Walking corpse: Difference between revisions

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<small><center>''For the monster vocation in'' {{Dragon Quest VII}}, ''see [[Walking corpse (vocation)]].''</center></small>
{{Monster Infobox
{{Monster Infobox
| title=Walking corpse
|title=Walking corpse
| image=[[File:DQVIII Walking Corpse.png|250px|center]]
|image=[[File:DQVIII Walking Corpse.png|250px|center]]
| caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
| firstappear={{Dragon Quest II}}
|firstappear={{Dragon Quest II}}
| kanji=腐った死体 ({{II}} and {{III}} Famicom only)<br>くさったしたい ({{V}} onwards)<br>くさった死体
|kanji=くさったしたい<br>くさった死体
| romanji={{tt|Kusatta shitai|'Rotted corpse'}}
|romanji={{tt|Kusatta shitai|'Rotted corpse'}}
|old=Hork
|old=Hork
}}
}}
 
The '''Walking corpse''' is a monster in the series.
The '''walking corpse''' is a recurring {{MFamilies}} in the {{DQSeries}}, introduced in {{DQ2}}.


==Description==
==Description==
The '''walking corpse''' is a reanimated corpse, part of the [[Undead family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a [[Poison Attack]], {{Poison}}ing one {{Party 2}} member when it hits.
Walking corpses are reanimated corpses with wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, they are able to poison characters with their attacks. Typically, the walking corpse will high much higher HP than other monsters, but have paltry defence. The walking corpse in ''Dragon Quest VI'' and its remakes has a slightly different visual design and pose than their appearances in other games, which is actually a rather uncommon occurrence for a recurring monster.
 
Typically, the walking corpse will high much higher {{HP}} than the other {{MFamilies}}s in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.


Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in {{Dragon Quest XI}} with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in ''Dragon Quest XI'' with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.


==Appearances==
==Appearances==
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|kanji=くさったしたい
|kanji=くさったしたい
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|nes-sprite=[[File:Walkingcorpse DQII NES.gif]]
|nes-sprite=[[File:Hork DQII NES.png|50px]]
|nes-hp=95
|nes-hp=95
|nes-mp=0
|nes-mp=0
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|nes-defense=10
|nes-defense=10
|nes-agility=34
|nes-agility=34
|nes-spells={{Brutal Hit}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]]
|nes-locations=[[Dirkandor]] Region<br>[[Cave to Rendarak]]
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
|nes-evasion={{fraction|0|64}}
|nes-evasion={{fraction|0|64}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|1|7}}
|nes-kasap-resist={{fraction|1|7}}
|remake-sprites=[[Image:DQII Hork SFC.png|55px]][[Image:DQII Hork GBC.png]][[Image:DQII Walking corpse iOS.png|55px]][[Image:DQII Walking Corpse Switch.png|55px]]
|remake-sprites=[[Image:DQII Hork SFC.png|55px]][[Image:DQII Hork GBC.png|55px]][[Image:DQII Walking corpse iOS.png|55px]][[Image:Walking Corpse II Erdrick Trilogy Switch.png|55px]]
|remake-hp=90
|remake-hp=90
|remake-mp=0
|remake-mp=0
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|remake-agility=20
|remake-agility=20
|remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-locations=[[Dirkandor]] region<br>[[Tower of the Moon]]<br>[[Cave to Rendarak]]
|remake-locations=[[Dirkandor]] Region<br>[[Tower of the Moon]]<br>[[Cave to Rendarak]]
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
|remake-evasion={{fraction|0|64}}
|remake-evasion={{fraction|0|64}}
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|romanji=Kusatta shitai
|romanji=Kusatta shitai
|bestiaryNumber=#072
|bestiaryNumber=#072
|sprite=[[File:Walkingcorpse DQII NES.gif]]
|sprite=[[File:Hork DQIII NES.png|50px]]
|lvl=16
|lvl=16
|hp=98
|hp=98
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|agility=20
|agility=20
|spells=None
|spells=None
|skills=[[Defend]]<br>Wastes turn.
|skills=[[Defend]]<br>Wastes turn
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] region (night only)<br>{{Alltrades Abbey 3}} region<br>[[Theddon]] region<br>[[Mur]] region
|locations=[[Pyramid]] (summoned by [[Mummy]])<br>[[Baharata]] Region (night only)<br>{{Alltrades Abbey 3}} Region<br>[[Theddon]] Region<br>[[Mur]] Region
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|fire-resist=0%
|fire-resist=0%
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|bestiaryNumber=#045
|bestiaryNumber=#045
|family={{Undead}}
|family={{Undead}}
|description=The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead
|description=The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead.
|sprite=[[File:Walking corpse DQ III HD sprite.png]]
|sprite=[[File:Walking corpse DQ III HD sprite.png]]
|hp=128
|hp=128
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|skills=Defend
|skills=Defend
|item=[[Plain clothes]]{{fraction|1|16}}
|item=[[Plain clothes]]{{fraction|1|16}}
|locations=[[Baharata]] region<br>[[Orochi's Lair]]
|locations=[[Baharata]] Region<br>[[Orochi's Lair]]
|evasion=0/64
|evasion={{fraction|0|64}}
|fire-resist=-125%
|fire-resist=-25%
|explosion-resist=-125%
|explosion-resist=-25%
|ice-resist=0%
|ice-resist=0%
|wind-resist=0%
|wind-resist=0%
|strike-resist=0%
|strike-resist=0%
|lightning-resist=-125%
|lightning-resist=-25%
|drain-magic-resist=0%
|drain-magic-resist=0%
|whack-resist=100%
|whack-resist=100%
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==={{DQ4}}===
==={{DQ4}}===
Although not fought able in the game itself, a walking corpse makes a cameo appearance in the {{Fungeon 4}} from the {{PlayStation}} version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the [[slime]], [[tigergram]], and a female [[Elf]] nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.  
Although they cannot be encountered, a walking corpse NPC makes a cameo appearance in the remake's {{Fungeon 4}}. It attempted to make soup for others to eat, likely referring to the [[slime]], [[tigergram]], and a female [[Elf]] nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.


