The Balhib is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V: Hand of the Heavenly Bride, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
Characteristics
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.
Appearances
Balhib (ゴールデンゴーレム Gōruden gōremu)
- Sprite
- Bestiary No.
- #153
- Recruit Rate
- N/A
- Skill(s)
- Flails weapon (125% damage)
Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.
Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.
Balhib (ゴールデンゴーレム Gōruden gōremu )
- Sprite
- Bestiary no.
- #333
- In-game description
Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.
- Skill(s)
- Parry
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
- Fire resistance *
- 0%
- Ice resistance *
- 0%
- Wind resistance *
- 25%
- Earth resistance *
- 0%
- Light resistance *
- 25%
- Dark resistance *
- 25%
- Stumble resistance *
- 100%
- Beguile resistance *
- 50%
- Elemental resistance *
- 0%
Malicious balhib (ゴールデンゴーレム・邪 Gōruden gōremu・ja )
- Sprite
- Bestiary no.
- #529
- In-game description
Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.
- Skill(s)
- Parry
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each)
- Fire resistance *
- 0%
- Ice resistance *
- 0%
- Wind resistance *
- 25%
- Earth resistance *
- 0%
- Light resistance *
- 25%
- Dark resistance *
- 25%
- Stumble resistance *
- 100%
- Beguile resistance *
- 50%
- Elemental resistance *
- 0%
Appearing as a normal enemy properly in the main series for the first time since V, they are encountered near the end of the main game and can be summoned by Jasper in his Unbound form as a mockery of his former friend. Later in the post game, they are brainwashed by the Dark One after his revival, but otherwise act the same as in the main game.
GoldGolem (ゴールデンゴーレム Gōruden gōremu)
GoldGolem (ゴールデンゴーレム Gōruden gōremu)
Balhib appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest V, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member.
Balhib (ゴールデンゴーレム Gōruden gōremu)
Stats
| First |
Second |
Third |
| Rare Buff / Stats Up |
Sizz Res +25 / Stats Up |
Dazzling Multislash Potency +5% / Stats Up |
| Fourth |
Fifth |
| Crack Res +25 / Stats Up |
Dazzling Multislash Potency +5% / Stats Up |
| First |
| Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it. |
| First |
Second |
Third |
| ATK +10 |
DEF +15 |
Dazzling Multislash Potency +2% |
| First |
| Rare Buff: Rarely greatly raises DEF for 4 turns at action start. |
| Frizz Resistance * |
Sizz Resistance * |
Crack Resistance * |
Woosh Resistance * |
| Normal |
Half Res |
Half Res |
Very Weak |
| Bang Resistance * |
Zap Resistance * |
Zam Resistance * |
Snooze Resistance |
| Normal |
Normal |
Very Weak |
Normal |
| Poison Resistance |
Physical Lock Resistance |
Spell Lock Resistance |
Martial Lock Resistance |
| Immune |
Normal |
Normal |
Normal |
| Breath Lock Resistance |
Hobble Resistance * |
Stun Resistance * |
Dazzle Resistance |
| Normal |
Super Weak |
Normal |
Normal |
| Curse Resistance |
Paralysis Resistance |
Confusion Resistance |
Charm Resistance |
|
| Normal |
Half Res |
Super Weak |
Normal |
Etymology
The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
Gallery
Related Monsters