Monster recruitment

Revision as of 16:30, 3 October 2026 by Shy-Guy2002 (talk | contribs) (Added 3DS portraits for 8)

The system of recruiting monsters started in Dragon Quest V: Hand of the Heavenly Bride and has since been present in various other titles. Although, prior to that, Dragon Quest IV also had a few ally monsters.

The cast of Dragon Quest VI: Realms of Revelation along with several monstrous mates and Lizzie.

Monster recruitment has also been a core aspect of the Dragon Quest Monsters spin-off series since its inception in 1996 , as the player takes the role of a Monster Wrangler who is unable to fight his or her own battles.

Dragon Quest III HD-2D Remake

Monster recruitement was added in Dragon Quest III HD-2D Remake in a system very similar to Dragon Quest VIII. However, in this case, there is no need to defeat said monsters in battle.

At different areas on the game, there will be friendly monsters the player can interact with. Some will be instantly recruited by just talking to them, while some might require the player to have a Monster Wrangler with them (or the Padfoot ability, the item Musk, the item Fading Jenny or the Fade ability, depending on what they're sensitive to), or Ra's Mirror if they turned to the shape of a human.

Once the player gathered three monsters, he can participate on the Monster Arena which can be found on several towns. Each town's arena has their own rewards.

Also, for every monster variety that can be recruited, there are different locations to find them. Each new recruit of an already recruited variety will strengthen that monster. For example, recruiting 2 Slimes will not actually let you have 2 Slimes in the party, but the Slime will be at its second rank of strengthening.

Dragon Quest IV: Chapters of the Chosen

While the game did not technically feature a system of recruiting monsters, there were a few ally monsters that would join the party.

  • Healie: A Healslime that would temporarily join the party as an NPC for the Chapter 1, to fight alongside Ragnar.
  • Sparkie: A dragon raised by Orifiela who can join the party as an NPC later in the game.

Dragon Quest V: Hand of the Heavenly Bride

Dragon Quest V incorporated monster recruitment as part of its main system, and the majority of playable party members are recruitable monsters. The system is unlocked as soon as the player reaches the second part of the game and obtains the wagon.

Then, after the end of a battle, a monster might be recruited. These are the basic rules:

  • A recruitable monster was defeated during this battle (it is a specific list)
  • If multiple monsters that can potentially be recruited were defeated during the battle, only the last one will be taken into consideration
  • A recruitable monster will ask to join the party at the end of the battle on a specific probability depending on the monster

There's a total of 41 recruitable monsters in the original SFC release. With the PS2 version onwards, 28 monsters were added to the list for a total of 69. On the DS version onwards, 2 new monsters were made recruitable for a total of 71.

Also, for the mobile versions of the game, there is the Monster magnet accessory that helps at recruiting monsters by increasing their chances to ask to join the party.

Sprite Monster Name SFC PS2 DS & Phone Tame Rate Level required Recruitment locations
 
Saber Yes Yes Yes N/A N/A Roundbeck
 
Slime Yes Yes Yes 1⁄2 7 Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
 
Dracky Yes Yes Yes 1⁄4 7 Coburg area, Fortuna area
 
Bad apple No Yes Yes 1⁄4 7 Faerie Lea, Dwarf's Den
 
Fat rat No Yes Yes 1⁄2 7 Talon Tower area
 
Jailcat No No Yes 1⁄16 7 Fortuna area
 
Prestidigitator Yes Yes Yes 1⁄4 10 Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
 
Ghost No Yes Yes 1⁄2 7 Porgie Estate
 
Wax murderer No Yes Yes 1⁄16 7 Porgie Estate
 
Healslime Yes Yes Yes 1⁄32 7 Abovitall Tower, Faerie Lea
 
Fandangow Yes Yes Yes 1⁄32 9 Coburg area
 
Slime knight Yes Yes Yes 1⁄4 7 Fortuna area, Coburg area
 
Brownie Yes Yes Yes 1⁄4 7 Whealbrook Adit, Fortuna area, Talon Tower area
 
Rotten apple No Yes Yes 1⁄2 7 Coburg area
 
Ticking timeburrm Yes Yes Yes 1⁄32 7 Whealbrook area, Fortuna area
 
Metal slime No Yes Yes 1⁄256 7 Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
 
