Squelch: Difference between revisions
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Would need to think of how to treat the case of the spell キアリーマ Kiarīma of Treasures. By going from the original Japanese naming, it should be two different things, but have been given the same English naming. |
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{{Spell Infobox | {{Spell Infobox | ||
|title = Squelch | |title = Squelch | ||
|image = [[Image: | |image = [[Image:DQV_Squelch.png|center|180px]] | ||
|japanese = キアリー | |japanese = キアリー<br>キアリーマ (''Treasures'' only) | ||
|romaji = | |romaji = Kiarī<br>Kiarīma (''Treasures'' only) | ||
|type = Restorative | |type = Restorative | ||
|first = {{DQ2}} | |||
|dw = Antidote | |||
}} | }} | ||
'''Squelch''' | '''Squelch''' is a recurring spell in the {{DQSeries}}. | ||
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ2}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 20: | Line 23: | ||
|[[Princess of Moonbrooke]]||12 | |[[Princess of Moonbrooke]]||12 | ||
|} | |} | ||
=== | |||
==={{DQ3}}=== | |||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 29: | Line 33: | ||
|[[Sage]]||11 | |[[Sage]]||11 | ||
|} | |} | ||
=== | |||
==={{DQ4}}=== | |||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals | |effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Meena]]||5 | |[[Meena Mahabala]]||5 | ||
|- | |- | ||
|[[Kiryl]]||8 | |[[Kiryl]]||8 | ||
|} | |} | ||
=== | |||
==={{DQ5}}=== | |||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Hero 5}}||6 | ||
|- | |- | ||
| | |{{Epipany R}}||8 | ||
|- | |- | ||
| | |{{Slime knight R}}||9 | ||
|- | |- | ||
| | |{{Healslime R}}||10 | ||
|} | |} | ||
=== | |||
==={{DQ6}}=== | |||
{{Spell | {{Spell | ||
|console=DS | |console=DS | ||
| Line 63: | Line 70: | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the {{Envenomed}} or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 72: | Line 79: | ||
|[[Nevan]]||-- | |[[Nevan]]||-- | ||
|} | |} | ||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 | |||
=== | Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation). | ||
==={{DQ7}}=== | |||
{{Spell | {{Spell | ||
|console=PS1 | |console=PS1 | ||
|name=Antidote | |name=Antidote | ||
|flavor=Cures a teammate of Poison | |flavor=Cures a teammate of {{Poison}} | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}} | ||
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | |||
=== | |||
Squelch is learned by | ==={{DQ8}}=== | ||
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell. | |||
=== | ==={{DQ9}}=== | ||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 97: | Line 107: | ||
|[[Priest]]s||3 | |[[Priest]]s||3 | ||
|- | |- | ||
| | |{{Thieves}}||4 | ||
|- | |- | ||
|[[Ranger]]s||4 | |[[Ranger]]s||4 | ||
| Line 104: | Line 114: | ||
|} | |} | ||
===[[ | ==={{DQ10}}=== | ||
Antidote is learned by | Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and {{Thieves}} at level 10. | ||
==={{DQ11}}=== | |||
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party. | |||
==={{DQM}}=== | |||
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160] | |||
==={{DQM2}}=== | |||
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]]. | |||
==={{DQMCH}}=== | |||
{{Stub}} | |||
==={{DQMJ}}=== | |||
Squelch can be learned from: | |||
*[[Cleanser]] (8 points) | |||
*[[Green Finger]] (22 points) | |||
*[[Priest (skill)|Priest]] (17 points) | |||
==={{DQMJ2}}=== | |||
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | |||
*[[Boom Boxer]] (34 points) | |||
*[[Cleanser]] (4 points) | |||
*[[Green Finger]] (4 points) | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents. | |||
==={{DQTreasures}}=== | |||
{{Descriptions | |||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |||
}} | |||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}. | |||
==={{DQTact}}=== | |||
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline. | |||
{{DQTactSkill | |||
|name=Squelch | |||
|kanji=キアリー | |||
|romanji=Kiarī | |||
|role=Support | |||
|type=Spell | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=12 | |||
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self) | |||
|status=None | |||
|description=Cures poison for 1 ally | |||
|monsters=N/a | |||
}} | |||
==In Other Languages== | |||
{{OtherLanguages | |||
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''. | |||
|es=Antitoxinas|es-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''{{tt|toxin|a poisonous substance}}''. | |||
|de=Entgiftung|de-meaning=German for "detoxification". | |||
|it=Detox|it-meaning=Shortening of "detoxification", to remove harmful substances from the body. | |||
}} | |||
==Gallery== | |||
<center><gallery> | |||
DQ3 Spell Squelch.png|{{III}}. | |||
</gallery></center> | |||
==References== | |||
<references/> | |||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | |||
[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
| Line 118: | Line 205: | ||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
[[Category:Dragon Quest Monsters: Caravan Heart spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | |||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Tact spells]] | |||
Latest revision as of 13:31, 11 February 2026
| Squelch | |
|---|---|
| Japanese | キアリー キアリーマ (Treasures only) |
| Rōmaji | Kiarī Kiarīma (Treasures only) |
| Type | Restorative |
| First appearance | Dragon Quest II: Luminaries of the Legendary Line |
| Dragon Warrior naming | Antidote |
Squelch is a recurring spell in the Dragon Quest series.
