Kazap
Among the strongest of spells and usually reserved only for the Hero (or Hero class), Kazap is a spell that smites fiends with holy lightning.
| Kazap | |
|---|---|
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| Japanese | ギガデイン |
| Rōmaji | Gigadein |
| Type | Offensive |
| First appearance | Dragon Quest III: The Seeds of Salvation |
| Dragon Warrior naming | Thordain |
Starting with Dragon Quest V, it targets a single group of enemies. It is related to the weaker spells Zap and Zapple, as well as the ultimate Lightning spell Kazapple.
Appearances edit
Dragon Quest I HD-2D Remake edit
Costs 30 MP to deal initial 175~225 Zap damage to all enemies. Scales with wisdom and reaches 227~292 damage.
| Character | Level |
|---|---|
| Hero | 35 |
Dragon Quest II HD-2D Remake edit
Costs 30 MP to deal initial 175~225 Zap damage to all enemies. Scales with wisdom and reaches 227~292 damage.
| Character | Level |
|---|---|
| Hero | 37 |
Dragon Quest III: The Seeds of Salvation edit
Costs 30 MP to deal 175~224 Zap damage to all enemies.
| Character | Level |
|---|---|
| Hero | 41~43 |
Dragon Quest III HD-2D Remake edit
Costs 30 MP to deal initial 175~225 Zap damage to all enemies. Scales with wisdom and reaches 227~292 damage.
| Character | Level |
|---|---|
| Hero | 38~40 |
Dragon Quest IV: Chapters of the Chosen edit
Costs 15 MP to deal 175~225 Zap damage to all enemies.
| Character | Level |
|---|---|
| Hero | 34 |
Dragon Quest V: Hand of the Heavenly Bride edit
Costs 15 MP to deal 175~225 Zap damage to one group.
| Character | Level |
|---|---|
| Hero's Son | 34 |
| Hyperanemon | 20 |
| Rebjorn | 65 |
| Conkuistador | -- |
Dragon Quest VI: Realms of Revelation edit
Costs 15 MP to deal 175~225 Zap damage to one group.
| Vocation | Rank |
|---|---|
| Hero | 4 |
Dragon Quest VII: Fragments of the Forgotten Past edit
Costs 15 MP to deal 175~225 Zap damage to one group.
| Vocation | Rank |
|---|---|
| Hero | 6 |
| Gigalumph | 8 |
3DS edit
Hero learns it at rank 5.
Dragon Quest VII Reimagined edit
Costs 32 MP to deal lightning damage to one group. Damage starts at 315~365, scales with Magical Might and goes up to 595~645.
| Vocation | Rank |
|---|---|
| Hero | 6 |
Dragon Quest VIII: Journey of the Cursed King edit
Costs 15 MP to deal Zap damage to one group. Damage starts at 100~140, and goes up to 180~220 with wisdom.
| Character | Skill |
|---|---|
| Hero | Courage (100) |
3DS edit
Damage ranges from 108~148 to 204~244.
Dragon Quest X edit
Exclusive to Anlucia.
Dragon Quest XI: Echoes of an Elusive Age edit
Costs 48 MP to deal lightning damage to one group. Damage starts at 335~385, and goes up to 695~745 with Magical Might.
| Character | Skill |
|---|---|
| Hero | Luminary |
Dragon Quest Monsters edit
Known as Thordain in this game, it is the fully upgraded form of the Bolt spell. Zap will evolve into Thordain when a monster reaches at least level 30 with 128 max MP and 174 Intelligence. It inflicts 175~225 Lightning damage for 15 MP. It can be learned naturally by Balzack, Darkdrium, metalking, Mirudraas, and whiteking. If the monster knows both Thordain and Lightning, they can learn HellBlast.
Dragon Quest Monsters: Joker edit
Kazap costs 10 MP to cast and will deal up to 340~360 damage. It can be learned from several skill trees:
- Bang & Zap II (40 points)
- Bang & Zap III (7 points)
- Cleric (30 points)
- Crusader (80 points)
- Dragovian Lord (23 points)
- Frizz & Zap II (57 points)
- Frizz & Zap III (18 points)
- Über Blessed Blizzardier (8 points)
- Woosh & Zap II (62 points)
- Woosh & Zap III (15 points)
- Wulfspade II (60 points)
Dragon Quest Monsters: Joker 2 edit
Kazap deals 147~161 base damage and 353~367 maximum damage. It can be learned from all the skills it could be previously, as well as:
- Sizz & Zap II (57 points)
- Sizz & Zap III (18 points)
- Über Zapologist (4 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key edit
Kazap costs 10 MP and deals 142~157 damage. Once the monster's Wisdom rises above 250, the spell will grow in power until it deals 332~357 damage at 999 Wisdom.
Dragon Quest Monsters: Joker 3 edit
Kazap has the same properties as in the previous two games.
Dragon Quest Monsters: The Dark Prince edit
Kazap costs 23 MP and is learned via the Charge Leader, Hardliner, Nokturnus, Polariser, Sovereign, and Zap Virtuoso talents. It has a base power of 110 and will deal an average of 230 damage at 999 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below edit
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Dragon Quest Heroes II edit
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Dragon Quest Treasures edit
Kazap deals incredible Electric-element damage to all enemies within an area, potentially striking one enemy multiple times. It costs 22 MP and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.
Dragon Quest Tact edit
Kazap can be learned by Baran at level 40 and Peronel at level 56 and costs 120 MP to cast. It has a range of three squares away from the user and deals major Zap-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
Super Smash Bros. Ultimate edit
Kazap appears as the Hero's side special move in Smash Ultimate, requiring the player to charge Zap into Zapple before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the Hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.
In addition, the spell grants the Hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a Hail Mary if the player is in a bind and their shield has already been reduced.
Other Languages edit
Battle Visuals edit
Gallery edit
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Arusu casting Kazap in Smash Ultimate.