Solar Flair: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Solar Flair | |title = Solar Flair | ||
|image = | |image = | ||
|japanese = グランドネビュラ | |japanese = グランドネビュラ | ||
|romaji = | |romaji = Gurando nebura | ||
|old = None | |old = None | ||
|type = Skill | |type = Skill | ||
| Line 10: | Line 10: | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ9}}=== | ||
Solar Flair can be used by any character that has the [['Paladin's Primer']] | Solar Flair can be used by any character that has obtained the [['Paladin's Primer']] scroll through [[List of quests in Dragon Quest IX: 101-150|quest #108]] and has the item in their inventory. Base damage is 180~210, and will increase once the user's [[magical mending]] surpasses 200. It will reach its zenith after the value hits 850, blasting enemies for 375~405. | ||
*Because it uses magical mending as | *Because it uses magical mending as its power source, the skill is considerably more potent when used by a [[Priest]] or [[Sage]]. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%. | Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%. | ||
*The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[ | *The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[Quadraslash]] and Pearly Gates. | ||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQH2}}=== | |||
Solar Flair is one of [[Cesar]]'s crowd control skills | |||
==Battle Visuals== | |||
<center> | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:Solar Flair DQIX DS.gif]]|game={{DQ9}}|platform={{DS}}}} | |||
{{ScreenshotGallery/End}} | |||
</center> | |||
{{Clear}} | |||
<center> | |||
{{ScreenshotGalleryXL/Start}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Solar Flair DQXI 2D.gif]]|game={{DQ11}}|platform={{Switch}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Solar Flair DQXI 3D.gif]]|game={{DQ11}}|platform={{Switch}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Solar Flair DQM 3DS.gif]]|game={{DQM3D}}|platform={{3DS}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Solar flair dqmj3.gif]]|game={{DQMJ3}}|platform={{3DS}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Solar Flair Heroes II.gif]]|game={{DQH2}}|platform={{PlayStation 4}}}} | |||
{{ScreenshotGalleryXL/End}} | |||
</center> | |||
{{DQSkills}} | {{DQSkills}} | ||
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[[Category:Dragon Quest X skills]] | [[Category:Dragon Quest X skills]] | ||
[[Category:Dragon Quest XI skills]] | [[Category:Dragon Quest XI skills]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Dragon Quest Heroes II: Twin Kings and the Prophecy's End skills] | |||
Latest revision as of 03:16, 6 February 2026
| Solar Flair | |
|---|---|
| Japanese | グランドネビュラ |
| Rōmaji | Gurando nebura |
| Type | Skill |
| Older names | None |
Solar Flair is a light-element ability in the Dragon Quest series. It bathes a group of enemies with damaging cosmic light from the very heart of the Milky Way.
Appearances[edit | edit source]
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]
Solar Flair can be used by any character that has obtained the 'Paladin's Primer' scroll through quest #108 and has the item in their inventory. Base damage is 180~210, and will increase once the user's magical mending surpasses 200. It will reach its zenith after the value hits 850, blasting enemies for 375~405.
- Because it uses magical mending as its power source, the skill is considerably more potent when used by a Priest or Sage.
Dragon Quest X [edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
Solar Flair functions as a Pep power, being activated when both the Luminary and Rab are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a bag of bones or a ghoul, then damage is increased by 50%.
- The return of Pearly Gates to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of Quadraslash and Pearly Gates.
Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II[edit | edit source]
Solar Flair is one of Cesar's crowd control skills
Battle Visuals[edit | edit source]
[[Dragon Quest Heroes II: Twin Kings and the Prophecy's End skills]





