Ashlynn

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Ashlynn
Dragon Quest VI
Sprite(s)
Japanese name バーバラ
Romaji Bābara
Title Runaway Teen
Warning: Spoilers!
Click expand to view content
Scion of Sorceria (After learning Magic Burst)

Devil May-Care Mage (IX)
Great Witch (大魔女, Dai majo?) (Monster Battle Road II onward)
Vocation Mage
Race Human
Age 17 (spiritually)
Voice actor Konami Yoshida (CD Theater)
Hiromi Tsuru (Japanese, Dragon Quest VI Original Video)
Suzuko Mimori (Japanese, Rivals onward)

"You'd think being invisible would be fun, but it's totally boring! Everyone ignores me, or worse - they try to walk through me! I can't even fix my hair! See my reflection in the mirror? There isn't one! What a pain!"

—Ashlynn, upon meeting the Hero in Moonmirror Tower

Ashlynn (バーバラ, Bābara?, lit. Barbara) is a playable character in Dragon Quest VI. She is an amnesiac young woman invisible to normal people that the party encounters at the Moonmirror Tower. Ashlynn joins as a Mage and naturally gains the ability to use the powerful Magic Burst.

Ashlynn has gone on to appear in several other games in the series, starting with Dragon Quest: Monster Battle Road II and often alongside her traveling companions from Dragon Quest VI. She is one of the special guest characters in Dragon Quest IX, and is a playable character in other games such as Theatrhythm Dragon Quest and as a special hero character in Dragon Quest Tact.

Appearance and Personality[edit | edit source]

Ashlynn wears a vivid blue tunic with a short skirt, charcoal sleeves with saffron gloves over them, a leather belt with a silver buckle, brown leather shoes with black socks, and a scarlet cape. She also wears dangling silver earrings. Her belt has a clip for holding her whip when she is not using it. She has purple eyes and wears her orange hair in a high ponytail with a silver hairband, with some strands over her forehead. Her hairstyle is known as pineapple hair (パイナップルヘアー, painappuru heā?) in Japan, a peculiar hairstyle where the hair is gathered at or near the crown and then scattered in all directions.[1]

Ashlynn joins the party with severe amnesia, and quickly grows close to them after they restore her visibility. Despite her memory loss, she boasts a plucky disposition and ever-energetic attitude regardless of the group's daunting tasks save for one notable exception. Ashlynn is never reserved when it comes to her emotions, letting the whole world know when's she's happy, sad, or laughing up a riot. She also isn't afraid to throw her weight around either, flat out demanding that the party help troubled townsfolk they come across in her party chat and considers her bossy side to be part of her charm.

While never outright stated, it is strongly implied that Ashlynn has feelings for the Hero. Over the course of their adventures together this transforms from a simple crush to genuine love, to the point that Ashlynn will make mental notes of the Hero's answers to Judith's questions in Weaver's Peak, along with other revealing remarks in her party chat.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Warning: Spoilers!
Click expand to view content
Ashlynn is first encountered at Moonmirror Tower, suffering the same translucency that the Hero and Carver had earlier. Overjoyed that there are people who can finally see her, Ashlynn insists on accompanying the party once they apply a few drops of Dream dew to make her solid once more. She brings a considerable amount of magic to the table and isn't shy about engaging monsters, but she does become nervous when faced with the prospect of dealing with the real Murdaw after the party had so much hardship with his doppelganger. When the heroes arrive at the fiend's island on the ship borrowed from the people of Ghent, she asks to stay behind out of fear.

Once Murdaw has been killed, Ashlynn rejoins the party and continues her travels with the group with no further doubts or hesitancy. Over the course of her adventure, her origins are uncovered and Ashlynn learns that she is from the magical city Sorceria, which had been destroyed by the Archfiend Mortamor approximately 50 years before the game's events. When Sorceria was besieged by the Archfiend, the citizens shed their mortal bodies and fled to the world of dreams to escape total annihilation, inhabiting a duplicate of their home before it was sealed away by Gracos on Mortamor's orders. Ashlynn's magical strength is so great that it deflected the fiend's sealing spell and her soul remained free, but force of the conflicting magic caused her to lose her memories.

