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'''Sizz''' is a spell in the {{DQSeries}}. It is the premier offensive spell, introduced in the original {{Dragon Quest}}, and is often learned by [[Mage]]s and other practitioners of offensive magic.
'''Sizz''' is a damaging spell in the series. It is one of first offensive spells to have been made as it was present since {{DQ1}}.  


Immediately as of {{Dragon Quest III}}, Sizz was a single fireball that attacks a single enemy. Ever since then, Sizz is now depicted as a line of fire that attacks a group of enemies; [[Frizz]] would now take Sizz's place as a single fireball that hits one enemy. The flames intensify and movements grow more elaborate as the spell line advances.  
Starting from {{DQ3|short}}, it got the signature of a multi-target spell, unlike its contemporary [[Frizz]].  


==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
Sizz is one of the two damaging spells in the game.  
Costs 2 MP to deal 5~12 damage to the opposing enemy. (Damage was increased to 16~20 on later remake versions)


{|border="1" cellspacing="0"
{| cellspacing="0" cellpadding="2" border="1"
!colspan="3" style="background:silver"|Name
!style="background:#77479B; color: white;"|Character
!rowspan="2" style="background:silver"|Learned
!style="background:#77479B; color: white;"|Level
!rowspan="2" style="background:silver"|{{MP}} Cost
!rowspan="2" style="background:silver"|Effect
|- style="background:silver"
!{{NES}}
!{{GBC}}
!日本語 (JP)
|-
|-
|style="background:#FF8080"|Hurt
| {{Hero 1}}
|style="background:#FF8080"|Firebal
| 4
|style="background:#FF8080"| ギラ (Gira)
|}
| Lv.4
 
| 2
===={{DQ1HD}}====
| Damages the enemy for 5~12 {{HP}} (16~20 in the remakes)
Costs 4 MP and deals initial 17~28 Sizz damage to one [[group]]. Can go up to 22~36 with [[wisdom]].
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 1}}
| 4
|}
 
==={{DQ2}}===
Costs 2 MP to deal 8~30 damage to one enemy.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
|-
| [[Prince of Cannock]]
| 3
|}
|}


Sizz may fail to deal damage depending on the enemy's resistance to fire spells.
====''SFC/GBC''====
Damage was changed to 16~20.


The enemies [[metal slime]], [[drackolyte]], [[drackyma]], [[raving lunatick]], [[prestidigitator]], [[legerdeman]], [[fightgeist]], and [[spitegeist]] can use this spell against the player.
====''Mobile version onwards''====
Was changed to a group spell to align with previous releases. Damage was changed to 10~17, and requires 3 MP.


==={{DQ2}}===
===={{DQ2HD}}====
The [[Prince of Cannock]] learns this spell at level 3. It deals 15~25 damage the original version, but increased in the game's remakes, now dealing 16~20. and will cost 2 {{MP}} in these versions.
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].
*Starting with the smartphone remake, the spell has been changed to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 {{MP}}.


The enemies [[ghoul]], [[dragonfry]], [[metal slime]], [[magus]], and [[shaman]] can use this spell against the {{Party 2}} to deal 8~16 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| [[Prince of Cannock]]
| --
|}


==={{DQ3}}===
==={{DQ3}}===
Sizz is learned by [[Mage]]s and [[Sage]]s at level 7 and the {{Hero 3}} at level 10 depending on their {{Wisdom}} stat. It deals 16~24 damage for 4 {{MP}}. This entry is when the spell first gained its ability to hit a group of enemies.
Costs 4 MP to deal 16~23 fire damage to one group. It was the first time Sizz became a multi-target spell.


The enemies [[ram raider]], [[killerpillar]], and [[rumble bee]] can use this spell against the {{Party 3}} for 10~18 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 3}}
| 10~12
|-
| [[Mage]]
| 7+ (50% chance)
|-
| [[Sage]]
| 7+ (50% chance)
|}


==={{DQ3HD}}===
Sizz is learned by Mages and Sages at level 7, if their wisdom exceed 33 points, and by the Hero if his or her wisdom is higher than 29 points. It costs 4 MP and deals up to 22~36 damage to one group of enemies. As with all multi-targeting attack spells Sizz's power is increased if it is used against a smaller number of foes, being 130% damage against a single monster, 120% against two monsters, and 110% damage when used on three monsters.


When cast by monsters Sizz deals 14~24 damage to the party.
===={{DQ3HD}}====
Costs 4 MP and deals initial 17~28 Sizz damage to one group. Can go up to 22~36 with [[wisdom]].
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 3}}
| 9+
|-
| [[Mage]]
| 7+
|-
| [[Sage]]
| 7+
|}


==={{DQ4}}===
==={{DQ4}}===
Sizz is learned by [[Maya]] at level 7 and the {{Hero 4}} at level 11. [[Laurel]] knows the spell upon joining [[Torneko Taloon]]. It costs 4 {{MP}} to cast.
Costs 4 MP to deal 16~24 Sizz damage to one group.


On the enemy side, [[jinkster]]s, [[pteranodon]]s, [[flamethrower]]s, [[Psaro's Pawn]], [[Balzack]], [[Marquis de Léon]], and [[Prima Donna]] can use this spell against the {{Party 4}} for 10~18 damage. However, in remake versions of the game, jinksters will fail at casting it since they don't have enough MP.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 4}}
| 9+
|-
| [[Meena]]
| 7+
|}


==={{DQ5}}===
==={{DQ5}}===
Costs 4 MP to deal 16~24 Sizz damage to one group.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Honey]]||--
| [[Honey]]
| --
|-
|-
|{{Liquid metal slime R}}||--
| [[Bianca]]
| 8
|-
|-
|{{Prestidigitator R}}||5
| {{Prestidigitator R}}
| 5
|-
|-
|{{Conkjurer R}}||5
| {{Ghost R}}
| 10
|-
|-
|[[Bianca Whitaker]]||8
| {{Conkjurer R}}
| 5
|-
|-
|{{Ghost R}}||10
| {{Liquid metal slime R}}
| --
|}
|}


The [[Haunted Housekeeper]], [[legerdeman]], [[sizzard]] and [[hocus chimaera]] can cast Sizz on the party for 10~18 damage.
==={{DQ6}}===
Costs 4 MP to deal 16~24 Sizz damage to one group.


