Drackolyte

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The dracolyte is a recurring monster in the Dragon Quest series, introduced in the original game. They are magenta-hued variants of the Dracky that are capable of casting simple magic.

Characteristics

Drackolytes are cartoonish-looking red or magenta-colored bats with a large pair of wings, round feet, a long thin tail, and a pair of fangs in their constantly-smiling maws. They pose a greater danger than their swarthy brethren, as players are unlikely to have any defence against spells when first encountering them.

Appearances

Dragon Quest

Drackolyte (メイジドラキー Meiji dorakī)
Original (NES)
Sprite
Gold
12
HP
15
MP
8
Attack
14
Defence
14
Evasion
164
Spell(s)
Sizz
Location(s)
Kol region
Fizzle resistance
016
Snooze resistance
016
Fire resistance
016
Remakes (SFC, GBC, Mobile)
Sprites
Gold
20
HP
13
MP
8
Attack
13
Defence
13
Evasion
164
Spell(s)
Sizz
Location(s)
Kol region
Fizzle resistance
07
Snooze resistance
07
Fire resistance
07


Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Drackolyte (メイジドラキー Meiji dorakī )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#091
Family
Bird & floating
Gold
31
HP
66
MP
12
Attack
66
Defence
70
Agility
94
In-game description

Spell-casting drackies driven by a fierce desire to outdo their drackyma cousins, who are also adepts in the art of enchantment. They stay up all night studying in order to try and get ahead.

Spell(s)
Bang
Fizzle
Skill(s)
Flee
Location(s)
Dundrasil Region (first act)
Caverns Under Octagonia (first act)
Item(s) Dropped
Red eye132
Magic water164
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
25%
Dark resistance *
-110%
Zap resistance *
-110%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
0%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
-125%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious drackolyte (メイジドラキー・邪 Meiji dorakī・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#470
Family
Bird & floating
Experience
1,207
Gold
301
HP
297
MP
48
Attack
195
Defence
240
Agility
226
In-game description

Drackolytes who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kaboom
Fizzle
Skill(s)
Flee
Location(s)
Dundrasil Region (third act)
Caverns Under Octagonia (third act)
Insula Algarum (third act)
Item(s) Dropped
Red eye132
Magic water164
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
25%
Dark resistance *
-110%
Zap resistance *
-110%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
50%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
25%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Builders

Drackolyte (メイジドラキー Meiji dorakī)
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
24 11 0 Tingleweed bud (★★☆)
Limegrass seed (★★☆)
Location(s)
Rimuldar
Sprite

Dragon Quest Tact

Drackolyte appears as a D-rank monster of the Demon family.

Drackolyte (メイジドラキー Meiji dorakī)
Dragon Quest Tact
Stats


Family Rank Role

Demon

Magic
Max Level HP MP Move
90 332 223 2
Attack Defense Agility Wisdom Weight
197 188 177 202 15
Basic Skills
First Second Third
Crack Sizz N/a
Awakening Skills
First Second Third
WIS +5 / Stats Up Frizz Res +25 / Stats Up Sizz Potency +5% / Stats Up
Fourth Fifth
Zam Res +25 / Stats Up Sizz Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Sizz Potency +2% N/a N/a
Perk Details
First
WIS +5: Raises WIS by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Immune Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal

Gallery

See also