The reason for the city being targeted is due to the Sorcerians knowing the ultimate spell, Magic Burst, which is passed along to Ashlynn when the eldress of the town is spoken to. Ashlynn is the direct descendant of the founder of Sorceria, Ashmeralda, and several items available in the town were crafted especially for her use in the battle against the Archfiend. In addition, the events in the town bequeath Ashlynn with a new epithet: the Scion of Sorceria.

After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her Sorceria to tell everyone what has happened. Ashlynn is then informed that she should study at Cloudsgate Citadel and learn from King Zenith. She chooses however to stay with the Hero. Upon arriving at Somnia, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration.

Each party member is spoken to during this sequence save Ashlynn, whom the Hero finds in the throne room: because she never merged with her separated body, Ashlynn is fading along with the dream world as it begins separating from reality. The Hero and Ashlynn tearfully say their farewells as she disappears. All that then remains of the world of dreams is Cloudsgate Citadel, which remains fixed in the sky and becomes the legendary Zenithia after the land around it vanishes.

After the end credits, the reunited party gathers at Madame Luca Luminista's house upon Milly's request. Luca conjures a vision through her crystal ball, and the party sees Ashlynn alive and well in Zenithia where she is witnessing the hatching of the egg that holds a new future. Upon hatching the egg releases a stunning light which amazes Ashlynn and the onlookers, closing the game with the words "The End". Ashlynn's presence in Zenithia likely means the palace still has a connection to the Dream World through its magic and the others can still visit her there with the help of Pegasus.

Base stats[edit | edit source]

Attribute Starting Stats Maximum Stats
Level 2 99
HP 60 650
MP 65 990
Strength 13 280
Agility 35 400
Resilience 15 170
Wisdom 33 420
Style 20 160
Initial gear Thorn whip, Leather dress, Hairband
  • Ashlynn is fully immune to Poof and Bazoom in all versions of the game.

Spells[edit | edit source]

Aside from vocation abilities, Ashlynn learns to cast some spells on her own:

Name MP Level Target Description
Frizz 2 2 One enemy Singes a single enemy with a small fireball.
Sap 3 2 One enemy Reduces the defence of a single enemy.
Snooze 3 2 Enemy group Puts a group of enemies to sleep.
Dazzle 5 2 Enemy group Envelops a group of enemies in illusions.
Sizz 4 6 Enemy group Singes a group of enemies with a blazing fire.
Zoom 1 8 Party Return instantly to various previously-visited locations.
Evac 8 10 Party Exit instantly from dungeons, caves, and towers.
Kasap 4 12 Enemy group Reduces the defence of a group of enemies.
Drain Magic 0 14 One enemy Steals MP from a single enemy.
Sizzle 6 16 Enemy group Burns a group of enemies enemies with a blazing wall of fire.
Fuddle 5 18 Enemy group Sends a group of enemies into a state of confusion.
Magic Burst All * All enemies Unleashes all remaining magic power in a fearsome explosion.
  • Notes: Magic Burst is learned through an event in the game.

Lucky dip antics[edit | edit source]

Ashlynn's Lucky Dip actions are very childish, ranging from playing pranks on the enemy to mimicking domestic life.

Rank Antic
1 Merrily dances and sings!
2 Ashlynn suddenly starts playing house!

"Dinner, everybody!"

But nobody pays attention to her!/The enemy draws near and has a taste of her food! IT'S TERRIBLE! Does 20~25 damage to the enemy.

3 Ashlynn begins drawing the enemy's caricature! Wow, what a likeness! Mistaking Ashlynn for an ally, the enemy heals her wounds! Ashlynn recovers 50 HP!/But it doesn't look anything like the enemy!
4 Ashlynn twists her skirt around to get the enemy's attention! Ashlynn pummels the enemy as it draws near! Deals 20~30 damage to the enemy.
5 Ashlynn cups her hands and peers inside them intensely! The enemy looks to see what's in her hands! Ashlynn attacks the distracted foe!
6 Ashlynn suddenly changes into a swimsuit and starts dancing! The enemy's attention is diverted by the show!

≈≈≈

But the enemy isn't interested!

7 Ashlynn begins doing something...just...disgusting! Something HORRIBLY disgusting! Everyone pretends to ignore her!
8 Ashlynn tries to evoke sympathy!

