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{{Monster Infobox
{{Monster Infobox
|title=Balhib
|title=Balhib
|image=[[File:DQV_Balhib.png|300px]]
|image=[[File:DQV_DS Balhib.png|300px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ゴールデンゴーレム
|kanji=ゴールデンゴーレム

Revision as of 21:20, 1 March 2022

The Balhib is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V: Hand of the Heavenly Bride, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.

Characteristics

Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Big Book of Beasts No. : #153
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
280 23 130 1023 175 130 125 0/64 N/A
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
20% 20% 20% 20% 20% 20% 67% 20% 100% 67%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
0% 67% 100% 0% 67% 20% 0% 100% 20%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Flails weapon (125% damage) Talon Tower
Nadiria
Mt. Zugzwang
Hela's hammer164
Notable changes in the remakes None


Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.

Dragon Quest X

Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.

Dragon Quest XI: Echoes of an Elusive Age

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Defeated Monster List No. : #333
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & floating 566 20 1,457 523 303 245 146
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Parry
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Ruby Path of Doom (3DS and Definitive Edition only)
Drasilian sovereign164
Gold bar1128
Description Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.


Malicious balhib (ゴールデンゴーレム・邪, Gōruden gōremu・ja )
Defeated Monster List No. : #529
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & floating 650 40 3,085 823 342 283 166
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Parry
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
Gallopolis Region (third act)
Mount Pang-Lai (third act)
Drasilian sovereign132
Gold bar1128
Description Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.


Appearing as a normal enemy properly in the main series for the first time since V, they are encountered near the end of the main game and can be summoned by Jasper in his Unbound form as a mockery of his former friend. Later in the post game, they are brainwashed by the Dark One after his revival, but otherwise act the same as in the main game.

Dragon Quest Monsters

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 3/5 2/5 3/5 5/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Strong Strong Strong Strong Strong Strong Strong Weak Weak
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak Weak Immune Immune Immune Immune Immune Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description
Skills TatsuCall, Surge, BigBang
Location Only obtainable through breeding
Breeding Chart IceMan x LavaMan

Dragon Quest Monsters 2

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 7/10 6/10 7/10 8/10 6/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Strong Strong Strong Strong Strong Strong Strong Weak Strong
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Weak Weak Weak Immune Immune Immune Immune Immune Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description
Skills BigBang, Surge, TatsuCall
Location
Breeding Chart IceMan x LavaMan
LavaMan x BossTroll

Dragon Quest Monsters: Joker 2

Balhib
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material A S ? ? ? ? ? ?
Traits Skills Resistances
Gold Getter, Crafty Devil Cursader Immune to Woosh, Drain Magic, and Dim
Additional information
Weapons Swords, Axes, Spears, Staves
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice

Dragon Quest Tact

Balhib appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest V, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
110 656 240 4
Attack Defence Agility Wisdom Weight
478 370 295 172 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Dazzling Slash
Tempest Slash*
Dazzling Multislash*
Rare Buff / Stats Up
Sizz Res +25 / Stats Up
Dazzling Multislash Potency +5% / Stats Up
Crack Res +25 / Stats Up
Dazzling Multislash Potency +5% / Stats Up
Perks
Basic perks ATK +10
DEF +15
Dazzling Multislash Potency +2%
Leader perk Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Rare Buff: Rarely greatly raises DEF for 4 turns at action start.


Etymology

The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Gallery

Related Monsters