Erik: Difference between revisions
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=====Act One===== | =====Act One===== | ||
{{spoiler|start}} | {{spoiler|start}} | ||
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes | Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes took place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister. | ||
Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood. | Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners-in-crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia had once longed for, during their childhood. | ||
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. | Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. Together, they run from [[Heliodorian soldier|various]] [[Heliodorian guard|guards]] (and a [[black dragon]]), fall off a bridge, and then eventually become cornered on a cliff. They share a glance before silently agreeing to jump together, where Erik lifts the hood off his head and introduces his name before they make a running start to jump off the cliff. They land safely at the bottom of the cliff, at the [[Heliodorian Foothills]], and Erik drags the Luminary over to the nearby church. The two are taken care of by the nun there and they go on their way, but not before thanking her. She says before they go that they should be wary returning to [[Heliodor City]], as there are two dangerous fugitives on the loose, although throughout the story Erik's status as a dangerous criminal diminishes as the Heliodorian soldiers are ordered to prioritise the Luminary. | ||
Before making their way to Cobblestone (the Hero's home village), Erik drags him on a detour to [[Downtown Heliodor]] to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper [[Ruby]] about where Derk is. She says that Derk hadn't been seen in the slums since he opened "that fancy shop" in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in [[The Kingsbarrow]] and the Hero and Erik set out to retrieve it again. Note that Derk's bribery may also be the reason why Erik is not prioritised by the guards as a target of capture. | |||
After retrieving the Orb and walking over to the [[Emerald Coast|Door of Departure]] to leave the continent, in search of more information about the Luminary, [[Hendrik]] and his men find the two and pursue them on [[Horse and monster riding|horseback]]. The two fugitives climb on the nearby horses and race to the Door, but the Hero's horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a [[teleportal]] to the distant city of [[Hotto]] and meet the twin sisters {{Veronica 11}} and {{Serena 11}}. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and "everything Veronica isn't". When Erik encounters the wandering jester [[Sylvando]] in the kingdom of [[Gallopolis]], he is immediately skeptical and unhappy about the idea of him joining the party. In the Japanese version, he calls Sylvando the equivalent of "old man". Sylvando is, however, unfazed by this, and Erik eventually warms up to him. | |||
At the seaside port town [[Gondolia]], Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the [[Frizz]] line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero's hand along while Erik makes sure they aren't being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero's hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating [[Jasper]], before escaping Gondolia by on the Salty Stallion (Sylvando's [[ship]]). | |||
They then travel to [[Zwaardsrust]] and make their way to [[Octagonia]], where they enter a mixed martial arts tournament to win the first-place prize, the [[Rainbough]]. Erik enters this tournament and is paired with a random contestant from [[Angri-La]], and their first match is up against [[Jade]] and [[Rab]]. Erik is defeated extremely easily, which probably contributes to his frustration of the two of them when they steal the first-place prize meant for the Hero. However, when they officially join the party after the events of [[Dundrasil]], he warms up to them as well. | |||
When Erik and the {{Party 11}} go to Sniflheim to retrieve the [[Blue Orb]], Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because "Cosying up to royals isn't exactly [his] style". In [[The Snærfelt]], he has multiple dialogue lines in [[Party Chat|party talk]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers.{{spoiler|end}} | |||
=====Act Two===== | =====Act Two===== | ||
{{spoiler|start}}After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of [[Mordegon]]'s [[Spectral Sentinels]], [[Indignus]]. He awakens in a cell in the [[Rock of Wrong]] with the [[Healslime|healslime]] [[Healijah]], who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the [[Dragon family|dragon monsters]] under Indignus' employ in order to escape. During this sequence, Healijah occasionally "slips up" and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah's voice then resonates in his head, revealing himself to be [[The Seer]], and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only ''might'' give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of [[The Costa Valor]]. A nearby man comments that he doesn't look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn't know, and that he only knows he was on an adventure with someone important, but he can't remember who. | {{spoiler|start}}After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of [[Mordegon]]'s [[Spectral Sentinels]], [[Indignus]]. He awakens in a cell in the [[Rock of Wrong]] with the [[Healslime|healslime]] [[Healijah]], who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the [[Dragon family|dragon monsters]] under Indignus' employ in order to escape. During this sequence, Healijah occasionally "slips up" and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah's voice then resonates in his head, revealing himself to be [[The Seer]], and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only ''might'' give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of [[The Costa Valor]]. A nearby man comments that he doesn't look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn't know, and that he only knows he was on an adventure with someone important, but he can't remember who. | ||