Funghoul No Yes Yes 1⁄16 7 Coburg area, Zoomingale area, Whealbrook area, Fortuna area
 
Walking corpse Yes Yes Yes 1⁄32 7 Coburg castle dungeon, Whealbrook Adit
 
Powie yowie Yes Yes Yes 1⁄32 7 Coburg area
 
Small fry Yes Yes Yes 1⁄16 7 Fortuna area, Coburg area
 
Grudgerigar Yes Yes Yes 1⁄32 9 Coburg castle dungeon, Fortuna area
 
Hulagan No Yes Yes 1⁄16 9 Abovitall Tower, Hay area
 
Cross eye Yes Yes Yes 1⁄32 9 Abovitall Tower, Scary Lair, Zoomingale Tunnel
 
Restless armour No Yes Yes 1⁄64 10 Scary Lair area, Abovitall Tower, Zoomingale area
 
Mudraker No Yes Yes 1⁄4 11 Scary Lair
 
Liquid metal slime Yes Yes Yes 1⁄256 20 Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
 
Pocus poppet No Yes Yes 1⁄16 10 Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
 
Magic marionette Yes Yes Yes 1⁄32 12 Mostroferrato area, Scuttlebutt area
 
Chimaera Yes Yes Yes 1⁄16 15 Mount Magmageddon
 
Rockbomb Yes Yes Yes 1⁄64 15 Mount Magmageddon, Knightmare Towers
 
Goodybag Yes Yes Yes 1⁄16 16 Mount Magmageddon, Cataract Caves
 
Cureslime Yes Yes Yes 1⁄64 16 Dominicus' Dominion area, Cataract Caves, Helmunaptra area
 
King slime Yes Yes Yes 1⁄64 10 Helmunaptra area, Dominicus' Dominion area
 
Flamethrower No Yes Yes 1⁄64 16 Helmunaptra area, Mount Magmageddon
 
Drag-goof Yes Yes Yes 1⁄16 18 Gotha Path, Gotha area
 
Minidemon Yes Yes Yes 1⁄32 20 Gotha Path, Knightmare Towers
 
Samigina Yes Yes Yes 1⁄32 20 Gotha area, Riteof Passage, Knightmare Towers
 
Orc king Yes Yes Yes 1⁄4 21 Gotha area, Riteof Passage
 
Hawk man No Yes Yes 1⁄32 23 Knightmare Towers
 
Hellion Yes Yes Yes 1⁄32 23 Knightmare Towers
 
Hoodlum Yes Yes Yes 1⁄16 25 Stairway to Zenithia, Lofty Peak area, Central Continent
 
Golem Yes Yes Yes 1⁄4 25 Lofty Peak area, summoned by Metal dragons and Muddy hands.
 
Revaulting horse Yes Yes Yes 1⁄16 27 Central Continent
 
Blizzybody No Yes Yes 1⁄64 26 Estuary Sanctuary
 
King cureslime Yes Yes Yes 1⁄64 28 Stairway to Zenithia
 
Warhog Yes Yes Yes 1⁄32 28 Diggery Pokery, Talon Tower, Mantleplace
 
Hades' helm No Yes Yes 1⁄64 29 Diggery Pokery, Mantleplace
 
Bomboulder Yes Yes Yes 1⁄256 30 Neverglade, Talon Tower, Estark's Labyrinth
 
Moosifer Yes Yes Yes 1⁄4 30 Neverglade, Talon Tower
 
Snowbird Yes Yes Yes 1⁄32 34 Nadiria
 
Mandrake marshal Yes Yes Yes 1⁄32 32 Talon Tower, Crocodilopolis, Estark's Labyrinth
 
