Holy Impregnable: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
mNo edit summary
Lino49 (talk | contribs)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
|title = Holy Impregnable
|title = Holy Impregnable
|image =  
|image =  
|japanese =  
|japanese = まもりのたて
|romaji =  
|romaji = Mamori no Tate
|old =  
|translation = Shield of Protection
|type = Skill
|first = {{DQ9|short}}
}}
}}
'''Holy Impregnable''' is a shield technique in the [[Dragon Quest (series)|Dragon Quest]] series. It increases resistances to harmful status effects.
'''Holy Impregnable''' is a shield technique in the [[Dragon Quest (series)|Dragon Quest]] series. It increases resistances to harmful status effects.
==Appearances==
==Appearances==
===[[Dragon Quest IX]]===
==={{DQ9}}===
This ability is learned with 66 skill points allocated into [[List of shield skills in Dragon Quest IX|Shield skill]].
This ability is learned with 66 skill points allocated into [[List of shield skills in Dragon Quest IX|Shield skill]].
==={{DQ10}}===
{{Stub}}
==={{DQ11}}===
Holy impregnable is learned by [[Hendrik]] through his shields skill tree, for 14 points. It costs 5 MP to use and covers every status ailment except for instant death for 5 turns.
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]

Latest revision as of 13:45, 21 August 2026

Holy Impregnable is a shield technique in the Dragon Quest series. It increases resistances to harmful status effects.

Appearances[edit | edit source]

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

This ability is learned with 66 skill points allocated into Shield skill.

Dragon Quest X [edit | edit source]

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Holy impregnable is learned by Hendrik through his shields skill tree, for 14 points. It costs 5 MP to use and covers every status ailment except for instant death for 5 turns.