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Note that this is completely non-canon to the main story of {{Dragon Quest XI}}. | Note that this is completely non-canon to the main story of {{Dragon Quest XI}}. | ||
== Other Languages == | == Other Languages == | ||
In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red<ref>https://en.wikipedia.org/wiki/Erik_the_Red</ref>. This also may be referenced in his "Pirate King" outfit, which is red. | In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red<ref>[https://en.wikipedia.org/wiki/Erik_the_Red Erik the Red]</ref>. This also may be referenced in his "Pirate King" outfit, which is red. | ||
{{OtherLanguages | {{OtherLanguages | ||
|es=Erik|es-meaning=Same as English name. | |es=Erik|es-meaning=Same as English name. | ||
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**Counting variants of a costume as the same one, Erik has the least out of any party member. | **Counting variants of a costume as the same one, Erik has the least out of any party member. | ||
*From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions. | *From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions. | ||
* | *Erik is the only party member to initially join the party for not-entirely-selfless reasons. | ||
*Despite Veronica insisting that Erik lost the mixed martial arts fight in Octagonia against [[Jade]] and [[Rab]] due to being distracted by Jade's allure, the real reason (outside of plot relevance) is likely because Erik's skillset is more suited towards heavy set-up for immensely impressive returns. However, in an MMA competition, Jade's fast-paced consistent damage output would have had the upper hand against him. | |||
*Before the Luminary goes [[Time travel|back in time]] in the postgame, Erik will consistently mention that the party should go south of [[Octagonia]], even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia", which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character instead has this dialogue. | *Before the Luminary goes [[Time travel|back in time]] in the postgame, Erik will consistently mention that the party should go south of [[Octagonia]], even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia", which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character instead has this dialogue. | ||
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide. | *When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide. | ||
Revision as of 04:50, 8 April 2026
"A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons."
—XI loading screen
| Erik | |
| Dragon Quest XI Dragon Quest Treasures | |
| Sprite(s) | |
| Japanese name | カミュ |
| Romaji | Kamyu |
| Vocation | Thief |
| Race | Human |
| Age | 19 |
| Family | |
| Voice actor | Japanese: Kōki Uchiyama (DQ XI) Motoko Kumai (DQ Treasures) English: Gunnar Cauthery (DQ XI) Mack Keith-Roach (DQ Treasures) |
Erik (カミュ, Kamyu?, lit. Camus) is a character in Dragon Quest XI. He is a former Thief who becomes a companion to the Hero early in the story after abandoning his life of crime.
Appearance and Personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. [1] He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscene and party talk dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with Veronica, who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.
Appearances
Dragon Quest X
Erik was added as an NPC to the MMO as a promotional event for the "S: Definitive Edition" version of XI being launched in Japan. He gives the player a short quest, and upon completing it rewards his outfit as a cosmetic armor set.
Dragon Quest XI: Echoes of an Elusive Age
"Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do."
Story
Act One
Act Two
Postgame
Base stats & pep bonus
| Attribute | Starting Stats | Maximum Stats | Skills |
| Level | 5 | 99 | - |
| HP | 42 | 620 | - |
| MP | 19 | 360 | - |
| Strength | 19 | 330 | - |
| Agility | 24 | 475 | +40 |
| Resilience | 11 | 190 | - |
| Magical Might | 17 | 300 | - |
| Magical Mending | 0 | 0 | - |
| Deftness | 22 | 430 | +40 |
| Charm | 19 | 250 | - |
| Initial gear | Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes | ||
| Pep boost | Strength +20% (40%), Deftness +100% (150%) Evasion +100% (150%) Parenthesis includes bonus from pep-up power-up | ||
- Erik is the only party member to not have any innate resistances or weaknesses.
Spells
| Name | Level | MP | Target | Description |
| Rubblerouser | 10 | 6 | One enemy | Summons an earth sigil that will inflict damage on the enemy every time they try to act. |
|---|---|---|---|---|
| Evac | 12 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave or tower. |
| Cock-a-doodle-doo | 15 | 2 | All allies | Cures all party members of the effects of sleep. |
| Peep | 22 | 1 | N/A | Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). |
| Boulderbringer | 23 | 12 | One enemy | Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. |
| Mountainmover | 42 | 20 | Enemy group | Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. |
| Ridgeraiser | 61 | 36 | Enemy group | Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. |
- In XI S: Definitive Edition, Erik also learns Nose For Treasure, which he already knows upon joining the party.
