Magic Barrier: Difference between revisions
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|japanese = マジックバリア | |japanese = マジックバリア | ||
|romaji = Majikkubaria | |romaji = Majikkubaria | ||
|type = Support | |type = Support | ||
|first = {{DQ6}} | |||
|dw = MagicWall | |||
}} | }} | ||
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}. It raises the magic resistance of the whole party in all appearances, | '''Magic Barrier''' is a recurring spell in the {{DQSeries}}. | ||
It raises the magic resistance of the whole [[party]] in all appearances, contrasting the single-ally [[Spell Checker]]. | |||
==Appearances== | ==Appearances== | ||
==={{DQ3HD}}=== | |||
Magic Barrier is learned by [[Priest]]s and [[Sage]]s at level 16 if their wisdom exceeds 67 points. It costs 6 {{MP}} and cuts spell damage in half for 4~6 turns. | |||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless. | This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless. | ||
*In the [[Nintendo DS]] remake and it's subsequent ports, only attack spells are affected by Magic Barrier. | |||
The enemies [[splutterfly]], [[pudgedevil]], and [[Stormsgate Citadel (boss)|Stormsgate Citadel]] can use this spell. | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version. | Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells. | ||
*In the [[Nintendo 3DS]] remake the spell only dampens attack spell power. | |||
It can be cast by the enemies [[discombombulator]], [[cardinal Sin]], [[The Time Being]], [[cumulus rex]], [[slaughtomaton]], [[gnumesis]], and [[Orgodemir]]'s first form in the first battle against him. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
[[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now only | [[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now also affect [[Whack]]-family spells and only lasts for 6~9 turns. | ||
[[Smacker]]s can use it on their allies. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games. | Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Magic Barrier can be learned by [[Item Master]]s at level 48 and [[Druid]]s at level 75. It costs 4 MP to cast and increases an ally's magic resistance by one stage. | Magic Barrier can be learned by [[Item Master]]s at level 48 and [[Druid]]s at level 75. It costs 4 {{MP}} to cast and increases an ally's magic resistance by one stage. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by | Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by [[Drain Magic]]-family spells by 25%. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed| | Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|amberweed]], [[DarkCrab|darkcrab]] and [[WeedBug|weedbug]], among others. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk]] and [[Morphean mollusc| | MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk|kitehawk]] and [[Morphean mollusc|scallopa]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Magic Barrier can be learned from: | Magic Barrier can be learned from: | ||
*[[Antimagic (skill)|Antimagic]] (38 points) | *[[Antimagic (skill)|Antimagic]] (38 points) | ||
*[[Antimagic (skill)|Antimagic II]] (25 points) | *[[Antimagic (skill)|Antimagic II]] (25 points) | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Magic Barrier is known naturally at level 1 by [[Mythstead]], [[Prince of darkness]], and [[Thwarthog]], and can be learned by [[Coal slime]] at level 16, costing 16 MP to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns. | Magic Barrier is known naturally at level 1 by [[Mythstead]], [[Prince of darkness]], and [[Thwarthog]], and can be learned by [[Coal slime]] at level 16, costing 16 {{MP}} to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Magic Barrier | |name=Magic Barrier | ||
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|status=[[File:DQTact SpellRESUp.png]]<br>Spell Res Up | |status=[[File:DQTact SpellRESUp.png]]<br>Spell Res Up | ||
|description=Greatly raises 1 ally's Spell Res for 3 turns | |description=Greatly raises 1 ally's Spell Res for 3 turns | ||
|monsters=Coal slime, Mythstead, Prince of darkness, Thwarthog | |monsters=[[Coal slime]], [[Mythstead]], [[Prince of darkness]], [[Thwarthog]] | ||
}} | }} | ||
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*[[Magic Veil]] | *[[Magic Veil]] | ||
*[[Spell Checker]] | *[[Spell Checker]] | ||
*[[Wizard Ward]] | |||
==Gallery== | |||
<gallery><center> | |||
Magic Barrier DQVI artwork.jpg|[[Ashlynn]] casting Magic Barrier in the Official Guide Book for the Super Famicom | |||
</center></gallery> | |||
{{clear}} | {{clear}} | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Support spells]] | [[Category:Support spells]] | ||
[[Category:Dragon Quest I & II HD-2D Remake spells]] | |||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest VI spells]] | [[Category:Dragon Quest VI spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||