==={{DQ5}}===
==={{DQ5}}===
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|exp=57
|exp=57
|gold=12
|gold=12
|tameRate=[[Walking corpse (Recruit)|1/32]]
|tameRate=[[Walking corpse (Recruit)|{{fraction|1|32}}]]
|spells=None
|spells=None
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn.)
|skills=Calls for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits (Wastes turn)
|item=[[Rags]]{{fraction|1|8}}
|item=[[Rags]]{{fraction|1|8}}
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] Castle dungeon
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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|remake-sprites=[[File:Walking corpse VI ds.png]]
|remake-sprites=[[File:Walking corpse VI ds.png]]
}}
}}
The walking corpse in {{Dragon Quest VI}} and its remakes has a slightly different visual design and pose than their appearances in other {{Main Series}} games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the ''DQ'' series.
It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design.
However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the {{DS}} remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans.


==={{DQ7}}===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Walking corpse
|name=Walking corpse
|kanji= くさった死体
|kanji=くさった死体
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[File:DQVII Walking corpse.png]]
|sprite=[[File:DQVII Walking corpse.png]]
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|skills=[[Poison Attack]]
|skills=[[Poison Attack]]
|locations=[[Automaton Stronghold]] (past)<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]] (past)<br>[[Poolside Cave]] (past)
|locations=[[Automaton Stronghold]] (past)<br>[[Greenthumb Gardens]]<br>[[Grody Grotto]]<br>[[Mountain Pass (Dragon Quest VII)|Mountain Pass]] (past)<br>[[Poolside Cave]] (past)
|items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}}
|items=[[Antidotal herb]]{{fraction|1|64}}<br>[[Walking corpse (Vocation)|Walking corpse heart]]{{fraction|1|16}}{{tt|*|First time only, drops to 1/64 for second time onward}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=0%
|frizz-resist=0%
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{{DQ8Enemy
{{DQ8Enemy
|name=Walking corpse
|name=Walking corpse
|kanji=くさったしたい
|kanji=くさった死体
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[File:HQDQ8-52.gif|300px]]
|sprite=[[File:HQDQ8-52.gif|155px]]
|hp=94
|hp=94
|mp=0
|mp=0
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|spells=None
|spells=None
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|locations=[[Pickham Region]]
|locations=[[Ruined Abbey]]<br>[[Pickham Region]] (night only)<br>[[Wisher's Peak]]
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|evasion=0/64
|evasion={{fraction|0|64}}
|attack-resist=30%
|attack-resist=30%
|frizz-resist=0%
|frizz-resist=0%
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|remake-sprite=
|remake-sprite=
|remake-changes=None
|remake-changes=None
}}
}}*A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse.
 