Beastmaster No Yes Yes 1⁄4 30 Mantleplace
 
Archdemon No No Yes 1⁄64 30 Mantleplace
 
Great dragon Yes Yes Yes 1⁄64 35 Nadiria, Estark's Labyrinth
 
Killing machine Yes Yes Yes 1⁄256 34 Nadiria, Estark's Labyrinth
 
Hyperanemon Yes Yes Yes 1⁄64 41 Estark's Labyrinth
 
Gigantes Yes Yes Yes 1⁄32 34 Nadiria, Estark's Labyrinth
 
Barbatos Yes Yes Yes 1⁄256 41 Estark's Labyrinth
 
Man o' war Yes Yes Yes 1⁄2 18 Ocean
 
Old man of the sea Yes Yes Yes 1⁄32 25 Ocean
 
Pip fighter No Yes Yes 1⁄16 7 Faerie Lea
 
Battle pip No Yes Yes 1⁄16 7 Faerie Lea
 
Epipany No Yes Yes 1⁄16 7 Faerie Lea
 
Wiz pip No Yes Yes 1⁄16 7 Faerie Lea
 
Conkuistador No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
 
Conkerer No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
 
Conkuisitor No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
 
Conkjurer No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
 
Dwight No Yes Yes N/A N/A Dwarf's Den (3rd generation)
 
Rebjørn No Yes Yes N/A N/A The Pothold
 
Starkers No Yes Yes N/A N/A Estark's Labyrinth -Stark Raving T'N'T board

Dragon Quest VI: Realms of Revelation

For Dragon Quest VI, the monster recruitment system vastly differs depending on the SFC version or DS version.

 

Lizzie is a specific case of a monster recruit that's available in both versions due to it being from a story event.

SFC version

In this version, the system was almost identical to Dragon Quest V. Some monsters are recruitable, and they need to be defeated at the end of the battle to have them joining the party under a probaility. An addition to the system is that one character in the party needs to have the Monster Wrangler vocation, and the vocation's rank would also matter for the monsters that can be recruited.

Also, as the monster recruits are a less major part of the global system, the number of recruitable monsters is significantly smaller, having 18 monsters.

Sprite Monster Name Tame Rate Rank required
 
Slime 1⁄2 1
 
Feralball 1⁄4 1
 
Lips 1⁄64 1
 
Slime knight 1⁄4 2
 
Healslime 1⁄16 2
 
Mud mannequin 1⁄64 2
 
Walking corpse 1⁄32 2
 
Sluggernaut 1⁄4 3
 
Lesser demon 1⁄4 3
 
Gustbluster 1⁄64 3
 
King slime 1⁄64 5
 
Liquid metal slime 1⁄256 6
 
Rockbomb 1⁄32 4
 
Damned ram 1⁄16 4
 
Dreamaera 1⁄32 4
 
Boss troll 1⁄16 5
 
Overkilling machine 1⁄64 7
 
High djinks 1⁄256 8

DS version

The system was largely revamped in the DS release. Instead of recruiting monsters after the end of a battle, monsters are recruited through specific in-game events, most of them being optional. As such, the Monster Wrangler vocation was also repurposed into the Monster Master vocation.

Also, all the recruitable monsters in this version of the game are of the Slime family.

Sprite Monster Name Location
 
Goowain Howcastle
 
Healie Clearvale
 
Curie Suite Dreams
 
Shelley Underwater Inn
 
Spot Castle Graceskull
 
Kingsley Château de Sass
 
Goober Slimopolis
 
Mercury Suite Dreams

Dragon Quest VII: Fragments of the Forgotten Past

In Dragon Quest VII (PSX/3DS/mobile), instead of recruiting monsters, it is possible to send them to a wild life reserve named Monster Meadows, which is its own extended side content to complete.

Also, defeating some monsters while the player has Monster munchies might award the player with their hearts. A few other Monster Hearts can be found on specific chests. Using those hearts allow the characters to change their vocation to a monster vocation.

For more details, see: List of vocations in Dragon Quest VII.

Dragon Quest VII Reimagined

In the Reimagined remake, the systems around monsters have been greatly revamped.

The Monster Meadows is not present in this version of the game, so there is no system to have the monsters travel there either.

Monster Hearts are present, but function vastly differently. There is no monster vocation in this version. Instead, hearts function as accessories with varying effects.

Dragon Quest VIII: Journey of the Cursed King

Monster recruiting is present in Dragon Quest VIII, but for the new system of Morrie's Monstruous Pit that functions as a Monster Arena.

