List of blessings in Dragon Quest Smash/Grow
Blessings are passive skills and bonuses that adventurers can get in a run or play through of Dragon Quest Smash/Grow.
The acquired blessings reset at the start of every run.
It is possible to stack the same blessing for a better effect, or mix them for a varied array of effects. A common strategy is stacking blessings that complement each other, for example Frizz Projectiles and Explosive Projectiles
Blessings[edit | edit source]
The following blessings can be found during normal gameplay.
| Image | Name | Effect |
|---|---|---|
| Scatter Attack | Level 1: Normal attacks also hit diagonally behind. Level 2 (MAX): Normal attacks also hit diagonally in front. | |
| Rain of Blows | Level 1: Doubles the number of normal attack hits. Level 2 (MAX): Triples the number of normal attack hits. | |
| Medicine Box | Immediately restores 20% HP for the entire party. | |
| Pep Pop | Slightly fills the Coup de Grâce gauge. | |
| Yggdrasil Bud | Immediately revives all fallen party members. | |
| Zap Swords | Level 1: A lightning-infused sword falls from the sky on the final normal attack. Level 2: Increases the number of Zap Swords. Level 3: Increases the number of Zap Swords. Level 4: Increases the number of Zap Swords. Level 5: Increases the number of Zap Swords. Level 6 (MAX): Increases the number of Zap Swords. | |
| Crack Arrow | Level 1: Launch two icy arrows that pierce enemies. Level 2: Adds another two Crack Arrows. Level 3: Adds another two Crack Arrows. Level 4: Adds another two Crack Arrows. Level 5: Adds another two Crack Arrows. Level 6 (MAX): Adds another two Crack Arrows. | |
| Frizz Projectiles | Level 1: Continuously fire blazing projectiles that home in on random enemies. Level 2: Increases the number of Frizz Projectiles. Level 3: Increases the number of Frizz Projectiles. Level 4: Increases the number of Frizz Projectiles. Level 5: Increases the number of Frizz Projectiles. Level 6 (MAX): Increases the number of Frizz Projectiles. | |
| Woosh Spheres | Level 1: Gain two wind-infused magic spheres that orbit your character. Level 2: Adds an extra wind-infused magic sphere. Level 3: Adds an extra wind-infused magic sphere. Level 4: Adds an extra wind-infused magic sphere. Level 5: Adds an extra wind-infused magic sphere. Level 6 (MAX): Adds an extra wind-infused magic sphere. | |
| Rubblerouser Spikes | Level 1: Earth-infused spikes thrust from the ground when an enemy is defeated. Level 2: Adds an extra rubblerouser ground attack. Level 3: Adds an extra rubblerouser ground attack. Level 4: Adds an extra rubblerouser ground attack. Level 5: Adds an extra rubblerouser ground attack. Level 6 (MAX): Adds an extra rubblerouser ground attack. | |
| Attack Magnifier | Level 1: Increases the range of normal attacks. Level 2 (MAX): Increases the range of normal attacks. | |
| Healing Swords | Damocles swords occasionally restore 2.5% HP on impact. | |
| Explosive Swords | Damocles swords explore on impact, damaging nearby enemies. | |
| Barbed Arrows | Great arrows shred enemies with a follow-up strike. | |
| Decelerate Arrows | Infuses great arrows with the power to slow enemies for a short period. | |
| Explosive Projectiles | Homing projectiles explore on impact, damaging nearby enemies. | |
| Poisonous Projectiles | Homing projectiles inflict poison on impact. | |
| Poisonous Spheres | Spheres inflict poison on impact. | |
| Healing Spheres | Spheres restore 2.5% HP on impact (subject to cooldown). | |
| Decelerate Spikes | Infuses spikes with the power to slow enemies. | |
| Barbed Spikes | Spikes shred enemies with a follow-up strike. | |
| Spiky Scroll | Increases the size and potency of spike-type Blessings. | |
| Swordcraft Scroll | Doubles the number of swords that fall on enemies. | |
| Homing Scroll | Increases the potency of projectile-type Blessings and projectiles push back some enemies. | |
| Centrifugal Scroll | Makes spheres orbit faster. | |