A girl from [[Alexandria]] hoping to master the [[Morph|Transform]] spell, briefly takes the form of a Walking corpse.


==={{DQ9}}===
==={{DQ9}}===
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==={{DQ10}}===
==={{DQ10}}===
Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their [[Tension]] like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the [[Lumberin' Jack]]. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the [[Nadiria|Netherworld]], as well.
Walking corpse appeared from the beginning of the game. They are able to poison characters and reduce their [[Tension]] like the previous game and have also gained the ability to place [[Curse Attack|curses with attacks]], as well. The zombies also gained a rarefied version in the form of the [[Lumberin' Jack]]. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the [[Netherworld]], as well.


==={{DQ11}}===
==={{DQ11}}===
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|gold=23
|gold=23
|spells=None
|spells=None
|skills=Spits out a gunk of poison. (Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous [[Curses|curse]]
|skills=Spits out a gunk of poison (Damages and poisons one party member)<br>Lays a calamitous [[Curses|curse]]
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act)
|locations=[[The Hotto Steppe]] (act one, night only)<br>[[The Cryptic Crypt]] (first act and postgame)<br>[[Gallopolis Region]] (3DS version, night only)<br>[[Laguna di Gondolia]] (postgame)
|evasion=N/a
|fire-resist=-10%
|fire-resist=-110%
|ice-resist=25%
|ice-resist=25%
|wind-resist=0%
|wind-resist=0%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|gold=306
|gold=306
|spells=None
|spells=None
|skills=Spits out a gunk of poison(Damages and poisons one {{Party 11}} member.)<br>Lays a calamitous curse
|skills=Spits out a gunk of poison (Damages and poisons one party member)<br>Lays a calamitous curse
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|16}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (second act, night only)<br>[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act, day only)  
|locations=[[The Hotto Steppe]] (act two, night only)<br>[[The Manglegrove - Whale Way Station]] (act two)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (postgame, day only)  
|evasion=N/a
|fire-resist=-10%
|fire-resist=-110%
|ice-resist=25%
|ice-resist=25%
|wind-resist=0%
|wind-resist=0%
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|curse-resist=Strong
|curse-resist=Strong
}}
}}
==={{DQMCH}}===
{{Stub}}


==={{DQMJ}}===
==={{DQMJ}}===
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|rank = C
|rank = C
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, [[Wand (weapon type)|Staves]]
|traits = -
|traits = -
|resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof
|resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof
Line 599: Line 582:
|rank = C
|rank = C
|size = S
|size = S
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, [[Wand (weapon type)|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]]
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}}
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}}
Line 607: Line 590:
}}
}}
{{clear}}
{{clear}}
==={{DQMJ3}}===
{{Stub}}


==={{DQM3}}===
==={{DQM3}}===
{{DQM3Enemy
{{DQM3Enemy
|name=Walking corpse
|name=Walking corpse
|kanji= くさったしたい
|kanji=くさったしたい
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|icon=[[File:Walking corpse DQM3 portrait.png|100px]]
|icon=[[File:Walking corpse DQM3 portrait.png|100px]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
|hp=<big><big>1,420</big></big>
|hp=1,420
|mp=<big><big>310</big></big>
|mp=310
|attack=<big><big>620</big></big>
|attack=620
|defense=<big><big>480</big></big>
|defense=480
|wisdom=<big><big>390</big></big>
|wisdom=390
|agility=<big><big>400</big></big>
|agility=400
|bestiary=#439
|bestiary=#439
|rank=<big><big>'''G'''</big></big>
|rank='''G'''
|in-game-description=These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive
|in-game-description=These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive.
|talents=[[Graveheart]] (lv. 1)
|talents=[[Graveheart]] (lv. 1)
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40)
|traits=[[Poisonous Touch]] (lv. 1)<br>[[Ultra Crafty Stunner]] (lv. 20)<br>[[Ultra Crafty Spellbinder]] (lv. 40)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Infected Skin]] (lv. 1)<br>[[Last Legs]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|habitat=This monster has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Antguzzler DQM3 portrait.png|64px|link=Antguzzler]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]]
|synthesis=[[File:DQM3 undead family icon.png|64px|link=Undead family]] X [[File:DQM3 beast family icon.png|64px|link=Beast family]]<br>(Either parent is F-rank.)
|fusions=
|fusions=[[File:Skeleton DQM3 portrait.png|64px|link=Skeleton]] X [[File:Putrefido DQM3 portrait.png|64px|link=Putrefido]] = [[File:Walking corpse DQM3 portrait.png|64px|Walking corpse]]<br>[[File:Walking corpse DQM3 portrait.png|64px|Walking corpse]] X [[File:String fella DQM3 portrait.png|64px|link=String fella]] = [[File:Mummy boy DQM3 portrait.png|64px|link=Mummy boy]]<br>[[File:Walking corpse DQM3 portrait.png|64px|Walking corpse]] X [[File:Bodkin archer DQM3 portrait.png|64px|link=Bodkin archer]] = [[File:Bodkin fletcher DQM3 portrait.png|64px|link=Bodkin fletcher]]<br>[[File:Walking corpse DQM3 portrait.png|64px|Walking corpse]] X [[File:Cauldragon DQM3 portrait.png|64px|link=Cauldragon]] = [[File:Corpsickle DQM3 portrait.png|64px|link=Corpsickle]]
|fire-resist=-25%
|fire-resist=-25%
|water-resist=25%
|water-resist=25%
Line 654: Line 634:
|instant-death-resist=25%
|instant-death-resist=25%
}}
}}
==={{DQSwords}}===
{{Stub}}