As soon as the player encountered Morrie for the first time, they can fight and recruit specific monsters. These monsters are shown wandering in the overworld. (On the 3DS version, all monsters are wandering in the overworld. Instead, recruitable monsters are shown with a sword symbol over them)

Defeating these specific monsters will have them recruited to the Monster Arena, the player can them form a team of three different monsters to participate in 3v3 monster battles, to earn several rewards.

PS2 Version

Portrait Name Species
  Archer (a.k.a. Sharpshooter) Bodkin bowyer
  Archfiend (a.k.a Arch-archdemon) Archdemon
  Arges (a.k.a. Big Blue Bully) Cyclops
  Big Al (a.k.a. Al Gee) King kelp
  Bladewolf (a.k.a. Loopy Lupus) Jumping jackal
  Bishop (a.k.a. Wight Highpriest) Wight priest
  Blizag Jr. (a.k.a. Cold Fire) Frostburn
  Bones (a.k.a. Old Soldier) Skeleton
  Brickman (a.k.a. Bricklayer) Golem
  Brontes (a.k.a. Gigantes Guardman) Gigantes
  Bush-W (a.k.a Bushwhacker) Berserker
  Capers (a.k.a. Fantom of the Chopera) Phantom fencer
  Clio (a.k.a. Colossal Clione) See angel
  Cowboy (a.k.a. Buffalo Bill) Bullfinch
  Curer (a.k.a. Angel of Curing) Cureslime
  Cybot (a.k.a. Attack Bot Mk II) Killing machine
  Deadnoble (a.k.a. Occult Rider) Bone baron
  Dolldrums (a.k.a. Puppet Pugilist) Puppet master
  Doug (a.k.a Mole Major) Mad mole
  Dumbking (a.k.a. King of Dumbira) Notso macho
  Fat Cat (a.k.a. Death Tabby) Jailcat
  Faunus (a.k.a. Fertiliser) Silenus
  Flameman (a.k.a. Living Flame) Dancing flame
  Fletch (a.k.a. Shortshooter) Bodkin archer
  Foul fowl (a.k.a. Raging Rooster) Fowlfighter
  Frillsaur (a.k.a. Jumbo Dilophosaur) Frou-frou
  Goldman (a.k.a. Goldbricker) Gold golem
  Gryphus (a.k.a. Gryphon General) War gryphon
  Hackzilla (a.k.a. Axoraptor) Hacksaurus
  Hazel (a.k.a. Femme Fatale) Witch
  Healer (a.k.a. Family Doctor) Healslime
  Hev (a.k.a. Heavy Metal) Metal king slime
  Hoodwink (a.k.a. Hooded Hacker) Hoodlum
  Hori (a.k.a. Slime Creator) King slime
  Hork (a.k.a. Old-school Drooler) Walking corpse
  Jack Frost (a.k.a. Big Blizzard) Frostburn
  Jewelbag (a.k.a. Jewel Juggler) Goodybag
  Jockey (a.k.a. Bone Racer) Skullrider
  Klub Kong (a.k.a. Abominable Ape) Gorerilla
  Lonely Joe (a.k.a. Hollow Knight) Restless armour
  McHammer (a.k.a. Mullet Mallet) Brownie
  Mechabubo (a.k.a. Automaton Aviator) Mecha-mynah
  Metabble (a.k.a. Metal Babble) Liquid metal slime
  Metaly (a.k.a. Quick Silver) Metal slime
  Mornstar (a.k.a. Headless Flailsman) Dullahan
  Moppet (a.k.a. Punchin' Judy) Puppeteer
  Nightwing (a.k.a. Nightstalker) Night emperor
  Nohi (a.k.a. Killing Director) Killing machine
  Octurion (a.k.a. Octavius Maximus) Octavian sentry
  Orcus (a.k.a. Wild Spearman) Orc king
  Orrid (a.k.a. Ochre Ogre) Buffalogre
  Pa Troll (a.k.a. Troll Patroller) Boss troll
  Potbelly (a.k.a. Potty Dragon) Jargon
  Roborg (a.k.a. Roboster Mk I) Killing machine
  Robster (a.k.a. Little Nipper) Yabby
  Sagittari (a.k.a. Poisonous Sniper) Bodkin fletcher
  Salsa (a.k.a. Pelvic Thruster) Redtail hipster
  Scorpius (a.k.a. Sand Slayer) Scorpion
  Seasaw (a.k.a. Terror Talons) Riptide
  Sippy (a.k.a. Pain in the Neck) Dracky
  Skeledoid (a.k.a. Man-at-arms) Hell gladiator
  Slime Shady (a.k.a. Gloopy Groupie) Slime
  Slimehopper (a.k.a. One Knight Stand) Slime knight
  Slurpy (a.k.a. All Day Sucker) Dracky
  Smiles (a.k.a. Slimy Smiley) Slime
  Snap Case (a.k.a. Man-eater Chest) Cannibox
  Spike (a.k.a. Muscly Mohawker) Mohawker
  Squiggles (a.k.a. Squiggly Squiggler) Khalamari kid
  Steropes (a.k.a. Gigantes Gangster) Gigantes
  Stoneman (a.k.a. Stonemason) Stone golem
  Sugi (a.k.a. Shadow Conductor) Dracky
  Talos (a.k.a. Crazed Colossus) Living statue
  Torchman (a.k.a. Living Torch) Dancing flame
  Tori (a.k.a. Slime Designer) Slime
  Trick Bag (a.k.a. Bundle of Joy) Bag o' laughs
  Twiggy (a.k.a. Root of Evil) Treeface