"Oh, woe is me, woe is me..."

Tears pour out of Ashlynn's eyes! Ashlynn's tears form a giant wave that crashes over the enemy!

Equipment[edit | edit source]

Dragon Quest VI (SFC) 
Weapon Modifier(s)
Poison needle Attack +1
Cypress stick Attack +2
Bone stake Attack +6
Bronze knife Attack +12
Thorn whip Attack +18
Poison moth knife Attack +24
Chain whip Attack +28
Falcon knife earrings Attack +35
Morning star Attack+38
Staff of antimagic Attack+40
Platinum sword Attack+60
Icicle dirk Attack+62
Magma staff Attack+63
Spiked steel whip Attack +65
Falcon blade Attack +67
Siren sword Attack +70
Watermaul wand Attack +74
Cobra claw Attack +90
Wizardly whip Attack +97
Demon spear Attack +99
Miracle sword Attack +100
Metal king sword Attack +130
Gringham whip Attack +145

Dragon Quest VI (SFC) 
Armour Modifier(s)
Plain clothes Defence+4
Wayfarer's clothes Defence+7
Silk robe Defence+13
Leather dress Defence+17
Bunny suit Defence+17
Fur cape Defence+18
Dancer's costume Defence+20
Iron cuirass Defence+23
Robust lingerie Defence+23
Cloak of evasion Defence+28
Silver cuirass Defence+36
Legerdemantle Defence+37
Glombolero Defence+40
Magical skirt Defence+45
Enchanted armour Defence+55
Shimmering dress Defence+55
Flowing dress Defence+65
Sacred armour Defence+75
Princess's robe Defence+85
Dragon robe Defence+95
Angel leotard Defence+95

Remake changes[edit | edit source]

Selected quotes[edit | edit source]

Main article: Dragon Quest VI Party Chat
Quote

"What makes me happy? A tummy full of roast beast, cute clothes, and a clear complexion!"

Ashlynn, in Aridea (DS, Cell phone)

Quote

"Wait a sec! He thinks I look “tough”?

Cute? Yes. Sassy? Definitely. But tough? That's not the look I'm going for."

Ashlynn, in Arkbolt (DS, Cell phone)

Quote

"You know, I think I've really honed my magic lately.

It's like I get an image in my head, and then – poof! – I make it happen in real life! Neat, huh? Tee hee!"

Ashlynn, in the overworld (DS, Cell phone)

Quote

"Uh, yeah... I'm not nearly old enough to be called “Eldress” yet.

What about “Youngdress”? Hmm...
I guess that sounds a little silly...

Oh, I know! How about “Superstar of Sorceria”? You could call me S.O.S. for short! I like that one!"

Ashlynn, in the prologue (DS, Cell phone)

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

On August 20, 2010, Ashlynn began appearing as a special guest at the Quester's Rest in Stornway. This could be downloaded through the DQVC using Nintendo's Wi-Fi channel when it was still available. When spoken to, she will give the Hero different pieces of her outfit is certain conditions are fulfilled.

The player will receive the special Accolade Devil May-Care Mage if the Hero wears all of the parts of Ashlynn's costume.

Dragon Quest: Monster Battle Road II[edit | edit source]

Ashlynn can be summoned to cast Magic Burst by scanning the Gringham whip special card. She rides in on the back of the mysterious dragon, then begins to gather magic power in each of her hands before unleashing it as a devastating explosion. Her title in the game is Great Witch (大魔女, Dai majo?). Ashlynn can also be challenged as a boss if the player's Mage and Priest levels are 50 or higher and defeating her unlocks the ability to become a Sage. Her abilities include Little Magic Burst and Moonlight.

Dragon Quest Tact[edit | edit source]

Ashlynn appears as an S-rank member of the Hero family as part of the original Dragon Quest VI event on her own banner alongside A-rank monsters of previous banners. She can participate in Carver's Battle Road as a party member and can be faced as a boss in the Wayfarers of Dreams special boss battle alongside Terry and Carver. As of the most recent update in the Japanese version, Ashlynn can be scouted from any limited banner.

