Snooze: Difference between revisions
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|romaji = Rarihō | |romaji = Rarihō | ||
|type = Debilitating | |type = Debilitating | ||
| | |first = {{DQ1}} | ||
|dw = Sleep | |||
}} | }} | ||
'''Snooze''' is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast. | '''Snooze''' is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous [[Sleep (status)|slumber]] for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast. | ||
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==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
Snooze is learned by Priests and Sages at level 8 if their wisdom exceeds 29 and by the Hero at level 12 if his or her wisdom exceeds 35. Snooze costs 3 MP and has a 60% chance to send foes to sleep before resistance is applied. | Snooze is learned by Priests and Sages at level 8 if their wisdom exceeds 29 and by the Hero at level 12 if his or her wisdom exceeds 35. Snooze costs 3 MP and has a 60% chance to send foes to sleep before resistance is applied, and lasts for 1~4 turns. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQM3}}=== | ==={{DQM3}}=== | ||
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the success chance rising | Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the 40% success chance rising to 60% at 3,999 wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothesayer (talent)|Soothesayer]] talents. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||