3DS exclusive:

Portrait Name Species
  Barry Wight (a.k.a. King of RIP) Wight king
  Bo Lete (a.k.a. Majour Flavour) Funghoul
  Damon (a.k.a. Pre-curser of Death) Demon thunderer
  Digby (a.k.a. L'il Digger) Mischievous mole
  Dimples (a.k.a. Ms. Impetuous) Imp
  Dugan (a.k.a. Ace of Spades) Mischievous mole
  Harry (a.k.a. Heavenly Hunter) Hawk man
  Hayden (a.k.a. Condor from the Yonder) Hades condor
  Kim Myra (a.k.a. Flappacinno) Chimaera
  Lumpy (a.k.a. Whizzkid) Lump wizard
  Madge (a.k.a. Psychedelia) Morphean mushroom
  Michael J. (a.k.a. Teen Fox) Fencing fox
  Mudison (a.k.a. Mr. Bo Dangles) Mud mannequin
  Mushy (a.k.a. Snore Spore) Morphean mushroom
  Noddy (a.k.a. Famous Five) Soulspawn
  Othello (a.k.a. Mr. Stalkative) Hellstalker
  Philippa (a.k.a. Apocalips) Lips
  Pierce (a.k.a. Drive-Thru) Spiked hare
  Priestley (a.k.a. Sinister Minister) Dark minister
  Ray Churls (a.k.a. Lucky Old Sun) Spitnik
  Sir Bodless (a.k.a. Caped Inspectre) Phantom swordsman
  Starsky (a.k.a. Cosmic Doom) Solaris
  Ziggy (a.k.a. Star Duster) Dark star

Fusions

Portrait Monster Required Team
  Gracky Sippy + Slurpy + Sugi
  Mazin Brickman + Goldman + Stoneman
  Ultrus Slime Shady + Smiles + Tori
3DS Only
N/A Guaca Mole Digby + Doug + Dugan

Dragon Quest X

In Dragon Quest X , it is also possible to recruit monsters, in a manner more similar to Dragon Quest V or SFC Dragon Quest VI. Like in past games, a few specific monsters are potential targets for recruiting.

The player is required to be either a Monster Wrangler or an Item Master and to have used the book item related to the monster they want to recruit. After that, once during battle, use the ability Scout Attack towards that monster, and they'll have a chance to ask to join you after battle.

There are 16 monsters recruitable with Monster Wrangler, and 15 with Item Master, for a total of 31.

Any of the recruited monsters can be added to the party, however only one can be added by player. By default, a monster can only be added on the party when the player is on the specific vocation that recruited it. But this restriction can be lifted if the monster reaches 100 happiness.