==={{DQH}}===
==={{DQH}}===
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|locations=[[The Lumberlands]]
|locations=[[The Lumberlands]]
}}
}}
==={{DQStars}}===
{{Stub}}


==={{DQB}}===
==={{DQB}}===
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|chapter-2-locations=[[Swamps of Sickness]]
|chapter-2-locations=[[Swamps of Sickness]]
}}
}}
==={{DQB2}}===
{{Stub}}
==={{DQRivals}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Walking corpse appears as a D-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
Walking corpse appears as a D-rank monster of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
{{DQTactEnemy
{{DQTactEnemy
|name=Walking corpse
|name=Walking corpse
Line 716: Line 684:
|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=100
|lvl=110
|hp=603
|hp=678
|mp=185
|mp=205
|move=2
|move=2
|attack=321
|attack=342
|defense=278
|defense=309
|agility=120
|agility=128
|wisdom=110
|wisdom=117
|weight=15
|weight=15
|bskill1=[[Poison Attack]]
|bskill1=[[Poison Attack]]
|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill2=[[Dark Claws]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1={{ATK}} +5/Stats Up
|askill1=ATK +5/Stats Up
|askill2=[[Zam]] Res +25/Stats Up
|askill2=Zam Res +25/Stats Up
|askill3=[[Dark Claws]] Potency +5%/Stats Up
|askill3=Dark Claws Potency +5%/Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=[[Dark Claws]] Potency +5%/Stats Up
|askill5=Dark Claws Potency +5%/Stats Up
|lperk1=N/a
|lperk1=N/a
|bperk1=[[Dark Claws]] Potency +2%
|bperk1=Dark Claws Potency +2%
|bperk2=N/a
|bperk2=N/a
|bperk3=N/a
|bperk3=N/a
|aperk1='''{{ATK}} +5''': Raises {{ATK}} by 5.
|aperk1='''ATK +5''': Raises ATK by 5.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Very Weak
|sizz-resist=Very Weak
Line 763: Line 731:
}}
}}


