Kasizz

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Kasizz is a spell first introduced in Dragon Quest III: The Seeds of Salvation. As with the other Sizz spells, it roasts a group of enemies in roaring flames. It is related to the spells Sizz, Sizzle, and Kasizzle.

Localization History

The Japanese spell Begiragon had previously been localized as Kasizzle, as it had no higher-tier Sizz variant. However, with Dragon Quest Monsters: Joker 2, they added a higher-tier being ギラグレイド Giragureido. To work around this, they renamed this spell Kasizz, and let the Kasizzle naming for the newer one.

Appearances

Dragon Quest I HD-2D Remake

Costs 12 MP and deals initial 88~122 Sizz damage to one group. Can go up to 114~158 with wisdom.

Character Level
Hero 30

Dragon Quest II HD-2D Remake

Costs 12 MP and deals initial 88~122 Sizz damage to one group. Can go up to 114~158 with wisdom.

Character Level
Prince of Cannock 31

Dragon Quest III: The Seeds of Salvation

The first appearance of the spell. Was originally called Kasizzle (in the instances of the modern localization).

Costs 12 MP and deals 88~111 Sizz damage to one group.

Character Level
Mage 29
Sage 29

Dragon Quest III HD-2D Remake

Costs 12 MP and deals initial 88~122 Sizz damage to one group. Can go up to 114~158 with wisdom.

Character Level
Hero 32~34
Mage 29~30
Sage 29~31

Dragon Quest IV: Chapters of the Chosen

Was originally called Kasizzle (in the instances of the modern localization).

Costs 10 MP and deals 88~112 Sizz damage to one group.

Character Level
Meena 27

Dragon Quest V: Hand of the Heavenly Bride

Was originally called Kasizzle.

Costs 10 MP and deals 88~112 Sizz damage to one group.

Character Level
Bianca 27
Nera 27
Deborah 29
Prestidigitator 28
Moosifer 11
Barbatos 5
Liquid metal slime 6

Dragon Quest VI: Realms of Revelation

Was originally called Kasizzle.

Costs 10 MP and deals 88~112 Sizz damage to one group.

Vocation Rank
Mage 8

Dragon Quest VII: Fragments of the Forgotten Past

Was originally called Kasizzle (in the instances of the modern localization).

Costs 10 MP and deals 88~112 Sizz damage to one group.

Vocation Rank
Armamentalist 8
Black bishop 3
Prism peacock 2

3DS

Vocation Rank
Armamentalist 8
Sage 5
Druid 2
Hero 5
Black bishop 3
Prism peacock 2

Dragon Quest VII Reimagined

Costs 16 MP to deal fire damage to a group. Damage starts at 100~115, is calculated with Magical Might and can go up to 215~230

Vocation Rank
Armamentalist 2

Dragon Quest VIII: Journey of the Cursed King

Was originally called Kasizzle.

Costs 10 MP to deal 70~90 Sizz damage to one group. Damage can go up to 150~170 with wisdom.

Character Level
Hero 32
Jessica Story event

Jessica learns the spell from Dominico after the events at Arcadia.

Dragon Quest X

Was added in the 3.0 update.

Costs 21 MP to deal fire damage on a line in front of the character. Damage scales with Magical Might and go up to 462~474.

Vocation Rank
Dancer 45
Death Master 74

Dragon Quest X Offline

Costs 21 MP to deal fire damage to one group that scales with Magical Might, starts at 117~129 and goes up to 567~579.

Character Level
Fuura 49
Vocation Rank
Dancer 45

Dragon Quest XI: Echoes of an Elusive Age

Costs 16 MP to deal fire damage to one group that scales with Magical Might, starts at 100~116 and goes up to 216~232.

Character Level
Hero 40
Veronica 38

Dragon Quest Monsters

Called Firebolt in this game, it is an upgraded form of Firebane. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 Intelligence. It is naturally learned by Hargon.