When used, it removes Poison and Envenomation toxins from a party member.
Appearances[edit | edit source]
Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]
| Name | Level |
|---|---|
| Prince of Cannock | 6 |
| Princess of Moonbrooke | 12 |
Dragon Quest III: The Seeds of Salvation[edit | edit source]
| Name | Level |
|---|---|
| Priest | 11 |
| Sage | 11 |
Dragon Quest IV: Chapters of the Chosen[edit | edit source]
| Squelch (DS) | ||
|---|---|---|
| MP | 2 | |
| Effect | Heals party member of the Envenomed or Poisoned status. | |
| Flavor text | Cures a single ally of the effects of poison. | |
| Name | Level |
|---|---|
| Meena Mahabala | 5 |
| Kiryl | 8 |
Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]
| Name | Level |
|---|---|
| Hero | 6 |
| Epipany | 8 |
| Slime knight | 9 |
| Healslime | 10 |
Dragon Quest VI: Realms of Revelation[edit | edit source]
| Squelch (DS) | ||
|---|---|---|
| MP | 2 | |
| Effect | Heals a party member of the Template:Envenomed or Poisoned status. | |
| Flavor text | Cures a single ally of the effects of poison. | |
| Name | Level |
|---|---|
| Milly | -- |
| Nevan | -- |
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
| Antidote (PS1) | ||
|---|---|---|
| MP | 2 | |
| Effect | Heals a party member of the Envenomed or Poisoned status. | |
| Flavor text | Cures a teammate of Poison | |
Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
| Squelch (DS) | ||
|---|---|---|
| MP | 2 | |
| Effect | Heals a party member of the Envenomed or Poisoned status. | |
| Flavor text | Cures a single ally of the effects of poison. | |
| Name | Level |
|---|---|
| Priests | 3 |
| Thieves | 4 |
| Rangers | 4 |
| Sages | 5 |
Dragon Quest X [edit | edit source]
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Squelch is already known by both Serena and Rab when they join the party.
Dragon Quest Monsters[edit | edit source]
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Dragon Quest Monsters 2[edit | edit source]
Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Dragon Quest Monsters: Caravan Heart[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker[edit | edit source]
Squelch can be learned from:
- Cleanser (8 points)
- Green Finger (22 points)
- Priest (17 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:
- Boom Boxer (34 points)
- Cleanser (4 points)
- Green Finger (4 points)
Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Squelch costs 2 MP and cures the party of poison. It is learned through the Healer, Mad Scientist, Mystic, Nature Child, Paramedic, Spicy Slasher, and Willing Helper talents.
Dragon Quest Treasures[edit | edit source]
| Game | Description |
| Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1] |
Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
Dragon Quest Tact[edit | edit source]
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
| Squelch | |||
| Role * | Type * | Element | MP cost |
| Support | Spell | 12 | |
| Range | Additional effects | ||
1-2 (+self) |
None | ||
| Description | |||
| Cures poison for 1 ally | |||
| Naturally learnt by | |||
| N/a | |||
In Other Languages[edit | edit source]
Gallery[edit | edit source]
-
III.
References[edit | edit source]
- ↑ Nintendo Switch version.
- Stubs
- Spells
- Restorative spells
- Dragon Quest II spells
- Dragon Quest III spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest VIII spells
- Dragon Quest IX spells
- Dragon Quest Monsters spells
- Dragon Quest Monsters 2 spells
- Dragon Quest Monsters: Caravan Heart spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells
- Dragon Quest Treasures spells
- Dragon Quest Tact spells