==Similar species==
==In Other Languages==
*[[Ghoul]]
{{OtherLanguages
*[[Toxic zombie]]
|es=Zombie errante|es-meaning=Spanish for "wandering zombie".
*[[Corpse corporal]]
|fr=Mort-vivant|fr-meaning=French for "undead".
*[[Corpsickle]]
|de=Wiedergänger|de-meaning=German for "revenant", a supernatural being that returns from the dead.
*[[Walking Corpse in Memoriam]]
|it=Zombie|it-meaning=An undead person animated by unnatural forces with no soul or will of its own.
*[[Lumberin' Jack]]
|zh-tw={{tt|腐爛屍體|Fǔlàn shītǐ}}|zh-tw-meaning=Traditional Chinese for "rotting corpse".
*[[Putric Stinkenheimer]]
|zh-cn={{tt|腐烂尸体|Fǔlàn shītǐ}}|zh-cn-meaning=Simplified Chinese for "rotting corpse".
}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQII Walking corpse art.jpg|Famicom art.
DQII Walking corpse art.jpg|Famicom art.
DQVI DS Walking Corpse.png|{{VI}} {{DS}} art.
DQVI DS Walking Corpse.png|''VI'' DS art.
DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}}.
DQ IV Android Fungeon 8.jpg|Walking corpse cameo in the {{Fungeon 4}}.
DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[ Alexandria]] briefly [[Morph|turning]] into a Walking corpse in ''VIII''.
DQ VIII Android Village Girl Transforming 4.jpg|Girl from [[Alexandria]] briefly [[Morph|turning]] into a Walking corpse in ''VIII''.
DQX Kusatta Shitai.jpg|A Walking corpse in ''X''.
DQX Kusatta Shitai.jpg|A Walking corpse in ''X''.
DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in ''X''.
DQX Kusatta shitai kyo.jpg|A Vicious walking corpse in ''X''.
Line 783: Line 752:
DQXI Vicious walking corpse.jpg|A Vicious walking corpse in ''XI''.
DQXI Vicious walking corpse.jpg|A Vicious walking corpse in ''XI''.
Walking corpse dqm pzx.gif|{{1·2}} sprite
Walking corpse dqm pzx.gif|{{1·2}} sprite
Walking corpse caravan.png|{{Caravan Heart}} sprite.
Walking corpse caravan.png|''Caravan Heart'' sprite.
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in.
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in.
DQMBRV Walking Corpse1.png|
DQMBRV Walking Corpse1.png|
DQMBRV Walking Corpse2.png|
DQMBRV Walking Corpse2.png|
DQMBRV Walking Corpse3.png|
DQMBRV Walking Corpse3.png|
Walkingcorpse DQMJ DS.png|{{Joker}} polygon model.
Walkingcorpse DQMJ DS.png|''Monsters: Joker'' polygon model.
Walking corpse joker 2.png|{{Joker 2}} polygon model.
Walking corpse joker 2.png|''Monsters: Joker 2'' polygon model.
DQotS Walking Corpse.jpg|{{Stars}} model.
DQotS Walking Corpse.jpg|''Stars'' model.
DQR Kusatta Shitai.png|{{Rivals}} card.
DQR Kusatta Shitai.png|''Rivals'' card.
DQT WalkingCorpseModel.png|''Tact'' polygon model.
DQT WalkingCorpseModel.png|''Tact'' polygon model.
Eraser 0139 Walking Corpse.jpg|A walking corpse in {{Keshi Keshi}}.
Eraser 0139 Walking Corpse.jpg|A walking corpse in ''Keshi Keshi''.
DQTCG Walking Corpse.jpg|''DQ'' Trading Card.
DQTCG Walking Corpse.jpg|''DQ'' Trading Card.
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}.
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}.
</gallery></center>
</gallery></center>
==Related monsters==
*[[Ghoul]]
*[[Toxic zombie]]
*[[Corpse corporal]]
*[[Corpsickle]]
*[[Walking Corpse in Memoriam]]
*[[Lumberin' Jack]]
*[[Putric Stinkenheimer]]
==See also==
*[[Walking corpse (vocation)]]


[[Category:Zombie family]]
[[Category:Zombie family]]
Line 811: Line 792:
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Torneko's Great Adventure: Mysterious Dungeon enemies]]
[[Category:Torneko: The Last Hope enemies]]
[[Category:Torneko: The Last Hope enemies]]
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]

Latest revision as of 03:01, 3 March 2026

The Walking corpse is a monster in the series.

Description[edit | edit source]

Walking corpses are reanimated corpses with wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, they are able to poison characters with their attacks. Typically, the walking corpse will high much higher HP than other monsters, but have paltry defence. The walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other games, which is actually a rather uncommon occurrence for a recurring monster.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Gold
51
HP
95
MP
0
Attack
59
Defence
10
Agility
34
Evasion
064
Location(s)
Dirkandor Region
Cave to Rendarak
Item Dropped
Prayer Ring 1128
Fire resistance *
27
Dazzle resistance
27
Snooze resistance
57
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
17
Remakes (SFC, GBC, Mobile)
Sprites
Gold
51
HP
90
MP
0
Attack
51
Agility
20
Evasion
064
Item Dropped
Prayer Ring 1128
Fire resistance *
07
Dazzle resistance
27
Snooze resistance
27
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
77

