Magical Moment: Difference between revisions
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*[[Critical Moment]], the physical counterpart | *[[Critical Moment]], the physical counterpart | ||
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[[Category:Dragon Quest Monsters: The Dark Prince traits]] | [[Category:Dragon Quest Monsters: The Dark Prince traits]] | ||
Latest revision as of 06:05, 5 April 2026
| Magical Moment | |
|---|---|
| Japanese | ピンチで魔力暴走 |
| Rōmaji | Pinchi Demoryoku Bōsō |
| Type | Trait |
| Older names | None |
Magical Moment is a monster trait that makes spells go haywire much more often when the possessor's life is in danger.
Appearances[edit | edit source]
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Magical Moment sextuples the haywire spell rate when the possessor's HP is less than half, and octuples the rate at less than a quarter of their health.
| Large-size monsters only | ||||
|---|---|---|---|---|
| Level 60 | Level 1 | Level 1 | Level 60 | Level 1 |
See also[edit | edit source]
- Critical Moment, the physical counterpart