Character builder
Swords
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +10 | 4 | -- | -- | -- | -- | N/A |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Sword Stance | 7 | 2 | -- | No | No | Increases parrying chance by 33% for four turns |
| Attack Power When Wielding +20 | 10 | -- | -- | -- | -- | N/A |
| Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family enemies |
| Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Attack Power When Wielding +25 | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +35 | 16 | -- | -- | -- | -- | N/A |
| Miracle Slash | 12 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt (plus 20) |
| Fatal Flash | 20 | 8 | One enemy | Yes | Yes | 40% chance to instantly kill one enemy, 250% damage if attempt fails |
| Dually Deadly | 25 | -- | -- | -- | -- | Removes damage reduction found in dual-wielding |
Knives
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Critical Hit Chance When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Sleeper Hit | 6 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to snooze the target for 1~4 turns |
| Cobra Strike | 7 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to poison the target for 4~7 turns |
| Persecutter | 9 | 5 | One enemy | Yes | Yes | 620% damage if target is asleep or confused, 110% damage otherwise |
| Victimiser | 13 | 5 | One enemy | Yes | Yes | 620% damage if target is poisoned or paralyzed, 110% damage otherwise |
| Critical Hit Chance When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Dodge Chance +3% | 14 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +30 | 16 | -- | -- | -- | -- | NA |
| Dual-Wielding | 16 | -- | -- | -- | -- | N/A |
| HP Hoover | 16 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt |
| Assassin's Stab | 16 | 5 | One enemy | No | No | 20% chance to instantly kill target |
| Nastier Knives | 20 | -- | -- | -- | -- | Increases status ailment chance for knife skills by 25% |
Boomerangs
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Ooze Bruiser | 3 | 2 | All enemies | Yes | Yes | Deals 150% (plus 5) damage to Slimes |
|---|---|---|---|---|---|---|
| Accuracy When Wielding +5% | 4 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +5 | 6 | -- | -- | -- | -- | N/A |
| Metalicker | 7 | 3 | All enemies | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Accuracy When Wielding +5% | 9 | -- | -- | -- | -- | N/A |
| Power Throw | 13 | 4 | All enemies | Yes | Yes | 120% damage, no reduction |
| Attack Power When Wielding +10 | 14 | -- | -- | -- | -- | N/A |
| Accuracy When Wielding +10% | 16 | -- | -- | -- | -- | N/A |
| Twomerang | 16 | 8 | All enemies | Yes | Yes | 120% damage twice, 240% total |
| Starburst Throw | 18 | 10 | All enemies | No | No | Up to 125~135 light damage |
| Double Down | 20 | 24 | All enemies | Yes | Yes | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage |
| Pep-Up Power Up | 25 | -- | -- | -- | -- | N/A |
Guile
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Agility +10 | 8 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Deftness +10 | 8 | -- | -- | -- | -- | N/A |
| Dodge Chance +2% | 8 | -- | -- | -- | -- | N/A |
| Half-Inch | 8 | -- | One enemy | Yes | No | Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops |
| Agility +30 | 10 | -- | -- | -- | -- | N/A |
| Deftness +30 | 10 | -- | -- | -- | -- | N/A |
| Dodgy Character | 12 | 4 | -- | Yes | No | Doubles evasion for two turns |
| Divide | 14 | 6 | -- | Yes | Yes | Erik's clones copy his actions for one turn |
| Sticky Fingers | 14 | -- | -- | -- | -- | Raises base steal rate by 15% |
| Dodge Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Falcon Slash | 18 | 4 | One enemy | Yes | Yes | Strike twice at full power, each hit can critical |
| Critical Claim | 20 | 64 | One enemy | No | No | Guarantees a critical hit, cannot miss |
Equipment
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Helmet | Modifier(s) |
| Bandana | Defense +1 |
| Leather hat | Defense +3 |
| Pointy hat | Defense +5 |
| Feathered cap | Defense +8 |
| Turban | Defense +12 |
