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{{Spell Infobox
{{Spell Infobox
|title = Oomph
|title = Oomph
|image = [[image:DQ3 Spell Oomph.png|170px]]
|image =  
|japanese = バイキルト<br>バイシオン ({{X}} onwards)
|japanese = バイシオン
|romaji = Baikiruto<br>Baishion ({{X}} onwards)
|romaji = Baishion
|old = Bikill<br>TwinHits
|type = Support
|type = Support
|first = {{DQMJ}}
}}
}}
The spell '''Oomph''' is a recurring spell in the {{DQSeries}}. It doubles the benefactor's {{Attack}} when cast unless noted otherwise below.
The spell '''Oomph''' is a recurring spell in the {{DQSeries}}. It doubles the benefactor's {{Attack}} when cast unless noted otherwise below.


==Localisation History==
==Localisation History==
The Japanese spell ''Baikiruto'' has been used as the name for the spell Oomph throughout the series history until the spell ''Baishion'' was introduced. In the {{Joker}} subseries of games, ''Baishion'' was a multitarget spell that would raise the [[party]]'s {{Attack}} by one stage. However, starting with {{X}}, ''Baishion'' would be used as the name for the original spell, while ''Baikiruto'' would raise a single character's {{Attack}} by two stages. In the English localizations, [[Oomphle]] was used for the multitarget spell in the ''Joker'' games, but would correspond to the Japanese ''Baikiruto'' spell in {{XI}}. In {{Tact}}, the Japanese spell ''Baishion'' was localised with the new name [[Partyboost]], while Oomph would be used once again for ''Baikiruto''.
Originally, the naming Oomph was for the spell バイキルト ''Baikiruto''. With the arrival of バイシオン ''Baishion'' on {{DQMJ}}, it seemed to be treated as the higher variant as the localisation named it Oomphle and kept the existing spell as Oomph. However, when ''Baishion'' started to get implemented in mainline numbering starting with {{DQX}}, it started to get considered as the lower-tier variant, and as such was named Oomph, while ''Baikiruto'' got replaced to Oomphle.<br>
In cases where only ''Baikiruto'' appears, it may still be called Oomph, like in {{DQIIIHD}}. For such cases, see [[Oomphle]].