List of Monster Wrangler monsters:

Image Monster Name Version available Weapon Armour Book
 
Mischievous mole 2.0 Staves Clothing Monster drop
 
Chimaera 2.0 Wands Robes Casino prize
 
Great sabrecat 4.1 Claws Clothing Monster drop
 
Slime 2.0 Boomerangs Clothing Sold at tavern
 
Slime knight 2.0 Swords Heavy armour Sold at tavern
 
Dracky 2.3 Heavy wands Robes Monster battle road prize
 
Small fry 2.2 Claws Clothing Sold at tavern
 
Meowgician 2.0 Heavy wands Robes Sold at tavern
 
Hacksaurus 2.0 Axes Heavy armour Casino prize
 
Brownie 2.4 Hammers Heavy armour Monster battle road prize
 
Jailcat 2.0 Claws Robes Monster drop
 
Imp 2.2 Spears Robes Sold at tavern
 
Healslime 2.0 Wands Robes Sold at tavern
 
Teeny sanguini 2.0 Wands Robes Sold at tavern
 
Mandrake major 2.0 Swords Heavy armour Sold at tavern

List of Item Master monsters:

Image Monster Name Version available Weapon Armor Book
 
Prancing pillar 2.1 Fans Clothing Sold at tavern
 
Goodybag 2.1 Fans Robes Casino prize
 
Killing machine 2.2 Greatswords Heavy armour Sold at tavern
 
Golem 2.1 Greatswords Heavy armour Sold at tavern
 
Restless armour 2.1 Swords Heavy armour Sold at tavern
 
Bambooligan 2.1 Spears Heavy armour Sold at tavern
 
Wardrobe mimic 2.4 Bows Robes Sold at tavern
 
Harmour 2.1 Swords Heavy armour Casino prize
 
Needleman 2.1 Knives Clothing Sold at tavern
 
Magic marionette 2.2 Knives Clothing Sold at tavern
 
Fromage fray 2.1 Heavy wands Robes Sold at tavern
 
Hat hamwitch 2.1 Heavy wands Robes Monster drop
 
Pocus poppet 4.2 Boomerangs Clothing Monster drop
 
Mecha-mynah 2.1 Claws Clothing Sold at tavern
 
Hellbound horror 2.3 Axes Clothing Sold at tavern

Dragon Quest XI: Echoes of an Elusive Age

While the game does not feature recruitable monsters, there is another system of interaction with monsters, as it is possible to ride on some of them, after having defeated them in battle.

Some monster rides allow the player to reach otherwise unreachable areas, while some just help for navigation.

Dragon Quest Builders 2

For further details, see List of recruitable monsters in Dragon Quest Builders 2.

On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.

Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the Chimaeras can be ridden to fly, the Powie yowie can be given an ice lolly to spread snow, the Liquid metal slime will play tag once a day for 100 hearts, etc.

Monster Location Gimmick
 

Slime

Blossom Bay Double-jump mount
 

She-Slime

Sunny Sands
 

Chimaera

Blossom Bay Flying mount
 

Hocus Chimaera

Rimey Reef
 

Cosmic Chimaera

Iridescent Island
 

Muddy Hand

Unholy Holm Plays with islanders
Crafts items at workstations
 

Bloody Hand

Soggy Skerry
 

Walking Corpse

Laguna Perfuma Bartender
 

Corpse Corporal

Soggy Skerry
 

Ghoul

Rimey Reef
 

Healslime

nearly all Explorer's Shores Casts Heal in battle
Bartender
 

Hammerhood

Iridescent Island Demolishes blocks marked with a smashing sign
 

Brownie

Sunny Sands
 

Living Statue

Rimey Reef (one per visit) Produces dyes at stain extractors
 

Stone Guardian

Unholy Holm
 

Powie Yowie

Rimey Reef Feed ice lollies to freeze ground
 

Killing Machine

Laguna Perfuma Farmer
 

Hunter Mech

Rimey Reef
 

Liquid Metal Slime

Laguna Perfuma Plays tag
 

Golem

Sunny Sands (one per visit) Can use terraforma tiles
Mount
 

Stone Golem

Coral Cay
 

Gold Golem

Iridescent Island (one per visit)
 

Great Sabrecub

Blossom Bay Double-jump mount
 

Great Sabrecat

Soggy Skerry

Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

Dragon Quest Monsters: The Dark Prince

Monster recruitment builds upon the foundation laid by the Joker sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the Big Bully and Little Menace will increase the scouting chance when used against larger or smaller monsters.

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