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]