Bang: Difference between revisions

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==={{DQ3}}===
==={{DQ3}}===
Bang makes its debut appearance, dealing 16~24 damage to all enemies and costs 5 {{MP}} to cast. [[Mage]]s and [[Sage]]s have a {{fraction|1|2}} chance to learn it starting at level 11, based on their {{Wisdom}}.
Bang makes its debut appearance, dealing 16~24 damage to all enemies and costs 5 {{MP}} to cast. [[Mage]]s and [[Sage]]s have a {{fraction|1|2}} chance to learn it starting at level 11, based on their {{Wisdom}}.
==={{DQ3HD}}===
Mages and Sages can learn Bang at level 11 if their wisdom exceeds 51. It costs 5 {{MP}} and deals up to 18~27 damage to all enemies. As with all multi-targeting attack spells Bang's power is increased if it is used against a smaller number of foes, being 130% damage against a single monster, 120% against two monsters, and 110% damage when used on three monsters.


==={{DQ4}}===
==={{DQ4}}===
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[[Milly]] learns this spell at level 15, and is the only {{Party 6}} member to obtain it. It damages all enemies for 5 {{MP}}, and deals between 20~30 damage.
[[Milly]] learns this spell at level 15, and is the only {{Party 6}} member to obtain it. It damages all enemies for 5 {{MP}}, and deals between 20~30 damage.


On the enemy side, it can be cast by [[Darkgoyle]]s.
On the enemy side, it can be cast by [[darkgoyle]]s for 15~20 damage.


==={{DQ7}}===
==={{DQ7}}===
[[Sir Mervyn]] already knows Bang when he joins the {{Party 7}}. It costs 5 {{MP}} to cast, and damages all enemies between 20~30 points of damage. In the [[Nintendo 3DS]] version of the game, [[Maribel]] learns the spell at level 9 instead of [[Follow Suit|Retaliate]]. It cannot be learned by any vocation. Bang can also be cast by both [[Zev]] and [[Florin|Old Man Riffer]] when they assist the party as NPCs.
[[Sir Mervyn]] already knows Bang when he joins the {{Party 7}}. It costs 5 {{MP}} to cast, and damages all enemies between 20~30 points of damage. In the [[Nintendo 3DS]] version of the game, [[Maribel]] learns the spell at level 9 instead of [[Follow Suit|Retaliate]]. It cannot be learned by any vocation. Bang can also be cast by both [[Zev]] and [[Florin|Old Man Riffer]] when they assist the party as NPCs.


On the enemy side, it can be cast by [[Cheeky devil]]s, [[Scargoyle]]s, [[Conkjurer]]s, [[Gobbler]]s, [[Cardinal Sin]], [[Grimoire]]s, [[Strangler fish (Dragon Quest VII)|Strangler fishes]], and [[Fire fry]]s.
On the enemy side, it can be cast by [[cheeky devil]]s, [[scargoyle]]s, [[conkjurer]]s, [[gobbler]]s, [[cardinal Sin]], [[grimoire]]s, [[Strangler fish (Dragon Quest VII)|strangler fishes]], and [[fire fry]]s to deal 15~20 damage to the party.


==={{DQ8}}===
==={{DQ8}}===
Bang is learned by [[Jessica]] at level 14 and once again costs 5 MP to cast. It deals 16~24 base damage to all enemies, capping at 36~45 once her {{Wisdom}} reaches 100.
Bang is learned by [[Jessica]] at level 14 and once again costs 5 MP to cast. It deals 16~24 base damage to all enemies, capping at 36~45 once her {{Wisdom}} reaches 100.
[[Anchorman|Anchormen]] are also able to cast it.


==={{DQ9}}===
==={{DQ9}}===
Bang can be learned by [[Mage]]s at level 11 and [[Sage]]s at level 8. It costs 5 MP to cast, and deals 15~30 base Lightning/Explosion damage to all enemies. Once the caster's {{Magical Might}} surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete [[Template:DQIXQuest/116|Quest #116]]: Sagier and Pagier.
Bang can be learned by [[Mage]]s at level 11 and [[Sage]]s at level 8. It costs 5 MP to cast, and deals 15~30 base Lightning/Explosion damage to all enemies. Once the caster's {{Magical Might}} surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete [[Template:DQIXQuest/116|Quest #116]]: Sagier and Pagier.
When cast by monsters, Bang will deal 15~25 damage to the party.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQM}}===
==={{DQM}}===
Bang is learned by monsters beginning at level 4 if they have at least 13 max {{MP}} and 26 {{Intelligence}}. It is learned naturally by [[Blackmar|Akubar]], [[Archdemon|ArcDemon]], [[Balzack|Balzak]], [[Baramos]], [[Marrow escapee|BoneSlave]], [[Flapdragon|Coatol]], [[Damned ram|DarkHorn]], [[Moosifer|GoatHorn]], [[Hargon]], [[Growlbear|LandOwl]], [[Liquid metal slime|Metabble]], and [[Nimzo|Mirudraas]]. Bang will naturally upgrade into [[Boom]] and [[Kaboom|Explodet]] as the {{MFamilies}} levels up. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Bang is learned by monsters beginning at level 4 if they have at least 13 max {{MP}} and 26 {{Intelligence}}. It is learned naturally by [[Blackmar|Akubar]], [[Archdemon|arcdemon]], [[Balzack|Balzak]], [[Baramos]], [[Marrow escapee|boneslave]], [[Flapdragon|coatol]], [[Damned ram|darkhorn]], [[Moosifer|goathorn]], [[Hargon]], [[Growlbear|landowl]], [[Liquid metal slime|metabble]], and [[Nimzo|Mirudraas]]. Bang will naturally upgrade into [[Boom]] and [[Kaboom|Explodet]] as the {{MFamilies}} levels up.


==={{DQM2}}===
==={{DQM2}}===
Bang now requires 47 {{Intelligence}} to learn. It is naturally learned by [[Darck]], [[Gorago]], [[Hargon]] and [[Orgodemir]]. It is no longer naturally learned by the [[Growlbear|LandOwl]].
Bang now requires 47 {{Intelligence}} to learn. It is naturally learned by [[Darck]], [[Gorago]], [[Hargon]] and [[Orgodemir]]. It is no longer naturally learned by the [[Growlbear|landowl]].


==={{DQMJ}}===
==={{DQMJ}}===
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==={{SSB5}}===
==={{SSB5}}===
Bang is available via the Command Selection, and costs 9 {{MP}}. The spell sends out a small orb of energy in front of the {{Hero Smash}} that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.
Bang is available via the Command Selection, and costs 9 {{MP}}. The spell sends out a small orb of energy in front of the {{Hero Smash}} that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.
==Enemy versions==
Monsters finally learn to cast the spell in {{VI}}, and it deals 15~20 damage to the entire party. The spell would be forgotten in {{VIII}} and return in {{IX}} where it deals 15~25 damage.


==In Other Languages==
==In Other Languages==
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[[Category:Explosion spells]]
[[Category:Explosion spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]