| Archery Scroll | Great arrows ricochet off walls a maximum of two times. | |
| Accelerate de Grâce | Gain an increase in attack speed for 5 seconds after using a Coup de Grâce. | |
| Avenger's Accelerate | Gain an increase in attack speed for 5 seconds when hit by an enemy. | |
| Plucky Persistence | Reduces damage taken for 5 seconds after the final normal attack. | |
| Intermittent Buff | Periodically reduces damage taken for 5 seconds. | |
| Warrior's Might | Level 1: Significantly increases damage dealt but lowers max HP. Level 2: Significantly increases damage dealt but lowers max HP. Level 3 (MAX): Significantly increases damage dealt but lowers max HP. | |
| Crystal Vacuum | Level 1: Allows growth crystals to be collected from a larger area. Level 2: Allows growth crystals to be collected from an even larger area. Level 3 (MAX): Allows growth crystals to be collected from an even larger area. | |
| Warrior's Ward | Level 1: Periodically conjure a ward in a random location for 5 seconds that significantly increases damage dealt. Level 2: Increases the duration and damage boost of Warrior's Ward. Level 3 (MAX): Increases the duration and damage boost of Warrior's Ward. |
Enchantments[edit | edit source]
Enchantments are blessings that are bound to a weapon, allowing only to be used by the weapon's wielder or the party.
Note that some lower-rank weapons are enchanted with blessings already listed above. This list focuses on enchantments, the weapon-exclusive blessings.
| Image | Name | Effect | Weapon |
|---|---|---|---|
| Falcon's Favour | Level 1: Acquired at Quest Start. Conjure two wind-infused spheres for 10 seconds after using a Coup de Grâce. Also increases movement speed and grants immunity to movement and attack speed debuffs. Level 2 (MAX): Conjure two more spheres. |
Falcon Blade | |
| Dust Devil | Level 1:Acquired at Quest Start. Adds an earth-infused attack when enemies are hit by a spike-type Blessing. Level 2 (MAX): Increases the damage dealt by Dust Devil. |
Sandstorm Spear | |
| Crackerjack | Level 1:Acquired at Battle Start. Taking hit triggers a close-range icy counterattack that hits nearby enemies (subject to cooldown). Level 2 (MAX): Increases the range and damage of Crackerjack. |
Shiverstick | |
| Infernal Impact | Level 1:Acquired at Quest Start. Launch two powerful fire projectiles when an enemy is defeated. Level 2 (MAX): Increases the number of Infernal Impact projectiles. |
Fire Blade | |
| Dark Sword of Damocles | Level 1:Acquired at Quest Start. The final normal attack drops a dark-infused sword on enemies on impact if they're affected by a status ailment. Level 2 (MAX): Adds another Dark Sword of Damocles. |
Platinum Plumes | |
| Crystal Arrow | Level 1:Acquired at Quest Start. Launch a lightning-infused arrow that pierces enemies. Level 2 (MAX): Adds another Crystal Arrow. |
Crystal Claws | |
| Queen's Discipline | Level 1: Acquired at Quest Start. Adds a light-infused attack when enemies are hit by a sword-type blessing. Level 2 (MAX): TBA |
Queen's Whip | |
| Adrenaline Rush | Acquired at Quest Start. Gain an increase in attack speed for 5 seconds after the final normal attack. | Metal Slime Sword | |
| Boing | Ranged Weapons Only Level 1: Acquired at Quest Start. Ranged normal attacks ricochet once upon impact and hit another enemy. Level 2 (MAX): Ranged normal attacks ricochet once more. |
Metal Wing Boomerang | |
| Zapple Swords | Level 1: Acquired at Quest Start. The final normal attack drops a lightning-infused sword of impact. Level 2 (MAX): TBA |
Erdrick's Sword |
Event-exclusive blessings[edit | edit source]
Some blessings only appear in select timed events. These blessings can be used exclusively in the battles and dungeons from the event they are from.
| Image | Name | Effect | Event |
|---|---|---|---|
| Holy Water | Periodically conjure a ward that reduces enemy movement speed. | Dragon Quest I |











































