Padfoot: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Padfoot | |title = Padfoot | ||
|image = [[ | |image = [[File:Padfoot.png|center|160px]] | ||
|japanese = | |japanese = しのびあし ({{III}}~{{VII}})<br>しのびばしり ({{VIII}}) | ||
|romaji = | |romaji = Shinobi ashi<br>Shinobi bashiri | ||
|type = Exploration | |type = Exploration | ||
|old= Tiptoe | |old= Tiptoe | ||
}} | }} | ||
'''Padfoot''' is an skill that lowers the chance of random | '''Padfoot''' is an skill that lowers the chance of random [[encounter]]s for a limited time. | ||
Much like in real life, {{Thieves}} that use this technique will also be taken off guard when they are spotted. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
Learned by {{Thieves}} at level 17 in the {{SFC}} remake and all subsequent releases, dropping the [[encounter]] rate by 50% for 128 steps. | |||
==={{DQ3HD}}=== | |||
The skill functions identically as it did in the 1996 remake. | |||
=== | ==={{DQ4}}=== | ||
[[Torneko]] learns this | [[Torneko Taloon]] learns this skill at level 4 in the remakes, cutting [[encounter]]s by 25% for 128 steps. | ||
=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Ghost R}}||25 | ||
|- | |- | ||
|[[Sancho]]||29 | |[[Sancho]]||29 | ||
|} | |} | ||
=== | ==={{DQ6}}=== | ||
Thieves will learn Padfoot at rank 7. | Padfoot is learned upon advancing to rank 6 of the [[Thief]] vocation and will cut [[encounter]]s by half for 128 steps. | ||
==={{DQ7}}=== | |||
Thieves will learn Padfoot at rank 7 in the {{PSX}} version but was removed for the {{3DS}} remake. It cut the [[encounter]] chance by 25% for 128 steps. | |||
==={{DQ8}}=== | |||
[[Yangus]] learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 {{MP}}. | |||
*In the [[Nintendo 3DS]] port the skill works by decreasing the line-of-sight recognition for {{MFamilies}}s, effectively masking the {{Party 8}}'s presence like ninjas as the Japanese name implies. [[Red]] joins the {{Party 8}} already knowing Padfoot. | |||
=== | ==={{DQTact}}=== | ||
[[ | Padfoot appears as an awakening perk for [[Erik]]. At the start of a battle, he gets a great boost to his {{Evasion}} rate and Move stat for 3 turns. | ||
==Etymology== | |||
*Padfoot is the West Yorkshire regional name for the [https://en.wikipedia.org/wiki/Black_dog_(folklore) black dog phantoms], spectral hounds that appear and disappear at will and can only be detected by the light padding of their paws before they strike. The connection is that Thieves who use the skill can effectively disappear from sight. | |||
{{ | {{DQSkills}} | ||
[[ | [[Category:English mythology]] | ||
[[ | [[Category:Skills]] | ||
[[ | [[Category:Field skills]] | ||
[[Category:Dragon Quest III skills]] | [[Category:Dragon Quest III skills]] | ||
[[Category:Dragon Quest III HD-2D Remake skills]] | |||
[[Category:Dragon Quest IV skills]] | [[Category:Dragon Quest IV skills]] | ||
[[Category:Dragon Quest V skills]] | [[Category:Dragon Quest V skills]] | ||
[[category:Dragon Quest VI skills]] | |||
[[category:Dragon Quest VIII skills]] | |||
[[category:Dragon Quest Tact skills]] | |||
Latest revision as of 22:57, 28 May 2025
| Padfoot | |
|---|---|
| Japanese | しのびあし (III~VII) しのびばしり (VIII) |
| Rōmaji | Shinobi ashi Shinobi bashiri |
| Type | Exploration |
| Older names | Tiptoe |
Padfoot is an skill that lowers the chance of random encounters for a limited time.
Much like in real life, Thieves that use this technique will also be taken off guard when they are spotted.
Appearances[edit | edit source]
Dragon Quest III: The Seeds of Salvation[edit | edit source]
Learned by Thieves at level 17 in the SFC remake and all subsequent releases, dropping the encounter rate by 50% for 128 steps.
Dragon Quest III HD-2D Remake[edit | edit source]
The skill functions identically as it did in the 1996 remake.
Dragon Quest IV: Chapters of the Chosen[edit | edit source]
Torneko Taloon learns this skill at level 4 in the remakes, cutting encounters by 25% for 128 steps.
Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]
| Name | Level |
|---|---|
| Ghost | 25 |
| Sancho | 29 |
Dragon Quest VI: Realms of Revelation[edit | edit source]
Padfoot is learned upon advancing to rank 6 of the Thief vocation and will cut encounters by half for 128 steps.
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Thieves will learn Padfoot at rank 7 in the PSX version but was removed for the 3DS remake. It cut the encounter chance by 25% for 128 steps.
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
Yangus learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 MP.
- In the Nintendo 3DS port the skill works by decreasing the line-of-sight recognition for monsters, effectively masking the party's presence like ninjas as the Japanese name implies. Red joins the party already knowing Padfoot.
Dragon Quest Tact[edit | edit source]
Padfoot appears as an awakening perk for Erik. At the start of a battle, he gets a great boost to his Evasion rate and Move stat for 3 turns.
Etymology[edit | edit source]
- Padfoot is the West Yorkshire regional name for the black dog phantoms, spectral hounds that appear and disappear at will and can only be detected by the light padding of their paws before they strike. The connection is that Thieves who use the skill can effectively disappear from sight.
