Snooze: Difference between revisions

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|romaji = Rarihō
|romaji = Rarihō
|type = Debilitating
|type = Debilitating
|old=[[Sleep]]
|first = {{DQ1}}
|dw = Sleep
}}
}}
'''Snooze''' is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
'''Snooze''' is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
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The enemies [[Leger-de-Man|leger-de-an]], [[spiked hare]], [[mimic]], [[king crab]], and [[shell slime]] can use this spell against the party.
The enemies [[Leger-de-Man|leger-de-an]], [[spiked hare]], [[mimic]], [[king crab]], and [[shell slime]] can use this spell against the party.
==={{DQ3HD}}===
Snooze is learned by Priests and Sages at level 8 if their wisdom exceeds 29 and by the Hero at level 12 if his or her wisdom exceeds 35. Snooze costs 3 MP and has a 60% chance to send foes to sleep before resistance is applied, and lasts for 1~4 turns.


==={{DQ4}}===
==={{DQ4}}===
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==={{DQ8}}===
==={{DQ8}}===
Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}. In the Nintendo 3DS version, [[Red]] already knows the spell when she joins the party.
Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}. In the Nintendo 3DS version, [[Red]] already knows the spell when she joins the party.
The enemies [[Drackyma]], [[Fat bat]], [[Trap box]], [[Anchorman]], and [[Puppet player]] can use this spell.


==={{DQ9}}===
==={{DQ9}}===
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==={{DQM}}===
==={{DQM}}===
Known as '''Sleep''' in this game, the spell can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 {{MP}} and 16 {{Intelligence}}. It grows into [[Kasnooze|SleepAll]] when the monster reaches level 11 with at least 52 {{MP}} and 46 {{Intelligence}}. It is naturally learned by [[Spiked hare|Almiraj]], [[Damned ram|DarkHorn]], [[Dracky]], [[Quack up|DuckKite]], [[Urnexpected|EvilPot]], [[Bad apple|Gulpple]], [[Scissor beatle|StagBug]], [[Stump chump|Stubsuck]] and [[Chimaera|Wyvern]].
Known as '''Sleep''' in this game, the spell can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 {{MP}} and 16 {{Intelligence}}. It grows into [[Kasnooze|SleepAll]] when the monster reaches level 11 with at least 52 {{MP}} and 46 {{Intelligence}}. It is naturally learned by [[Spiked hare|almiraj]], [[Damned ram|darkhorn]], [[dracky]], [[Quack up|duckkite]], [[Urnexpected|evilpot]], [[Bad apple|gulpple]], [[Scissor beatle|stagBug]], [[Stump chump|stubsuck]] and [[Chimaera|wyvern]].


==={{DQM2}}===
==={{DQM2}}===
Sleep now requires 29 {{Intelligence}} to learn and 83 {{Intelligence}} to upgrade. It is naturally learned by the [[Beast knight|BeastNite]], [[Angel slime|HaloSlime]], [[High djinks|LampGenie]], [[MerTiger]], [[Eveel|Moray]] and [[Slurperon]]. It is no longer naturally learned by the [[Urnexpected|EvilPot]] or [[Bad apple|Gulpple]].
Sleep now requires 29 {{Intelligence}} to learn and 83 {{Intelligence}} to upgrade. It is naturally learned by the [[Beast knight|beastnite]], [[Angel slime|haloslime]], [[High djinks|lampgenie]], [[MerTiger|mertiger]], [[Eveel|moray]] and [[slurperon]]. It is no longer naturally learned by the [[Urnexpected|evilpot]] or [[Bad apple|gulpple]].


==={{DQMCH}}===
==={{DQMCH}}===
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==={{DQM3}}===
==={{DQM3}}===
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the success chance rising along with the caster's wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothesayer]] talents.
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the 40% success chance rising to 60% at 3,999 wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothesayer (talent)|Soothesayer]] talents.


==={{DQTact}}===
==={{DQTact}}===
Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Jarvis]], [[Mimic]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], [[Stump grump]], and [[Whizzard]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to [[sleep (status)|sleep]]. It can also be taught to any unit by using an ability scroll.
Snooze is known naturally by [[blizzybody]], [[drackyma]], [[grimlin]], [[knight aberrant]], [[Jarvis]], [[mimic]], [[peeper]], [[slimeshroom]], [[spiked hare]], [[spitegeist]], [[stump grump]], and [[whizzard]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to [[sleep (status)|sleep]]. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Snooze
|name=Snooze
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[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]