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Bestiary No.
#072
Level
16
Gold
15
HP
98
MP
0
Attack
67
Defense
16
Agility
20
Evasion
064
Spell(s)
None
Skill(s)
Defend
Wastes turn
Location(s)
Pyramid (summoned by Mummy)
Baharata Region (night only)
Alltrades Abbey Region
Theddon Region
Mur Region
Item Dropped
Wayfarer's clothes164
Fire resistance *
0%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
100%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
100%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
GBC

Dragon Quest III HD-2D Remake[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest III HD-2D Remake
Sprite
Bestiary No.
#045
Family
Undead
Gold
22
HP
128
MP
9
Attack
104
Defence*
130
Agility
48
Evasion
064
In-game description

The rotting remnants of a once proud person. Though they retain a sliver of their souls, they are cursed to ramble aimlessly forevermore, barely aware if they are alive or dead.

Spell(s)
None
Skill(s)
Defend
Location(s)
Baharata Region
Orochi's Lair
Item Dropped
Plain clothes116
Fire resistance *
-25%
Explosion resistance *
-25%
Ice resistance *
0%
Wind resistance *
0%
Strike resistance *
0%
Lightning resistance *
-25%
Drain Magic resistance
0%
Whack resistance *
100%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
0%
Fizzle resistance
100%
Fuddle resistance *
0%
Paralysis resistance *
100%
Snooze resistance *
100%
Stumble resistance *
0%
Stun resistance *
100%
Deceleratle resistance
0%
Sap resistance *
0%

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Although they cannot be encountered, a walking corpse NPC makes a cameo appearance in the remake's Fungeon. It attempted to make soup for others to eat, likely referring to the slime, tigergram, and a female Elf nearby that also lived with it. However, the walking corpse is saddened that no one wants to try its soup.

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#047
Recruit Rate
132
Gold
12
HP
70
MP
0
Attack
48
Agility
10
Evasion
064
Spell(s)
None
Skill(s)
Calls for backup (Lesionnaire)
Tongue Lashing
Watches and waits (Wastes turn)
Location(s)
Whealbrook Adit (G2)
Coburg Castle dungeon
Item dropped
Rags18
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Kamikazee resistance *
0%
Poof resistance
0%
Dazzle resistance *
0%
Fizzle resistance
100%
Fuddle resistance
100%
Poison resistance *
100%
Snooze resistance *
0%
Stun resistance *
0%
Sap resistance *
100%
PS2 model
DS & Mobile sprite

Dragon Quest VI: Realms of Revelation[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#051
Recruit Rate
132
Experience *
80
Gold
18
HP *
72
MP
0
Attack
59
Evasion
064
Spell(s)
None
Skill(s)
Calls for backup (Walking corpse)
Poison Attack
Tongue Lashing
Venom Mist
Item(s) dropped
Rags132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
15%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#026
Recruit Rate
18
Experience
18 (PS1)
27 (3DS)
Gold
5 (PS1)
8 (3DS)
HP
65
MP
0
Attack
37
Defence
18
Agility
13
Evasion
064
Spell(s)
None
Skill(s)
Poison Attack
Item(s) Dropped
Antidotal herb164
Walking corpse heart116*
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
0%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
50%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
0%
3DS version changes

*Zombie-type

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#052 Undead
Experience Gold HP MP
59 11 94 0
Attack Defense Agility Evasion
39 9 10 064
In-Game Description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Ruined Abbey
Pickham Region (night only)
Wisher's Peak
Item(s) Dropped Antidotal herb116
Chain mail1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 50% 50% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
25% 25% 100% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 15% 15% 100%
Sap Resistance *
15%
Army Resistance *
25%
Ports (3DS, Mobile)
Notable Changes
None

*A girl from Alexandria hoping to master the Transform spell, briefly takes the form of a Walking corpse.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Bestiary no.
#055
Family
Undead
Gold
66
HP
105
MP
9
Attack
70
Defence
35
Agility
35
In-game description

These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.

Spell(s)
None
Skill(s)
Poison Attack
Tension-reducing strike
Item(s) dropped
Manky mud18
Strength ring1128
Fire resistance *
-25%
Ice resistance *
25%
Wind resistance *
0%
Blast/Lightning resistance *
0%
Earth resistance *
0%
Dark resistance *
25%
Light resistance *
-100%
Drain Magic resistance
0%
Whack resistance *
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
25%
Snooze resistance *
25%
Poison resistance *
25%
Stun resistance *
50%
Blunt resistance *
0%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
0%
Charm resistance *
75%


Dragon Quest X [edit | edit source]

Walking corpse appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#041
Family
Undead
Gold
23
HP
58
MP
9
Attack
43
Defence
49
Agility
26
In-game description

Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead.