Dragon Quest Monsters 2

Firebolt now requires 220 Intelligence to learn. It is no longer naturally learned by Hargon.

Dragon Quest Monsters: Joker 2

Kasizz's base range is 66~72, and the maximum cap is 172~178. The follower skillsets teach the spell to a monster:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Kasizz costs 22 MP and will deal 95~105 damage. It grows in power once the monster's Wisdom surpasses 250 until reaching 999 points, dealing a maximum range of 209~231 damage.

Dragon Quest Monsters: Joker 3

Kasizz has the same MP cost and damage range as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Kasizz costs 22 MP and is learned via the Dhoulmagus, Hargon, Heavenly Herald, Heretic, Lightning Rod, Psaro the Manslayer, and Sizz Virtuoso talents. It has a base power of 100 and will deal an average of 220 damage at 999 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

GameDescription
Sends two snaking pillars of flame flying forth from the ground.[1]

Kasizz is the third tier spell of Maya and can be learned by investing 16 skill points. By charging her Sizzle spell for a short time, she can cast Kasizz for 17 MP, creating two powerful serpentine pillars of flame that zig-zag on the ground in front of her.

  • Like all of Maya's spells, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.

Dragon Quest Heroes II

Dragon Quest: Scan Battlers

Kasizz appeared as a 4★ giga rare special ticket spell that cost 2 SP to use. Bianca Whitaker would be summoned to cast the spell, its animation being the same as in The Adventure of Dai.

Dragon Quest Tact

Kasizz can be learned by Rickerd at level 38 and by Dracky and Tortured soul through Talent Blossoming. It costs 108 MP to cast, has a range of three squares in front of the caster, and inflicts major Sizz-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. The spell can be taught to any unit by using a Kasizz Scroll, which can be purchased from the Legend League Series 5 Medal Swap Shop for 5,000 Medals.

Jessica Albert has two different variations of the spell named Crimson Kasizz and Searing Kasizz, while Dark Commander Hadlar has a variation known as Extreme Heat Spell.

Kasizz (ベギラゴン Begiragon)
Ability information
Kasizz
Role * Type * Element MP cost
Attack Spell 108
Range Additional effects

Front 3
None
Description
Deals major Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Dracky, Rickerd, Tortured soul

Dragon Quest: The Adventure of Dai

In the series, Hadlar describes Kasizz as his greatest spell, with Popp having knowledge of it and being terrified of the spell's destructive power. Hadlar first casts it against both him and Maam on Valge Island. When he casts it, Hadlar gathers intense heat energy in his hands, which arcs above his head, then he fires it off from his index fingers with his fists clenched. In the 1991 anime, it is depicted a beam of intense white light, while in the 2020 anime, Hadlar gathers crackling golden energy in his hands that he fires off as a beam of heat and light. Later on, Matoriv casts Kasizz against Hadlar as well, who becomes appalled that humans are able to cast the spell.

Dragon Quest: The Adventure of Dai: A Hero's Bonds

Kasizz appeared as a Special Move for Hadlar and the Luminary Leader. It is a long-range attack over a wide area that inflicted magical Fire damage five times and raised all allies' Fire damage temporarily by 30%. In this game, the spell's animation was closer to its manga depiction, with the caster gathering flames and sending out flames from their hands rather than the crackling energy beam from the anime.

The main way to unlock the skill was by obtaining the Scorching Staff from limited Treasure Hunts.

In Other Languages

Language Translation Meaning
EspañolMegaincendioFrom the ancient Greek mega- and the Spanish word for fire.
FrançaisMégacrameFrom the ancient Greek mega- and the French cramer.
DeutschKnusperDerived from the German verb knuspern, which means to crackle; the sound of a fire.
ItalianoInfernoItalian for "hell"; a large fire or conflagration.

Battle Visuals


Gallery

References

  1. Sony PlayStation 4 and Steam versions.