Magic Barrier: Difference between revisions

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|japanese = マジックバリア
|japanese = マジックバリア
|romaji = Majikkubaria
|romaji = Majikkubaria
|old= MagicWall
|type = Support
|type = Support
|first = {{DQ6}}
|dw = MagicWall
}}
}}
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}.
'''Magic Barrier''' is a recurring spell in the {{DQSeries}}.
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==Appearances==
==Appearances==
==={{DQ3HD}}===
Magic Barrier is learned by [[Priest]]s and [[Sage]]s at level 16 if their wisdom exceeds 67 points. It costs 6 {{MP}} and cuts spell damage in half for 4~6 turns.
==={{DQ6}}===
==={{DQ6}}===
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.
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==Gallery==
==Gallery==
<gallery><center>
<gallery><center>
Magic Barrier DQVI artwork.jpg|[[Ashlynn]] casting Magic Barrier in the official guidebook, circa 1995
Magic Barrier DQVI artwork.jpg|[[Ashlynn]] casting Magic Barrier in the Official Guide Book for the Super Famicom
</center></gallery>
</center></gallery>


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[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Support spells]]
[[Category:Dragon Quest I & II HD-2D Remake spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]

Latest revision as of 15:10, 11 February 2026

Magic Barrier is a recurring spell in the Dragon Quest series.

It raises the magic resistance of the whole party in all appearances, contrasting the single-ally Spell Checker.

Appearances[edit | edit source]

Dragon Quest III HD-2D Remake[edit | edit source]

Magic Barrier is learned by Priests and Sages at level 16 if their wisdom exceeds 67 points. It costs 6 MP and cuts spell damage in half for 4~6 turns.

Dragon Quest VI: Realms of Revelation[edit | edit source]

This spell is obtained by advancing to either Rank 5 of the Paladin Vocation or rank 7 of the Sage Vocation. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 MP to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless.

  • In the Nintendo DS remake and it's subsequent ports, only attack spells are affected by Magic Barrier.

The enemies splutterfly, pudgedevil, and Stormsgate Citadel can use this spell.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Magic Barrier is learned by reaching the same ranks as in the previous game in the PSX version, and also by reaching rank 4 pf the Monster Masher Vocation in the 3DS remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells.

  • In the Nintendo 3DS remake the spell only dampens attack spell power.

It can be cast by the enemies discombombulator, cardinal Sin, The Time Being, cumulus rex, slaughtomaton, gnumesis, and Orgodemir's first form in the first battle against him.

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Jessica Albert will learn Magic Barrier after investing 31 skill points into her Staves. The spell operates as before, but will now also affect Whack-family spells and only lasts for 6~9 turns.

Smackers can use it on their allies.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Magic Barrier is learned by Sages at Level 38. It costs 6 MP to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles.

Dragon Quest X [edit | edit source]

Magic Barrier can be learned by Item Masters at level 48 and Druids at level 75. It costs 4 MP to cast and increases an ally's magic resistance by one stage.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Magic Barrier is already known by both Veronica and Hendrik when they join the party and costs 4 MP to cast. It functions exactly as it did in IX, aside from the lowered cost as well as cutting the amount of MP drained by Drain Magic-family spells by 25%.

Dragon Quest Monsters[edit | edit source]

Called MagicWall in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 MP, and 74 Intelligence. It is naturally learned by the amberweed, darkcrab and weedbug, among others.

Dragon Quest Monsters 2[edit | edit source]

MagicWall now requires 134 Intelligence to learn. It is naturally learned by the kitehawk and scallopa.

Dragon Quest Monsters: Joker[edit | edit source]

Magic Barrier can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Magic Barrier can be learned from all the skills is could be previously, though Diabolist now requires 85 points, and Über Healer requires 31 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Dragon Quest Tact[edit | edit source]

Magic Barrier is known naturally at level 1 by Mythstead, Prince of darkness, and Thwarthog, and can be learned by Coal slime at level 16, costing 16 MP to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns.

Magic Barrier (マジックバリア Majikkubaria)
Ability information
Magic Barrier
Role * Type * Element MP cost
Support Spell 16
Range Additional effects

1-2 (+self)

Spell Res Up
Description
Greatly raises 1 ally's Spell Res for 3 turns
Naturally learnt by
Coal slime, Mythstead, Prince of darkness, Thwarthog

Related spells[edit | edit source]

Gallery[edit | edit source]