==Appearances==
==Appearances==
==={{DQ3}}===
Oomph can be learned by [[Mage]]s and [[Sage]]s at level 21 and costs 6 {{MP}}. On the enemy side, it can be cast by [[Abracadabrer]]s, [[Terror troll]]s, and [[IronNite]]s.
==={{DQ4}}===
Oomph is learned by [[Borya]] at level 19 and is already known by {{Psaro 9}} at upon joining the {{Party 4}}.
It can also be used by [[Togre]]s exclusively in the remakes.
==={{DQ5}}===
Beginning with the {{PS2}} version, Oomph only increases damage by 80%.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|{{Warhog R}}||10
|-
|[[Bianca Whitaker|Bianca]]||13
|-
|[[Nera Briscoletti|Nera]]||13
|-
|[[Debora Briscoletti|Debora]]||15
|-
|{{Madchen}}||16
|-
|{{Grudgerigar R}}||20
|-
|{{Revaulting horse R}}||20
|-
|{{Beastmaster R}}||28
|-
|[[Dwight]]||45
|-
|{{Pip fighter R}}||55
|}
==={{DQ6}}===
Oomph is obtained by advancing to either Rank 2 of the [[Armamentalist]] vocation or rank 3 of the [[Sage]] vocation. It can also be cast by using the [[Sword of Ramias]] as an item.
On the enemy side, it can be cast by [[Annihilantern]]s, [[Jugular joker]]s, [[Sorcerer]]s, [[Brick]], [[Mortamor]]'s second form, and [[Nokturnus]].
==={{DQ7}}===
In the original Sony [[PlayStation]] version, Oomph can be learned by advancing to rank 4 as an [[Armamentalist]] or rank 6 as a [[Jawtoise (vocation)|Jawtoise]]. In the [[Nintendo 3DS]] version, it is an advanced spell that can be learned by advancing to rank 2 as a [[Sage]], rank 6 as a [[Pirate]], rank 6 as a [[Paladin]], rank 5 as a [[Champion]], and rank 1 as a [[Hero (vocation)|Hero]] or [[Druid]]. It can also be cast by using the [[Okeanos Sword]] in battle.
It can be cast by the enemies [[Fighting batboon]], [[Beastly priest]], [[Sorcerer]], [[Hideous eyesaur]], [[Notso macho]], [[Mucho macho]], [[Macho Picchu]], [[Togre]], [[Terracotta warrior]], and [[Mandrake major]].
==={{DQ8}}===
Oomph is learned by [[Jessica Albert|Jessica]] at level 19, by [[Angelo]] by investing 65 points into his Staves skill, and in the {{3DS}} version, by [[Morrie]] after investing 3 skill points into his Passion skill. It costs 6 MP to cast and doubles the attack damage of a single character for 6~9 turns. However, in the case of skills that hit multiple times such as [[Falcon Slash]] and [[Twin Dragon Lash]], the damage is only doubled for the first hit. For group-targeting attacks, the damage will only be doubled for the leftmost enemy that is struck.
On the enemy side, it can be cast by [[Notso macho]]s, [[Mucho macho]]s, [[Dark sea-diva]]s, and [[Dullahan]]s, as well as [[Tortured Soul in Memoriam]] and [[Dancing Flame in Memoriam]] in the 3DS version.
The Infamous Monsters [[Dumbking]] and [[Mornstar]] have access to it.
==={{DQ9}}===
Oomph is learned by [[Mage]]s at level 33 and [[Armamentalist]]s at level 39. It costs 8 {{MP}} to cast and will raise the recipient's {{Attack}} by 25%, capping at 50% for 6~9 turns.
==={{DQ10}}===
==={{DQ10}}===
Beginning with {{X}}, the localisation name "Oomph" refers to the new spell Baishion. The new spell [[Oomphle]] is the current localization of Baikiruto.
Beginning with {{X}}, the localisation name "Oomph" refers to the new spell Baishion. The new spell [[Oomphle]] is the current localization of Baikiruto.
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Oomph is already known by [[Sylvando]] upon joining, and can cast it for 4 {{MP}}. It increases the target's {{Attack}} by 25% for 4~6 turns.
Oomph is already known by [[Sylvando]] upon joining, and can cast it for 4 {{MP}}. It increases the target's {{Attack}} by 25% for 4~6 turns.


==={{DQM}}===
==={{DQMJ}}===
Known as '''TwinHits''' in this game, it can learned by {{MFamilies}}s beginning at level 17 if the {{MFamilies}} has at least 72 {{MP}} and 66 {{Intelligence}}. It is learned naturally by [[Amber weed|AmberWeed]], [[Sentripede|ArmorPede]], [[Beanie meanie|BeanMan]], [[Prickly prankster|ChopClown]], [[Malevolantern|CurseLamp]], [[Picksy|Pixy]], and [[Crested loon|StubBird]]. Additionally, the [[Deago|Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Oomphle increases the {{Attack}} of all party members by one stage for 2~5 turns and costs 10 MP to cast. It can be learned from:


==={{DQM2}}===
* [[Champion (skill) | Champion]] (70 points)
TwinHits now requires 119 {{Intelligence}} to learn. It is naturally learned by the [[Gracos|Grakos]], [[Eyesaur|MultiEyes]], [[Stalagosaur|Orligon]] and [[Petiteel]].
* [[Fortifier]] (100 points)
 
* [[Über Helpful]] (62 points)
==={{DQMJ}}===
* [[Wulfspade (Skill) | Wulfspade II]] (15 points)
Oomph increases the Attack of a single monster by two stages. It can be learned from various skill trees.
* [[Wulfspade (Skill) | Wulfspade III]] (70 points)
*[[Anti-metal]] (20 points)
*[[Champion (skill)|Champion]] (31 points)
*[[Fortifier]] (32 points)
*[[Wulfspade (Skill)|Wulfspade]] (11 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Oomph can be learned from all the skills it could be previously. It can now also be learned from:
Oomphle can be learned from all the skills it could be previously. It can also be learned from [[Morrie's Melange]] for 55 points.
*[[Hero of the Heavens]] (15 points)
*[[Missing lynx (skill)|Missing lynx]] (44 points)
*[[Morrie's Melange]] (27 points)


==={{DQM3D}}===
==={{DQM3D}}===
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Support spells]]
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[[Category:Dragon Quest Monsters: Joker spells]]
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[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]