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[[File:Dq1_return.jpg|thumb|300px|right|Zoom]]
[[File:Dq1_return.jpg|thumb|300px|right|Zoom]]
In the [[Dragon Quest (game)|first Dragon Quest game]], the '''Return spell''' (ルーラ, Ruura) allows the protagonist to return to [[Tantegel]] castle. In the [[Dragon Quest II|second game]], it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination.
'''Zoom''', also known as '''Return''' (ルーラ, Ruura), is a recurring spell in the [[Dragon Quest (series)|Dragon Quest]] series.
In the [[Dragon Quest (game)|first Dragon Quest game]], the allows the protagonist to return to [[Tantegel]] castle. In the [[Dragon Quest II|second game]], it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.


In [[Dragon Quest VIII]], [[Dragon Quest IX]], and the DS localization of [[Dragon Quest IV]], this spell is called 'Zoom'.
The recurring [[chimaera wing]]/wyvern wing item also casts this spell upon use.


Attempts to cast this spell indoors usually result in the party hitting their heads on the ceiling to no effect.
==Appearances==
===[[Dragon Quest I]]===
===[[Dragon Quest II]]===
===[[Dragon Quest III]]===
===[[Dragon Quest IV]]===
Zoom is learned by [[Hero (Dragon Quest IV)|the Hero]], [[Borya]], and [[Maya]] at level 9, and is already known by [[Psaro (Character)|Psaro]] upon joining.
===[[Dragon Quest V]]===
===[[Dragon Quest VI]]===
===[[Dragon Quest VII]]===
===[[Dragon Quest VIII]]===
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 8 points into his "Courage" skill.
===[[Dragon Quest IX]]===
Zoom is a special ability learned exclusively by [[Hero (Dragon Quest IX)|the Hero]] after a plot event. Unlike in other games, it costs no MP to cast.


Return can also be cast by using a [[wyvern wing|wyvern/chimera wing]].
==Trivia==
 
*Chapters 55 and 56 of [[Dai no Daibouken]] elaborate on the ''Ruura'' spell and explain it as the ability to go to a place if you can form an image of it in your mind.
Chapters 55 and 56 of [[Dai no Daibouken]] elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
[[Category:Spells]]{{Wikia}}
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]

Revision as of 14:13, 3 November 2010

Zoom

Zoom, also known as Return (ルーラ, Ruura), is a recurring spell in the Dragon Quest series. In the first Dragon Quest game, the allows the protagonist to return to Tantegel castle. In the second game, it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.

The recurring chimaera wing/wyvern wing item also casts this spell upon use.

Appearances

Dragon Quest I

Dragon Quest II

Dragon Quest III

Dragon Quest IV

Zoom is learned by the Hero, Borya, and Maya at level 9, and is already known by Psaro upon joining.

Dragon Quest V

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

The Hero learns this spell after investing 8 points into his "Courage" skill.

Dragon Quest IX

Zoom is a special ability learned exclusively by the Hero after a plot event. Unlike in other games, it costs no MP to cast.

Trivia

  • Chapters 55 and 56 of Dai no Daibouken elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.
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