Snooze: Difference between revisions

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==={{DQM3}}===
==={{DQM3}}===
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the 40% success chance rising to 60% at 3,999 wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothesayer (talent)|Soothesayer]] talents.
Snooze costs 3 MP and has a 40% chance of putting a single enemy to sleep, with the success chance rising to 60% at 3,999 Wisdom. It is learned through the [[Airhead]], [[Aquapothecary]], [[Chilly Receptionist]], [[Cold Snapper]], [[Crack Afficionado]], [[Hargon (Talent)|Hargon]], [[Hive Mind]], [[Irritant]], [[Nature Child]], [[Scruffy (Talent)|Scruffy]], [[Sleep Counsellor]], and [[Soothsayer (talent)|Soothsayer]] talents.
{{Descriptions
|DQM3=Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.<ref>Nintendo Switch, Steam, and Mobile versions.</ref>
}}


==={{DQTact}}===
==={{DQTact}}===