Spell(s)
None
Skill(s)
Spits out a gunk of poison (Damages and poisons one party member)
Lays a calamitous curse
Location(s)
The Hotto Steppe (act one, night only)
The Cryptic Crypt (first act and postgame)
Gallopolis Region (3DS version, night only)
Laguna di Gondolia (postgame)
Item(s) Dropped
Antidotal herb132
Chain mail1256
Fire resistance *
-10%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-50%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
0%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
25%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Vicious[edit | edit source]

Vicious walking corpse (くさった死体・強 Kusatta shitai・kyō )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#329
Family
Undead
Experience
1,189
Gold
306
HP
474
MP
27
Attack
186
Defence
208
Agility
96
In-game description

Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Spits out a gunk of poison (Damages and poisons one party member)
Lays a calamitous curse
Location(s)
The Hotto Steppe (act two, night only)
The Manglegrove - Whale Way Station (act two)
The Disciple's Trial - The Cruel Crypt (postgame, day only)
Item(s) Dropped
Antidotal herb116
Chain mail1256
Fire resistance *
-10%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
25%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters[edit | edit source]

Hork (くさったしたい Kusatta shitai)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong

Dragon Quest Monsters 2[edit | edit source]

Hork (くさったしたい Kusatta shitai)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong

Dragon Quest Monsters: Joker[edit | edit source]

Walking corpse
Family Undead
Rank C
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Traits -
Resistances Vulnerable to Zap, Whackproof, Poisonproof
Skill Bad Breath, Attack Boost
Location Infern Isle
Breeding chart Skeleton x Dancing devil

Dragon Quest Monsters: Joker 2[edit | edit source]

Walking corpse
Family Undead
Rank C
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Poisonous
Resistances Vulnerable to Zap, Immune to Whack and Poison
Skill Bad Breath
Location Bemusoleum (night)
Breeding chart Bona constrictor x Dangler fish or Dancing flame

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Walking corpse (くさったしたい Kusatta shitai)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
1,420 310
Max Attack Max Defence Max Agility Max Wisdom
620 480 400 390
Bestiary No. #439
Rank G
In-game description These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive.
Talents Graveheart (lv. 1)
Guaranteed traits Poisonous Touch (lv. 1)
Ultra Crafty Stunner (lv. 20)
Ultra Crafty Spellbinder (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Infected Skin (lv. 1)
Last Legs (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart X
(Either parent is F-rank.)
Notable synthesis X = Walking corpse
Walking corpse X =
Walking corpse X =
Walking corpse X =
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 25% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 0% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
50% 0% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 25% 50%
Sleep Resistance * Stun Resistance *
0% 25%
Instant Death Resistance *
25%

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
29 7g
List No. #011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage

Dragon Quest Heroes II[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
63 7g Yes
List No. #028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage

Dragon Quest Builders[edit | edit source]

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
Swamps of Sickness
Sprite

Dragon Quest Tact[edit | edit source]

Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.

Walking corpse (くさった死体 Kusatta shitai)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Debuff
Max Level HP MP Move
110 678 205 2
Attack Defense Agility Wisdom Weight
342 309 128 117 15
Basic Skills
First Second Third
Poison Attack Dark Claws* N/a
Awakening Skills
First Second Third
ATK +5/Stats Up Zam Res +25/Stats Up Dark Claws Potency +5%/Stats Up
Fourth Fifth
Crack Res +25/Stats Up Dark Claws Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Dark Claws Potency +2% N/a N/a
Perk Details
First
ATK +5: Raises ATK by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolZombie erranteSpanish for "wandering zombie".
FrançaisMort-vivantFrench for "undead".
DeutschWiedergängerGerman for "revenant", a supernatural being that returns from the dead.
ItalianoZombieAn undead person animated by unnatural forces with no soul or will of its own.
中文腐烂尸体Simplified Chinese for "rotting corpse".
中文 (繁體)腐爛屍體Traditional Chinese for "rotting corpse".

Gallery[edit | edit source]

Related monsters[edit | edit source]

See also[edit | edit source]