| Stone hardhat | Defense +15 |
| Fur hood | Defense +18 |
| Bronze helmet | Defense +18 |
| Malleable mask | Defense +19 |
| Hermes' hat | Defense +20 |
| Swindler's scarf | Defense +22 |
| Thief's turban | Defense +22 |
| Mercury's bandana | Defense +23 |
| Disturbin' turban | Defense +30 |
| Pirate's hat | Defense +30 |
| Happy hat | Defense +31 |
| Iron headgear | Defense +32 |
| Papillon mask | Defense +33 |
| Corsair's cap | Defense +36 |
| Freebooter's bandana | Defense +36 |
| Metal slime helm | Defense +39 |
| Dragon bandana | Defense +41 |
| Swindler king's scarf | Defense +41 |
| Raging bull helm | Defense +42 |
| Liquid metal helm | Defense +49 |
| Skull helm | Defense +49 |
| Autumn shower hat | Defense +51 |
| Spring breeze hat | Defense +51 |
| Summer cloud hat | Defense +51 |
| Phantom mask | Defense +51 |
| Winter sky hat | Defense +51 |
| Pirate king's cap | Defense +59 |
| Metal king helm | Defense +63 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Armor | Modifier(s) |
| Plain clothes | Defense +4 |
| Arriviste's vest | Defense +5 |
| Elevating vest | Defense +5 |
| Vest for success | Defense +5 |
| Wayfarer's clothes | Defense +7 |
| Boxer shorts | Defense +10 |
| Leather armour | Defense +11 |
| Wolf wear | Defense +12 |
| Templar's uniform | Defense +13 |
| Chain mail | Defense +20 |
| Leather cape | Defense +22 |
| Iron cuirass | Defense +25 |
| Fur poncho | Defense +29 |
| Swindler's stole | Defense +34 |
| Gallopitan garb | Defense +35 |
| Tortoise shell | Defense +37 |
| Hairy vest | Defense +38 |
| Glombolero | Defense +40 |
| Smart suit | Defense +40 |
| Silver cuirass | Defense +42 |
| Prince's pea coat | Defense +44 |
| Agility gilet | Defense +45 |
| Posh waistcoat | Defense +48 |
| King's coat | Defense +53 |
| Velvet cape | Defense +60 |
| Emperor's attire | Defense +61 |
| Rogue's robes | Defense +61 |
| Brigandine | Defense +66 |
| Twinkling tuxedo | Defense +67 |
| Liquid metal jacket | Defense +70 |
| Dancer's mail | Defense +72 |
| Freebooter's bolero | Defense +72 |
| Corsair's coat | Defense +78 |
| Metal slime armour | Defense +79 |
| Bandit mail | Defense +80 |
| Dark robe | Defense +80 |
| Assassin's attire | Defense +81 |
| Swindler king's stole | Defense +81 |
| Dragonskin jacket | Defense +84 |
| Mirror armour | Defense +98 |
| Sacred armour | Defense +100 |
| Metal king jacket | Defense +101 |
| Pirate king's coat | Defense +108 |
| Exotoga | Defense +120 |
| Legendary armour | Defense +120 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Accessories | Modifier(s) |
| Aerofoil earrings | Defense +5 Charm +10 |
| Agility ring | Defense +5 Agility +17 |
| All-weather earrings | Defense +5 Charm +16 |
| Angel's sandals | Agility +25 |
| Anti-freeze earrings | Defense +5 Charm +10 |
| Archangel's boots | Defense +25 |
| Asbestos earrings | Defense +5 Charm +10 |
| Assasin | Critical +1% Defense +2 Charm +5 |
| Blackout earrings | Defense +5 Charm +16 |
| Bling-bling belt | Defense +2 Charm +11 |
| Bow tie | Defense +2 Charm +10 |
| Brainy bracer | M. Might +20 M. Mend +20 |
| Brigand's mitts | Defense +6 Deftness +32 |
| Bunny tail | Defense +7 |
| Caligae of clarity | M. Mend +20 |
| Care ring | Defense +5 |
| Carer rivière | Defense +3 |
| Catholicon ring | Defense +5 |
| Choker of riddance | Defense +3 |
| Cinderblock earrings | Defense +5 Charm +16 |
| Concrete earrings | Defense +5 Charm +10 |
| Devil's tail | Defense +2 Agility +10 |
| Dogged collar | Defense +4 Attack +8 |
| Dragon scale | Defense +8 Attack +9 |
| Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
| Elfin charm | Defense +10 |
| Freebooter's gloves | Defense +48 |
| Full moon collar | Defense +3 |
| Full moon ring | Defense +5 |
| Gloomy gloves | Deftness +22 |
| Gold bracer | Defense +4 Charm +6 |
| Gold chain | Defense +1 HP +5 Charm +5 |
| Gold ring | Defense +5 Charm +8 |
| Gold rosary | M. Might +5 M. Mend +5 |
| Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
| Healer | Defense +2 Charm +5 |
| Holy talisman | Defense +5 |
| Life bracer | Defense +3 HP +30 |
| Life ring | Defense +5 HP +5 |