Ashlynn (バーバラ Bābara)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Magic 140 1,070 747 2
Attack Defence Agility Wisdom Weight
328 313 411 500 60
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Super Weak Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Normal Normal Immune
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Normal Normal
Skills
Basic skills Awakening skills
Magic Holy Water
Sorceria Flash*
Moonlight*
Talent Blossoming:
Sorceria Light Flash
Coup de Grâce:
Magic Burst*
Spell Tricks / Stats Up
Sizz Res +25 / Stats Up
Spell Potency +5% / Stats Up
Max MP +50
Crack Res +25 / Stats Up
Spell Potency +5% / Stats Up
Max MP +50
Perks
Basic perks Max MP +15
WIS +15
Witch Elixir: Heals a major amount of HP ad greatly raises WIS for 3 turns when HP drops under 50%, 1 time per battle
Moonlight Potency +2%
Magic Burst Potency +2%
Leader perk Raises Zap-type potency of allies, including herself, by 10% in a 5x5 square around her.
Awakening perk Spell Tricks: Lowers spell ability MP cost, raises potency and effect.


She also appears dressed in a winter outfit as Starry Knight Ashlynn who is an S-rank member of the Hero family as part of the Holy Night Gift Hunt Expedition event on her own banner alongside Lunar chimaera. She can participate in the Winter Queen's Battle Road as a party member and can be faced as a boss in the Starry Night-Festive Feud stages as well.

Starry Knight Ashlynn (星夜の守護者バーバラ Seiya no gādian Bābara)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 140 1,586 391 2-3
Attack Defence Agility Wisdom Weight
591 562 493 335 60
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Immune Super Weak Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Half Res Normal Normal
Skills
Basic skills Awakening skills
Freeze Shot
Holy Night Miracle*
Stellarang*
Coup de Grâce:
Shooting Star*
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Holy Night Protection: When attacked by enemy: Restores 10% of user's max HP and 8% of user's max MP
/ Stellarang Potency +5% / Shooting Star Potency +5% / Stats Up
Zam Res +25 / Stats Up
Max HP +100 / Stellarang Potency +5% / Shooting Star Potency +5% / Stats Up
Perks
Basic perks Twinkle Shield: Battle start: Enables Cover for 3 turns.
Max HP +30
DEF +20
Stellarang Potency +2%
Shooting Star Potency +2%
Leader perk Increases DEF of all Hero allies, including herself, by 30% in a 5x5 square around her.
Awakening perk Move +1: Raises Move by 1.


Name Origin[edit | edit source]

  • Ashlynn is either an Anglicisation of the Irish female name Aisling, which means "dream" or "vision", or a combination of the English name Ashley and the common suffix lynn.[2]Her Japanese name Barbara (バーバラ, Bābara?) is a female given name in several languages, including English, Italian, French, German, and Polish. It is derived from the Latin Barbarus, meaning "stranger" and "traveler from a foreign land". Both names reference the young woman's otherworldly origins and her status as a stranger in a strange land, with the former likely being selected for the international release due to Barbara being a common name in English-speaking territories.

In Other Languages[edit | edit source]

Language Translation Meaning
日本バーバラJapanese for "Barbara", a female given name derived from the Latin barbarus, meaning "foreign, savage, strange".[3]
EspañolLuciaA female given name in several language, derived from the Latin word lux, which means "light".
FrançaisLauraA female given name in several languages. From the Latin laurus, meaning "laurel".
DeutschRebekkaForm of the name Rebecca used in various languages such as German. Rebecca is a feminine name of Hebrew origin, possibly from a Semetic root meaning "join, tie, snare".
ItalianoAshlynnSame as English name.

Trivia[edit | edit source]

  • It is noted many times that Ashlynn is in love with the Hero, saying things such as "Hey Hero, I got a new outfit today. Do I look good in it?" or "Aah love, I know how she feels..." or "If I were her I'd pick you over Buddy, but...", with even the Hero's parents compliment them on being a cute couple. This is even supported in battle, as only she and the Hero cannot be removed from the party by any means.
  • Ashlynn hopes to settle down and become a homemaker one day. This is evident in one of her early lucky dip actions and party chat after speaking to Alicia in the Upper Clearvale.
  • Ashlynn's physical form is in fact the golden dragon, which took on the shape of a wondrous wyrm due to the young lady's incredible magic. Further details are explained on the dragon's page.

Gallery[edit | edit source]

References[edit | edit source]