Sizz
| Sizz | |
|---|---|
| Japanese | ギラ |
| Rōmaji | Gira |
| Type | Offensive |
| First appearance | Dragon Quest |
| Dragon Warrior naming | Hurt Firebal |
Sizz is a damaging spell in the series. It is one of first offensive spells to have been made (alongside Sizzle) as it was present since Dragon Quest.
Starting from Dragon Quest III, it got the signature of a multi-target spell, unlike its contemporary Frizz.
For other spells of the line, see Sizzle, Kasizz, Kasizzle
Appearances[edit | edit source]
Dragon Quest[edit | edit source]
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)
| Character | Level |
|---|---|
| Hero | 4 |
Dragon Quest I HD-2D Remake[edit | edit source]
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.
| Character | Level |
|---|---|
| Hero | 4 |
Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]
Costs 2 MP to deal 8~30 damage to one enemy.
| Character | Level |
|---|---|
| Prince of Cannock | 3 |
SFC/GBC[edit | edit source]
Damage was changed to 16~20.
Mobile version onwards[edit | edit source]
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.
Dragon Quest II HD-2D Remake[edit | edit source]
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.
| Character | Level |
|---|---|
| Prince of Cannock | -- |
Dragon Quest III: The Seeds of Salvation[edit | edit source]
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.
| Character | Level |
|---|---|
| Hero | 10~12 |
| Mage | 7+ (50% chance) |
| Sage | 7+ (50% chance) |
Dragon Quest III HD-2D Remake[edit | edit source]
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with wisdom.
| Character | Level |
|---|---|
| Hero | 9+ |
| Mage | 7+ |
| Sage | 7+ |
Dragon Quest IV: Chapters of the Chosen[edit | edit source]
Costs 4 MP to deal 16~24 Sizz damage to one group.
| Character | Level |
|---|---|
| Hero | 9+ |
| Meena | 7+ |
Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]
Costs 4 MP to deal 16~24 Sizz damage to one group.
| Character | Level |
|---|---|
| Honey | -- |
| Bianca | 8 |
| Prestidigitator | 5 |
| Ghost | 10 |
| Conkjurer | 5 |
| Liquid metal slime | -- |
Dragon Quest VI: Realms of Revelation[edit | edit source]
Costs 4 MP to deal 16~24 Sizz damage to one group.
| Character | Level |
|---|---|
| Ashlynn | 6 |
| Feralball | 10 |
| Lesser demon | 8 |
| Gustbluster | 15 |
| Liquid metal slime | -- |
| Vocation | Rank |
|---|---|
| Mage | 2 |
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Costs 4 MP to deal 16~24 Sizz damage to one group.
| Character | Level |
|---|---|
| Aishe | -- |
| Vocation | Rank |
|---|---|
| Mage | 1 |
| Serial quiller | 5 |
Dragon Quest VII Reimagined[edit | edit source]
Costs 4 MP to deal fire damage to a group. Damage starts at 10~20, is calculated with Magical Might and can go up to 30~35.
| Vocation | Rank |
|---|---|
| Mini Mayoress | 5 |
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with wisdom.
| Character | Level |
|---|---|
| Hero | 11 |
| Jessica | 11 |
Dragon Quest X [edit | edit source]
Was added in the 3.0 update.
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with Magical Might and go up to 86~90.
| Vocation | Rank |
|---|---|
| Dancer | 14 |
| Death Master | -- |
Dragon Quest X Offline[edit | edit source]
Costs 3 MP to deal fire damage to one group that scales with Magical Might, starts at 14~18 and goes up to 86~90.
| Character | Level |
|---|---|
| Fuura | 16 |
| Vocation | Rank |
|---|---|
| Dancer | 14 |
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Costs 3 MP to deal fire damage to one group that scales with Magical Might, starts at 16~14 and goes up to 28~36.
| Character | Level |
|---|---|
| Hero | 8 |
| Veronica | -- |
Dragon Quest Monsters[edit | edit source]
Called Firebal in this game, this spell can be learned by a variety of monsters. It requires the monster to reach level 3 with 11 MP and 23 Intelligence. It grows into Firebane when the monster reaches level 10 with 34 MP, and 52 Intelligence. It is naturally learned by the 1EyeClown, AgDevil, DracoLord, EvilBeast, Eyeder, FloraMan, Goategon, Gremlin, JewelBag, KingLeo, LizardFly, MadCondor, Pteranod, and Slime.