| Lucky dragon's wing | Defense +7 |
| Meteorite bracer | Defense +100 |
| Mighty armlet | Attack +15 |
| Minister's mitts | M. Mend +20 Deftness +48 |
| Mirror earrings | Defense +5 Charm +10 |
| Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
| Murky mittens | Deftness +32 |
| Mystic | Defense +2 Charm +5 |
| Necklace of immunity | Defense +3 |
| Papillon pendant | Defense +3 HP +10 MP +10 |
| Pink pearl ring | Defense +5 MP +10 Charm +10 |
| Pirate king's pendant | Defense +10 Charm +35 |
| Prayer ring | Defense +5 Charm +10 |
| Protective pendant | Defense +3 |
| Ring of clarity | Defense +5 |
| Ring of immunity | Defense +5 |
| Ring of riddance | Defense +5 |
| Ring of truth | Defense +5 |
| Rosary | M. Mend +6 MP +8 |
| Rousing ring | Defense +5 |
| Rousing rose collar | Defense +3 |
| Rubber earrings | Defense +5 Charm +10 |
| Rubber gloves | Defense +3 Deftness +12 |
| Ruby of protection | Defense +16 |
| Safety goggles | Defense +3 |
| Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
| Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
| Skull ring | Defense +5 |
| Slime earrings | Defense +2 Charm +6 |
| Sorcerer's ring | Defense +5 MP +10 |
| Sorcerer's stone | M. Mend +13 M. Might +14 |
| Sovereign seal | Defense +7 Charm +35 |
| Springheel boots | Defense +25 |
| Spirit bracer | Defense +7 MP +30 |
| Star of clarity | Defense +3 |
| Strength ring | Attack +5 |
| Supplicant | Defense +2 Charm +5 |
| Titan belt | Defense +5 Attack +12 |
| Tough guy tattoo | Attack +8 |
| Torc of truth | Defense +3 |
| Traveller's hood | Defense +4 |
| Trickster | Evasion+1% Defense +2 Charm +5 |
| Utility belt | Defense +2 Deftness +15 |
| Vanguard | Defense +2 Charm +5 Agility +10 |
| Venus' tear | Defense +7 Charm +35 |
| Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
| Wings of serendipity | Defense +5 Charm +20 |
| Wristorative | Defense +7 |
Shypox dialogue
In battle:
When speaking to townsfolk:
Dragon Quest Rivals
Erik appears as an avatar character and is also featured in the art of several cards. With the release of the 9th card pack, Erik became a leader character and is the first representative of the Thief vocation.
Dragon Quest Tact
Erik appears as an S-rank member of the Hero family as part of the limited Dragon Quest XI event on his own banner alongside Stump champ. He can participate in Krystalinda's Battle Road as a party member.
| Family | Rank | Role | ||
Hero |
Attack |
|||
| Max Level | HP | MP | Move | |
| 130 | 1,065 | 407 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 565 | 338 | 505 | 227 | 60 |
| First | Second | Third | ||
| Dodgy Character | Edge of Death* | Chillblaze* Coup de Grâce: Criminal Genius* |
||
| First | Second | Third |
| Padfoot / Stats Up | Frizz Res +25 / Stats Up | Chillblaze Potency +5% Criminal Genius MP Cost -10% / Death Follow-Up: When an ally (incl. self) paralyses, poisons or envenomates an enemy with an ability: Follows up with Edge of Death if within follow-up range. Stats Up |
| Fourth | Fifth | |
| Sizz Res +25 / Stats Up | Chillblaze Potency +5% Criminal Genius MP Cost -10% / Poison Success Rate +10% Paralysis Success Rate +10% Stats Up |
|
| First | |
| Raises Crack-type physical potency of allies, including himself, by 20% in a 5x5 square around him. | |
| First | Second | Third |
| WIS +15 Max MP +15 |
Physical Critical Hit Rate +10%: Raises physical critical hit rate by 10%. | Chillblaze Potency +2% Criminal Genius Potency MP Cost -5% |
| First | |
| Padfoot: Battle start: Greatly raises Move and evasion rate for 3 turns. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Half Res | Immune | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Normal |
Dragon Quest Treasures
Alongside Mia, Erik is the deuteragonist of Dragon Quest Treasures. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two unusual creatures from a cage on the main mast of the ship. The siblings flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of incredible dirks they are sucked through a teleportal to the floating archipelago of Draconia suspended high in the sky.