==={{DQ6}}===
{| cellspacing="0" cellpadding="2" border="1"
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation.
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| [[Ashlynn]]
| 6
|-
| {{Feralball R}}
| 10
|-
| {{Lesser demon R}}
| 8
|-
| {{Gustbluster R}}
| 15
|-
| {{Liquid metal slime R}}
| --
|}


The enemies [[hell niño]], [[blooming sorcerer]], [[babygoyle]], [[goodybag]], [[Dread herring (Dragon Quest VI)|dread herring]], [[First Test]], [[liquid metal slime]], and [[metal king slime]] use this spell against the {{Party 6}} for 10~18 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Mage]]
| 2
|}


==={{DQ7}}===
==={{DQ7}}===
Sizz is already known by [[Aishe]] when she joins the {{Party 7}} and can be learned by other characters immediately upon becoming a [[Mage]] in all versions of the game. It can also be learned by advancing to rank 5 as a [[Serial quiller (vocation)|Serial quiller]].
Costs 4 MP to deal 16~24 Sizz damage to one group.


It can be cast by the enemies [[shaman]], [[numpton]], [[liquid metal slime]], [[cannibox]], [[urnexpected]], [[Grody Gumpdrops]], and [[conkjurer]] for 10~18 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| [[Aishe]]
| --
|}
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Mage]]
| 1
|-
| {{Serial quiller V}}
| 5
|}
 
===={{DQ7R}}====
Costs 4 MP to deal fire damage. Damage starts at 10~20, is calculated with [[Magical Might]] and can go up to 30~35.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Mini Mayoress]]
| 5
|}


==={{DQ8}}===
==={{DQ8}}===
{{Descriptions
Costs 4 MP to deal 13~19 Sizz damage to one group. Damage can go up to 29~35 with [[wisdom]].
|DQ8=Singes a group of enemies with a blazing fire.<ref>Sony {{PlayStation 2}} and [[Nintendo 3DS]] versions.</ref>
 
}}
{| cellspacing="0" cellpadding="2" border="1"
Sizz is learned by both the {{Hero 8}} and [[Jessica Albert]] at level 11. It deals an average of 16~24 damage and will increase in power once the character's {{Wisdom}} surpasses 40, capping at 29~35 once they reach 70 {{Wisdom}}.
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 8}}
| 11
|-
| [[Jessica]]
| 11
|}
 
==={{DQ10}}===
Was added in the 3.0 update.
 
Costs 3 MP to deal small fire damage on a line in front of the character. Damage scales with [[Magical Might]] and go up to  86~90.


The enemies [[Geyzer]], [[frogface]], [[cannibox]], and [[liquid metal slime]] can use it for 8~14 damage to the party.
{| cellspacing="0" cellpadding="2" border="1"
The Infamous Monsters [[Metabble (Recruit)]] and [[Snap Case]] can also use it.
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Dancer]]
| 14
|-
| [[Death Master]]
| --
|}


==={{DQ9}}===
===={{DQ10|Off}}====
Sizz and its advanced incarnations do not appear in {{IX}}, though their effects can be replicated by use of weapons such as the [[Cautery sword]].
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 14~18 and goes up to 86~90.


==={{DQ10}}===
{| cellspacing="0" cellpadding="2" border="1"
The Sizz line did not initially appear at the game's debut, but was eventually added in Version 3.0. It can be learned by [[Dancer]]s, who learn the first spell at level 14 and can cast it for 3 {{MP}}. In Version 5.0, it is one of the initial spells of the [[Death Master]] vocation as well. Damage calculation is ''{{Magical Might}} x 0.25 + 7'' with a cap of 86~90 once the caster's {{Magical Might}} reaches 326 and an in-game spread of 6 meters.
!style="background:#77479B; color: white;"|Character
*During the game's "Decisive Battle at the [[Dragonlord's Castle]]" limited ''Dragon Quest I'' event, the player is able to cast Sizz as the {{Hero V}}, as well. It deals 5~12 damage much like in the original game.
!style="background:#77479B; color: white;"|Level
|-
| [[Fuura]]
| 16
|}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Dancer]]
| 14
|-
|}


==={{DQ11}}===
==={{DQ11}}===
{{Veronica 11}} joins the party having already mastered Sizz, and the {{Hero 11}} will learn it at level 8. It costs 3 {{MP}} to cast and will deal 12~20 base damage with a cap of 28~36 once their {{Magical Might}} reaches 132.
Costs 3 MP to deal fire damage to one group that scales with [[Magical Might]], starts at 16~14 and goes up to 28~36.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 11}}
| 8
|-
| [[Veronica]]
| --
|}


==={{DQM}}===
==={{DQM}}===
Line 162: Line 318:
===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
Sizz is available to the {{Hero Smash}} through his Command Selection ability. It costs 8 {{MP}} to cast, and sends a small swirl of flames horizontally outwards that will ignite the ground beneath a foe on contact. The initial flare will deal 13.5% damage.
==Trivia==
* {{DQ9|short}} is the only numbered game that does not include the Sizz line of spells.


==Other Languages==
==Other Languages==