Double Up: Difference between revisions
No edit summary |
No edit summary |
||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 7: | Line 7: | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Double Up''' is a recurring ability in the {{DQSeries}}. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack. | '''Double Up''' is a recurring ability in the {{DQSeries}}. | ||
It has changed significantly throughout its appearances, but it always affects the potency of the user's attack. | |||
==Appearances== | ==Appearances== | ||
==={{DQ3HD}}=== | |||
Double Up was retroactively added to the 2024 remake, where it's learned by [[Martial Artist]]s at level 28 if their wisdom exceeds 73 points. The technique costs 9 {{MP}} and deals 200% Strike-element damage to one foe, but the practitioner will take double damage from all attacks for that turn. Double Up is not affected by [[Oomph]], [[Egg On]], [[Attack Attacker]], [[Sap]], & [[Kasap]]. | |||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. | Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation. | ||
| Line 17: | Line 22: | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Double Up is learned by reaching rank 3 as a [[Paladin]]. | Double Up is learned by reaching rank 3 as a [[Paladin]]. | ||
*The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[ | *The skill has been given a priority boost in the [[Nintendo 3DS]] remake, only activating after [[Kaclang]] and [[Lifeboat]]. | ||
It is used by the enemies [[ | It is used by the enemies [[crabble-rouser]], [[machismogre]], and [[wolfram wartoise]]. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
| Line 31: | Line 36: | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare| | Called Berserker in this game, it requires the {{MFamilies}} to reach level 14 with 98 {{HP}}, 84 {{Attack}} and 84 {{Defense}}. It is naturally learned by the [[Spiked hare|almiraj]], [[Gasbagon|gasgon]], [[Tortoceratops|spikerous]] and [[Eyevory tusk-tusk|trumpeter]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus| | The requirements to learn Berserker are unchanged. It is naturally learned by the [[Thaumatosaurus|aquadon]], [[Stalagosaur|orligon]] and [[titanis]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
| Line 70: | Line 75: | ||
|mp=22 | |mp=22 | ||
|range=[[Image:DQTact_Range1.png|48px]]<br>Self | |range=[[Image:DQTact_Range1.png|48px]]<br>Self | ||
|status=[[Image:DQTact ATKUp.png]] [[Image:DQTact DEFDown.png]]<br>ATK Up DEF Down | |status=[[Image:DQTact ATKUp.png]] [[Image:DQTact DEFDown.png]]<br>{{ATK}} Up {{DEF}} Down | ||
|description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns | |description=Greatly raises the user's {{ATK}} and lowers {{DEF}} for 3 turns | ||
|monsters=[[Harmour]] | |monsters=[[Harmour]] | ||
| Line 79: | Line 84: | ||
{{DQSkills}} | {{DQSkills}} | ||
[[ | [[Category:Skills]] | ||
[[Category:Strike skills]] | |||
[[Category:Dragon Quest III HD-2D Remake skills]] | |||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||