The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a Heartless hunter at the top floor of the abandoned factory in The Paternoggin. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for Eggshell Island. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous Thunderous Plunderers and the friendlier Sylphanian Expedition. Erik is partnered with Purrsula, who perches on his shoulder when at rest.
Note that this is completely non-canon to the main story of Dragon Quest XI.
Other Languages
In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red[2]. This also may be referenced in his "Pirate King" outfit, which is red.
| Language | Translation | Meaning |
| Erik | Same as English name. | |
| Érik | Ditto. | |
| Erik | Ditto. | |
| Erik | Ditto. | |
| 카뮈 (Kamwi, 카뮈?) | Transliteration of "Camyu". | |
| 卡繆 (Kǎmóu, 卡繆?) | Ditto. | |
| 卡繆 (Kǎmóu, 卡繆?) | Ditto. |
Trivia
- Erik relieves stress by exercising and working up a sweat.
- Erik's favorite food is wild traveler's stew.
- When he was still a slave for the Vikings, they forced him to do all the cooking for them, which is why he is so good at cooking at campfires but not so much in an actual kitchen.
- If the player chooses to live with Erik, he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
- His personal motto is "tomorrow is another day".
- As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools.
- The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
- Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his shypox lines.
- Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favoring his left hand to use or hold everyday items.
- Erik is also the second ex-thief to join as the first party member of a game, following Yangus.
- Erik's hairstyle and general appearance is very similar to that of the sixth Hero, and this is brought up when the party visits Weaver's Peak in the Echo Chamber of Tickington, where he comments that people there kept on looking at him strangely.
- Erik has the most amount of total costumes available among the male party members, due to the option of having his hair exposed or covered.
- Counting variants of a costume as the same one, Erik has the least out of any party member.
- From October 19th to December 13th, 2019, Erik's wild stew[3] was available as a special item on the menu at the real-life Luida's Bar in Tokyo in order to commemorate the release of Dragon Quest XI S. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions.
- Erik is the only party member to initially join the party for not-entirely-selfless reasons.
- Despite Veronica insisting that Erik lost the mixed martial arts fight in Octagonia against Jade and Rab due to being distracted by Jade's allure, the real reason (outside of plot relevance) is likely because Erik's skillset is more suited towards heavy set-up for immensely impressive returns. However, in an MMA competition, Jade's fast-paced consistent damage output would have had the upper hand against him.
- Before the Luminary goes back in time in the postgame, Erik will consistently mention that the party should go south of Octagonia, even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia", which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character instead has this dialogue.
- When Erik is afflicted by Sultry Dance in battle, he performs a lively dance, which includes a moonwalk or backslide.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Erik represents the Thief.
Gallery
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3D render.
-
Combat pose
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Expression chart
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Battle expression 1
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Battle expression 2
-
Battle expression 3
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Battle expression 4
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Erik drawn by Hiro Mashima
-
"The corsair"
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"The coarse-haired corsair"
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"The lupine look"
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"The pirate king"
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"The prickly pirate king"
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"The swindler king"
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"The spikey swindler king costume"
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"The stone-cold killer"
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Stone-cold killer concept art
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"The swindler"
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"The spikey swindler"
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Tournament mask
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Rivals artwork
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Pirate King Rivals artwork.
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Dragon Quest Rivals render
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Tact official art
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Treasures official art
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Posing with Purrsula
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Readying his dragon dagger
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Higher resolution art of Erik readying the dagger
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Erik's debut in the Treasures manga, shooting Robbin' 'Ood in the 'ead
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Erik defeats the Heartless hunter by pinching it's power core
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Tact artwork.