Dragon Quest Monsters 2[edit | edit source]
Firebal now requires 42 Intelligence to learn and 94 Intelligence to upgrade. It is naturally learned by the Anemon, Belzebub, Darck, FoxFire, Gamanian, Hargon and RayGigas.
Dragon Quest Monsters: Joker 2[edit | edit source]
Sizz costs 3 MP and deals 12~16 damage, with a maximum range of 32~36. It can be learned from:
- Bang & Sizz (2 points)
- Crack & Sizz (8 points)
- Frizz & Sizz (15 points)
- Sizz & Zam (2 points)
- Sizz & Zap (3 points)
- Woosh & Sizz (7 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]
Sizz costs 4 MP and deals 14~15 damage, rising until the monster's Wisdom reaches 499 and dealing 71~78.
Dragon Quest Monsters: Joker 3[edit | edit source]
Sizz has the same attributes as in the previous two games.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Sizz costs 4 MP and is learned through the Cupid, Magic Maven, Sizz Afficionado, and Soothesayer talents. It has a base power of 15 and will deal an average of 75 at 499 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]
| Game | Description |
| An ancient incantation that fires forth a racing pillar of flames.[1] |
Sizz can be learned by Maya Mahabala for 4 skill points and costs 5 MP to cast. It is the main spell that she can cast in battle. When used, she creates a column of fire that launches in front of her. Maya can upgrade the spell and also cast Sizzle and Kasizz by charging up Sizz. It can also be cast by enemy Magi and Shamans.
- Maya is able to cast the spell in midair, like all of her other abilities, by learning Soaring Sizzler, which costs 5 skill points.
Dragon Quest Walk[edit | edit source]
Sizz can be learned by Mages at level 10 and costs 8 MP to cast, dealing a small amount of damage to all enemies.
Dragon Quest Tact[edit | edit source]
Sizz is known naturally by Clawcerer, Ghoul, Goodybag, Lunatick, Tortured soul, Woebergine, Whackolyte, and Wickerman at level 1, and can be learned by Arrghgoyle, Dracky, Drackolyte, Hell niño, Meowgician, and Peeper at level 16. It costs 6 MP to cast, has a range of three squares in front of the caster, and inflicts minor Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.
| Sizz | |||
| Role * | Type * | Element | MP cost |
| Attack | Spell | 6 | |
| Range | Additional effects | ||
Front 3 |
None | ||
| Description | |||
| Deals minor Sizz-type spell damage to all enemies in area of effect | |||
| Naturally learnt by | |||
| Arrghgoyle, Clawcerer, Drackolyte, Dracky, Ghoul, Goodybag, Lunatick, Meowgician, Peeper, Tortured soul, Whackolyte, Wickerman, Woebergine | |||
Super Smash Bros. Ultimate[edit | edit source]
Sizz is available to the Hero through his Command Selection ability. It costs 8 MP to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
Trivia[edit | edit source]
- Dragon Quest IX is the only numbered game that does not include the Sizz line of spells.
Other Languages[edit | edit source]
Battle Visuals[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- ↑ Sony PlayStation 4 and Steam versions.
- Spells
- Fire spells
- Light spells
- Dragon Quest I spells
- Dragon Quest II spells
- Dragon Quest III spells
- Dragon Quest III HD-2D Remake spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest VIII spells
- Dragon Quest X spells
- Dragon Quest XI spells
- Dragon Quest Monsters spells
- Dragon Quest Monsters 2 spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells
- Dragon Quest Heroes spells
- Dragon Quest Tact spells
- Super Smash Bros. Ultimate spells

























