Monster recruitment: Difference between revisions

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=={{DQ10}}==
=={{DQ10}}==
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Wrangler]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.


Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.